TPASMALL'S PROFILE
tpasmall
![](https://rpgmaker.net/media/content/users/17733/locker/kain.jpg)
228
Nerd.
![](https://rpgmaker.net/media/thumbnails/rpgmaker_net/e4cf3fe9fc879741b4bf73a8a09fe061ff3ba721.png)
The Arms of Reverie
The world is divided by a great darkness known as the Nebula. The Dark forces, led by an Evil Prince are trying to gain control of an ancient power and finish war that began over a thousand years ago.
![](https://rpgmaker.net/media/images/rating/0.png)
The world is divided by a great darkness known as the Nebula. The Dark forces, led by an Evil Prince are trying to gain control of an ancient power and finish war that began over a thousand years ago.
Search
Looking for someone to do CSS for my game page
Basically what the subject says, I'm looking for someone to do CSS for my game page. I could probably do it, but I'm too lazy to re-learn it since I haven't done CSS in over 10 years. You'll recieve full credit, a character in the game and your name in the opening game credits. And a hug (if you're local).
Samurai Pack and Distribution
So if my game uses resources from the samurai pack, am I allowed to distribute the game with the resources, or no?
Brave Fencer Mushashi!
I finally found the game I have been looking for!!! I have been trying to remember the name of this game for like 10 years! Anyone else ever play it? I just remember it being a blast!
What do you do? (As in, with your life)
So just reading various topics it seems most people are in school that come here. So what does everyone do, as in for work, school, etc.
I work at an auto-repair shop (glamorous!) But I mostly have done construction work since I was 16.
I work at an auto-repair shop (glamorous!) But I mostly have done construction work since I was 16.
not that i believe in it, but...
According to ABC News the Mayan Calender started in 3114 B.C and ran 5126 years. They said if you do simple math (5126-3114) it shows the calender ends in 2012. The problem with that is there is no 0 year. So according to that, the Mayan Calender would actually end in 2013.
Crosby's back!
As a Penguins fan, asfoiushdft!
2 goals and 2 assists after missing almost a year with a concussion, this is going to be a good year!
2 goals and 2 assists after missing almost a year with a concussion, this is going to be a good year!
A game with a good guild system?
I was wondering if anyone knew of any RMK games that have a good guild system? Like not just 'pick a job', but one where you have to go to a guild house to join the guild then level up at the guild. I remember a game a long time ago that had a great guild system but I don't remember what it was (not an MMO or RMK game).
Enemy Encounter help- VX
Ok, so I've got another question (sorry for so many!), but I'm trying to make it so that when a certain boss' hp falls below 75%, he either knocks the entire parties hp to 1 or kills them.
Then after that happens, another character comes in, hits and stuns the enemy, then heals the party and the fight resumes.
The problem I'm having is, the third actor comes in before the enemy attacks and keeps getting the whole party killed. I was wondering if there was a way to fix this or if I just have to rewrite that part of the story?
Then after that happens, another character comes in, hits and stuns the enemy, then heals the party and the fight resumes.
The problem I'm having is, the third actor comes in before the enemy attacks and keeps getting the whole party killed. I was wondering if there was a way to fix this or if I just have to rewrite that part of the story?
Area within an area- RMVX
Ok, so I was wondering if it is possible to have an area within in area that has no encounters.
Ex.
Map -> no encounters, Wooded Area on map -> encounters, Open field in the middle of woods -> no encounters.
If its possible to do this without creating a bunch of areas around the no encounter area, how is it done?
Thanks
Ex.
Map -> no encounters, Wooded Area on map -> encounters, Open field in the middle of woods -> no encounters.
If its possible to do this without creating a bunch of areas around the no encounter area, how is it done?
Thanks