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How do I Stop the Rm2k3 Screen Blinking?
Japanese Translation (Minor)
Button Mash - Forcing the player to use different skills
In our game, you can't hit flying enemies with ground attacks, you can't jumped on spiked or fiery enemies, and of course elemental weaknesses and strengths. Monster can have badges just like hero's, so you may want to think twice about hitting that Blooper holding a Thunder Swap badge with a Thunder Hammer from Luigi. The Blooper may be weak to electricity, but because of the badge he sometimes has he gets a stat boost from Thunder damage. And of course, since all hits have action commands that you have to time you have to consider how well you can pull them off before deciding to use one. By the very nature that skills are timed differently, you literally can't mash anything to get through a battle in Starlite Worlds.
Battle lengths
We incorporated timed hits into our battle system, so the player has to factor in "hmm, can i time this stronger attack well enough or should I go with a safer, weaker one?" or they'll use different moves just to mix it up. Normal battles last 1-3 rounds depending on if you've acclimated to the new mooks and bosses last longer.
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Enable combo help RPGM2003
http://icugigasoft.freeforums.org/rpg-maker-2003-combo-system-t372.html
I wouldn't say "impossible." This is a multi-hit system a member of my forums made, not the enable combo thingie I did.
Certainly not easy from the looks of it...
EDIT: All the links are dead... including the videos. Great.
I wouldn't say "impossible." This is a multi-hit system a member of my forums made, not the enable combo thingie I did.
Certainly not easy from the looks of it...
EDIT: All the links are dead... including the videos. Great.
Enable combo help RPGM2003
Event Triggers for "Using Command" happen before the attack I thought.
I was able to create a timed hit system in 2k3 because of it.
I was able to create a timed hit system in 2k3 because of it.
Enable combo help RPGM2003
Sorry, but I love the idea of making fangames.
Considering this has gone on for 8 pages, I'm pretty sure my viewpoints have probably been covered.
For that matter, I'll just say this:
I agree, I like making fan games. They tend to get more attention. All the resources are already there and it's up to you to effectively use them. I don't think C-Division and I could have made a game like SMRPG: The Seven Sages without having the abundance of Mario music and resources to use and shape the feel of the game.
For that matter, I'll just say this:
I agree, I like making fan games. They tend to get more attention. All the resources are already there and it's up to you to effectively use them. I don't think C-Division and I could have made a game like SMRPG: The Seven Sages without having the abundance of Mario music and resources to use and shape the feel of the game.