TRANCE2'S PROFILE

I pop in from time-to-time.

Unabashed Trails and Tales fan.
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Join Vera and Hermann on their quest to explore the vast world of Estryia and learn its origins.

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PepsiOtaku's DynRPG Plugin Emporium!

It works with event MP healing and items, but not skills. And it also doesn't change the color when you change it in DynRPG.ini. It keeps showing up as... color 13, even if I change it to something else. :x

EDIT: Been doing some testing with items... apparently if an item heals both HP and MP, MP will take precedence for display if the character isn't at full - otherwise HP will show. I'm guessing there's no way to do both (either at the same time, or in sequential order) or... we just didn't think of it. ^^;

PepsiOtaku's DynRPG Plugin Emporium!

Yay new Provoke plug-in! Yay almost done the MP plug-in! That kinda sucks that it's dumb trying to work on monster though. Also yay a project at some point! Just LOOKING at the code would probably be enough for me.

PepsiOtaku's DynRPG Plugin Emporium!

Oh I get how to make a simple menu; I've got plenty of those. What I'm trying to wrap my head around is how to make it display all save files being available when saving and only the ones where a savestate is confirmed when queried when loading. And then after that, figuring out how to scroll when there's more save files than are currently displayed (so basically refreshing the display). And then it's like even if all files are queried, how the conditionals for that works - whether I have to throw a switch for every file that has a savestate or if there's some other way to do it.

I understand how to make and display the graphics; I'm having trouble figuring out the nuts and bolts behind THAT.

[DynRPG] CMS Tools: DynRPG IPS Patch Compilation

I was able to do it with a new clean one, thanks!

I'm going to keep this one and make sure to never lose it, especially if my 2k3 can't make the proper files...

[DynRPG] CMS Tools: DynRPG IPS Patch Compilation

And now I'm running into the problem I had with DynRPG from the start... only this time it's more annoying because it's removing BetterAEP. For whatever reason, even though even on the About screen, my RM2k3 is saying that it's v1.08, the DynPatcher refuses to believe that and says that it's NOT and then asks if I want to make the RPG_RT.exe patched at v1.08, thus removing all other patches.

*pulls hair out*

EDIT: Oh this is even better! The About on RM2k3 itself says it's 1.08, but I just checked a clean RPG_RT.exe made with it... and it's v1.06. WHAT IS GOING ON.

EDIT 2: The plot thickens! RM2k3 itself IS 1.08, but any RPG_RT.exe it creates is v1.06. I don't even.

What are you thinking about right now?

I'm starting to get really tired of all the "protections" that Windows puts on random folders when I don't want them. And also the fact that somehow the ONLY account on a computer isn't considered the administrator. =/

PepsiOtaku's DynRPG Plugin Emporium!

Wow, that's... pretty intense haha. But then again, I'm half of the mind that if someone's going to offer pre-patched Custom Save/Load that there should be AT LEAST some kind of example. It's a complex system that basically NEEDS to be in place for the maker to actually do anything with their saving and loading. But... that also sounds super entitled, so that's why it's only half a mind I guess.

It's also probably why I'm having so much trouble trying to wrap my head around trying to get it to work. .-.

[DynRPG] CMS Tools: DynRPG IPS Patch Compilation

Yeah, I already checked all of that. ... and now I understand it better! Because my brain works in dumb ways. xD;;

Anyways! I found the source of the crash! Using just the "clean" RPG_RT file from the bundle you have allows it to work fine. HOWEVER! When I patched the game using RMRecker to change the glyphs of the game, THAT'S when it started crashing again!

So... basically editing the RPG_RT.exe is what's causing the crashes. Unfortunately, I wish I REALLY knew how to fix this because I use custom glyphs for a lot of my stuff and not having it, well... Any ideas?

[DynRPG] CMS Tools: DynRPG IPS Patch Compilation

Nope, I wasn't using it for anything else; though I did test to see if it was the command itself that was causing the crash. And prior to moving the DynPlugins folder contents, it was. Now that I've moved them, it's not crashing it anymore, no matter what variable is in 3350 (though it does quit the game when it's equal to 2 and attempting to load a file with a SaveID if it's equal to 1).

So really at this point I'm just trying to wrap my head around making a custom save/load menu - mainly with trying to figure out how to tell the game whether there's a save file in a particular slot or not and if so how to draw it. So like... just trying to figure out how to make a save/load screen haha.

[DynRPG] CMS Tools: DynRPG IPS Patch Compilation

I'll go ahead and try moving the plug-ins out in a little bit; I'm doing a little process of elimination and just putting stuff on one-by-one. So far, just regular patched DynRPG works fine with End Event Processing.

The one I used was the one with everything up to No Auto Battle (the fifth one). Though the thing is it doesn't crash on startup, like it's said that an incorrectly patched file would do - it crashes when an event uses "End Event Processing."

EDIT: Okay, just used the fifth patched RPG_RT without any plug-ins in the DynPlugins folder and it worked fine. I'll start adding stuff in and see what causes a crash.

EDIT 2: And for whatever magical reason, moving the plug-ins out of the folder and then back in is causing it to work now. Except... shouldn't it be opening the default load menu if V3350 is equal to 1? Because all it's doing now is actually just ending the event processing and restarting the game, except if it has a SaveID associated with it - then it'll load that SaveID. So I'm guessing at this juncture I'm at a point where I have to make a custom load screen?