TRANCE2'S PROFILE

I pop in from time-to-time.

Unabashed Trails and Tales fan.
Sagawind
Join Vera and Hermann on their quest to explore the vast world of Estryia and learn its origins.

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What Videogames Are You Playing Right Now?

author=benos
I can't even beat the first boss, lmao.

Also playing the infamous Katawa Shoujo.

The answer to roadblocks in EVERY Ys game is grind moar.

What are you thinking about? (game development edition)

CMSes suck. Actually correction - dealing with numbers using pictures sucks.

... actually never mind it's not that bad. As said in another thread: math sucks. =P

CMSes still suck, though. Because as I thought "oh this isn't so bad," I just remembered another menu I have to code. So many conditionals. So so many conditional statements. ; ;

What Videogames Are You Playing Right Now?

I should be playing Wild Arms 3 but I'm kinda bleh what with everyone and their fancy Graces F and Xenoblade, so my PS2's just sitting there atm.

Whatchu Workin' On? Tell us!

author=Craze
alt response:

"levels are dumb, stop using them and make some actually meaningful progression kthnx"

alt answer: I'm stubborn. .-.

That being said, I'm am actually dealing and working on the stat curves right now. I can't find the docu that I put all of them into, so I'm checking out what I actually have IN the editor and see what the patterns are. The curves are based on Chrono Trigger's idea of stat progression, in that there are different patterns of stat increase between certain levels (at least for HP/MP; other stats have sillier patterns). Just gotta do that for seven more characters (including two temporary ones oh boy) and that should be done. Then it's on to brainstorming skills again.

I'm such an aesthetics person that I'm also trying to figure out in my head how to display the names of the skills. Like what glyph to use for them - whether to do a single one for all of them, make them based on what kind of skill they are (offensive/defensive), do a thing like Wild Arms 3-5 and have glyphs for specific types of skill response... There's a couple of things.

Plus finishing the monsters since my brain is stuck on a bestiary idea due to that turn-based patch making it so I have a custom option in the default menu and that's what I decide to put there. .-.

Whatchu Workin' On? Tell us!

author=LockeZ
It's no secret that RM2K3's XP curve is awful. In fact, the engine doesn't actually allow you to alter the curve. No matter what you do to the three variables, level 40 will always cost twice as much XP as level 20. All you can do in the customization screen is multiply the cost of every level by the same number.

So you can either make a custom experience system, or you can follow what I assume Craze's advice would be:
author=Craze
RM2K3 is awful, use a newer engine.

Or I could just deal and balance the enemy XP drops accordingly, which though probably more time-consuming and possibly more frustrating to make EXACTLY how I see it in my head, it's better than completely dumping everything I have for another engine just because of one facet. Which honestly seems like the better plan to me.

CNet reporting 600,000+ Macs infected with botnet malware

I've been using my PC almost exclusively lately, so I should be good until Apple decides to throw an update down the pipeline. My MacBook's stupid old now anyways. Or at least, it's really starting to show its age/wear and tear. .-.

EDIT: And after reading the Beeb, it seems they've already put out a patch. Guess us Mac owners should jump on that, then! (http://www.bbc.co.uk/news/science-environment-17623422)

Hm why not.

You might've seen me before? *shrug*

Usually come back, I'm sure. Sometimes. Thanks for the welcome.

Looking for a patch for the ATB bar.

author=Skie Fortress
Another issue(?) I noticed is that the flash for enemy action is slower and there is a lag before enemy skills are executed. Is there any way to rectify these issues? Otherwise, I think I'll be forced to stick to slow ATB in order to keep the rest of my battle system actually working. Which is sad! Speeding up those ATB bars would do worlds of good.

This is the issue that I'm having, but with the turn-based patch. Like the flash takes super long and it slows battles way down, even if when you're using ATB your own actions are sped up. It's like the player can move as fast as they want until the enemies get their turns; then it slows to a standstill.

I too would like to know if there's a way to resolve this issue, whether through DynRPG itself or by editing something in the hex code.

What are you thinking about right now?

I hate math.

Looking for a patch for the ATB bar.

Even though the TBS is just from RPG_RT.exe, not from RM2k3 itself?

That would certainly make it easier for people using DynRPG for sure. Sadly as I said I was hijacking pretty badly since I tried using it and it spat back at me that I'm not using v1.08 (when my About clearly says v1.08). ^^;;