UBON'S PROFILE
ubon
66
sleep don't pacify us until
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
daybreak sky lights up the grid we live in
dizzy when we talk so fast
fields of numbers streamin' past
Search
Filter
spit spit spit, saliva spit spit. do you want some gum? get yer own, twit.
wait, I lied, this is my favourite poem.
spit spit spit, saliva spit spit. do you want some gum? get yer own, twit.
a pic i did during class what you guys think?
pay attention to meeeeeeeee
When people don't comment or do anything on my game page, first I get unmotivated and then I just stop working .-.
I'm sure in two years animetor's game will be the song of our generation and you'll be there to say "I told you so"
until then, relax.
until then, relax.
When people don't comment or do anything on my game page, first I get unmotivated and then I just stop working .-.
there people go again, confusing "constructive" with "nice".
e: but no really let's keep wasting everyone's time with tone arguments, I'm down
e: but no really let's keep wasting everyone's time with tone arguments, I'm down
Release Something Weekend
author=slashphoenix
Unity is a beautiful but exotic flower that requires care and love but after years of nurture will fill your apartment with the purest redolence
first, my apartment
then, the world
Puzzles, Secrets, and my beef with Zelda
Honestly, I'd like to see a game that presents bosses more like puzzles. I think that the idea of a segregated "boss room" has become largely grandfathered into game design, and I think it could be interesting to explore different methods of approaching the setup challenges a game designer has wrt boss monsters (which is mainly just a matter of giving the player fair warning, really). There aren't really any obvious solutions that pop out at me right away, but I think I'll try to give it a shot all the same.
And yeah, my beef with Golden Sun isn't the large number of powers, but the ridiculously rigid use cases for most of them. A game that took Golden Sun's design philosophy and put a lot of attention toward new combinations and alternate uses would be incredible, I think.
And yeah, my beef with Golden Sun isn't the large number of powers, but the ridiculously rigid use cases for most of them. A game that took Golden Sun's design philosophy and put a lot of attention toward new combinations and alternate uses would be incredible, I think.
When people don't comment or do anything on my game page, first I get unmotivated and then I just stop working .-.
there are insults, and there's tough love. for a community that prides itself on being honest but blunt, you seem less able to cope than I would have thought.













