TRANCE2'S PROFILE

I pop in from time-to-time.

Unabashed Trails and Tales fan.
Sagawind
Join Vera and Hermann on their quest to explore the vast world of Estryia and learn its origins.

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[DynRPG Plug-in] Main Menu Game Playtime Clock

It's... the only one I have installed. To make sure it worked out - because originally I was using Cherry's old TBB system - I made a back-up of my old RPG_RT.exe and just c+p'd the one from the Clock demo.

... get this, I've been doing a search on my computer to look for the elusive save files and... it's in some strange AppData subfolder called "Virtual Store" or something. It's got a few other folders in there of other programs as well. So it seems the problem is with Windows; sorry. This'll require further research...

[DynRPG Plug-in] Main Menu Game Playtime Clock

I'm honestly not sure whether it's a problem with DynRPG or the plug-in but...

Save files aren't being properly created when I actually save the game. I've been trying to delete all my save files, but... for some reason Save02, 04, and 05 all seem to never appear in the game folder, yet still appear on the save menu. When I load File02 and 04, I get Savexx.dyn in the root folder, which makes sense. But when I save, I don't get Save04.lsd. Nor when I save in File05 do I get Save05.lsd OR Save05.dyn.

I'm just rather confused where the heck the game is getting the call for these save files when they don't exist in the root folder. And if they don't exist there, where DO they exist? ... so I can get rid of them.

As a note, this only started happening AFTER I PnP'd this script...

(not all doom and gloom, though; other than this strangeness, plug-in works GREAT and I'm loving it. ... other than this glitch heh)

C_C Fanart Madness

omg there's more fanart than what Craze drew all that time ago you have NO idea what this does for my motivation. :o

Very wonderfully done, though, btw.

Your future RMN overlord

And I quote: "Awwwwwwwwww..."

Congrats!

What are you thinking about? (game development edition)

Funnily enough, one of the results on Google is this one Spanish person's "edit" of Tankentai and it's got the EXACT HUD. So it's gotta be around somewhere, ya know? I'm going to do more digging. Though during that digging, I've found someone translated the VXA version of Tankentai that's got some interesting stuff. Sadly no support for the Kaduki sprites, at least not yet, but... Still interesting due to not having to use any extra spritesheets for its animations.

What are you thinking about? (game development edition)

All I know is that it's in VX. I have NO idea exactly what it might be, though given the appearance of the ATB gauges, I have a hunch it's a modified Tenkentai SBS. Probably involves a ton of pictures and stuff. .-.

Whatchu Workin' On? Tell us!

Everything BUT the thing I should be working on. Namely fooling around with the YEM engine in VX for ideas with SW2, as well as random stuff with some other sprites I've found over the years for RM2k3. Of course, my brain is now starting to think that this set of RTP battlers I found that are pretty awesome would be a better idea to do a really quick, like, six month dev cycle or something game rather than these tiny characters that are adorable and rather original-ish but I don't have chipsets to match with - unless I want to use REFMAP as usual; but they're too small for that.

What are you thinking about? (game development edition)

Really wishing the Melody engine was available for VX Ace... I've got sprites I really want to use, but it's like... agh. ;w;

Well... that or finding this:


So many levels of want.

EDIT: I also need to stop getting ahead of myself because these are all ideas for SW2, which has all the characters thought up as well as scattered plot elements, but I gotta finish the goddamn first one first.

The Screenshot Topic Returns

Yeah, that statue is from Lunar. Very nice use of the Theo chipsets. I wish I still had access to them myself, since they're all very good for modern-ish settings.

Averting level grinding

I'm surprised no one's brought up one of the interesting examples out there in JRPGs in terms of creating challenge/making things "easier" if the player decides to level-grind or not: Lunar. I'm not entirely sure about the second game, but in Silver Star Story, boss stats were determined by the main character's level. It's rather basic (a simple multiplier, which can make the boss either super easy or bullshit hard), but it's a neat idea that adds some variety.

There's also stuff like Final Fantasy VIII where grinding is discouraged due to enemy parties leveling up with you, thus gaining more stats and moves. I can tell you that personally I've had an easier time just breezing through FF8 and getting magic from items and such WITHOUT grinding for levels than I did GameSharking my characters to L100 (I was 14, what can I say?). Having such high levels made fights pretty terrible and actually rather repetitive - Aura -> Lionheart/Duel.

In terms of the phenomenon, though, I have to side with kentona on this one, and for the same reason. Dragon Warrior's completely warped my ideas about grinding and I actually enjoy it in some deranged, eyes-glossing-over way. I've actually been rather interested lately in the way the SMT games and the Etrian Odyssey games manage stats and levels, though EO's system is probably easier to replicate in XP/VX/Ace than in the non-scripting engines (thus making them kinda inapplicable to my project unless I want to spend even MORE time making up a CMS/leveling system).

An idea I've thought of adding to my project is what some of the later Wild Arms games do (or is it just WA5?) - it's still random encounters until you find a "Sol Niger," which is a stone-ish thing that will heal the party to full, but is "cursed," and if the player chooses to "purify" it, they're put into a battle that, if won, gives them the ability to turn off encounters in the dungeon. Not entirely sure how it would discourage or make grinding "interesting," but it's definitely a neat idea to make navigation easier plus if the player decides they DO want to grind, they can just turn the encounters back on if they've turned them off.