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Water to the Deep
Story-driven nontraditional RPG.

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Oracle of Tao


I don't know where you get the raw pic for your title background, the meaning of the Chinese characters not correspond to the right 卦(trigrams), and the orientation of the Chinese scripts is inconsistent.

You can make some changes to your pic as:

☰(乾 qián)sky
☵(坎 kǎn)water
☶(艮 gèn)mountain
☳(震 zhèn)thunder
☴(巽 xùn)wind
☲(离 lí)fire
☷(坤 kūn)earth
☱(兑 duì)lake

TRIGRAM can be a useful prop for some RPGs, can be used as MAGICs, and search for the missing trigrams is a good thread for this kind of story. In this case, the scripts like this ☰ should correspond to the Chinese characters like this 乾. By the way, if you want to make some changes to your previous pic, you can move Chinese phonetic alphabet(like qián...) away, and replace them to their English meaning(like sky...). If you're not gonna have the TRIGRAM's real meaning in your RPG, you can keep your previous pic.

I made some small changes to your pic:



I hope this piece of suggestion will be useful to ya.

Snow White, Special Plot, CN Version

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注意那個小的Download(無s)才是《白雪》的下載地址(點擊即可下載)。
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本作是Water to the Deep的一個獨立橋段,地圖/音樂沿用原作,敘事/主角獨立于原作。
僅一個exe檔,運行時請確保檔案名為Snow White.exe

名稱:《白雪》
作者:紙鳶
類別:短劇
時長:0.7~1.2h
版本:首發版本1.0.0.1;最新版本:1.0.0.5
劇情:講述的是在遙遠雲端一個叫桃花島上發生的故事。一隻叫白雪的兔子,為尋回自己昔日主人死因以及自己的身世之謎,開始的一段歷程。為了破解困境,不得已去做一件自己不願做的事(學吹簫)。在故事中,需要奏出正確的曲子劇情方能推進。當一切謎團全部揭開之後,原來這一切...
流程:建議第一次進入劇情後先到綠色佈告欄前選擇揭下(自動規避一些較難的環節)。劇情流程請參考這張圖上編號。
聲明:本作中文版僅為學習交流所用,為freeware,禁止用於商業用途。嚴禁二次修改,轉載請注明來源並確保完整轉載。
版權資訊參見跋(從屬於原作,本作中未使用資源亦以列出)。
由於本作性質,短期內不會有除中文以外的版本。
Written by utanimo, all rights reserved.
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Name:Snow white
Author:utanimo
Category:Playlet
Length:0.7~1.2h
Plot:Far away in the sky, just deep side of cloud is a place called peach-blossom island. There is a hare called Snow White. To uncover the mystery of its own life experience and the reason for its former master's death, a journey for...
You need to play out the right tune to push the story continue.
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由於此獨立橋段難於譯為英文,如果你喜歡這個作品,並且有足夠的英文及古代漢語能力,請PM於我。Tks for your support.
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FAQ:

Q:文件無法運行
A:運行時請確認唯一exe文件名為Snow White;
必要時請以管理員身份運行;
如果還不行請把文件移到全英文路徑下運行。

Q:螢幕太小看不清
A:開啟時選擇“好的”進入全屏模式。

Q:全螢幕時長寬比例不協調
A:打開了登錄編輯程式(Win鍵+R鍵,輸入regedit,回車),找到以下位置:
HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\GraphicsDrivers\Configuration\
在Configuration這上面右鍵,選擇查找,輸入scaling,在右框找到scaling,右鍵scaling修改將數值改為4即可(原值是4)。
例如:HKEY_LOCAL_MACHINE\SYSTEM\ControlSet001\Control\GraphicsDrivers\Configuration\??\00\00\Scaling
把此處的Scaling數值改為4即可。注意,??這段數值由於顯示裝置的不同而改變,以大家自己搜索到的鍵值為准。

Q:角色行走有些慢/快
A:使用道具“飛羽”調控行走速度。

Q:語言速度太快/慢
A:在功能表“弼”=>系統設定=>語言速度

Q:在網頁中劇情流程圖看不清楚
A:圖比較大,請放大或者下載到你的電腦上看。

Q:在(3)處與劇情NPC對話無反應
A:請在該NPC前耐心等待幾秒種,劇情安排,非bug。

Q:(7),(9)劇情點各有兩個,哪個先來?
A:無先後之分

Q:時間倒流之後劇情是重來的嗎?
A:你的每一次選擇都回影響時間倒流的啟動,主線劇情會重新來過。在劇情模式下重來幾率大大降低。

Q:開啟劇情模式(揭下“濫竽充數”)劇情會有變動嗎?
A:不會。會規避一些較難的環節,第一次觀看建議揭下。
如果在劇終之前一直未揭下,結束後選擇回到故事中,會有略微不同(劇情點13)。

Q:奏樂時譜子打錯了怎麼重來?
A:時間結束之前隨時都可重來,只要你所演奏的音符中包含了正確的內容,計時會自動停止。

Q:我自奏的樂譜可以和別人交流嗎?
A:可以,交換Save資料夾下的Tone.txt檔即可。

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更新日誌:

1.0.0.1
首發版

1.0.0.2
在紫色的佈告欄前可查到下一步劇情提示。
增加了NPC,豐富了部分NPC對話。
在劇情模式下,奏樂等待時間縮短。

1.0.0.3
在綠色佈告欄前可開啟劇情模式(選擇“揭下”)。
修正了部分bug。

1.0.0.4
簡正中文合併(開啟時選擇)。
修改了在正常模式下的劇情,選擇會影響劇情流程。
劇情開始時即可使用飛羽(調節行走速度)。

1.0.0.5
主角圖像可通過變羽更換
增加了劇情點(7),(9)
增加了部分NPC
修改了部分設置
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Water to the Deep, CN DEMO Version

此为Water to the Deep中文版DEMO,仅一个exe文件,运行时请确保文件名为zhiyuan.exe

6.png

Thanks for your visit :)

For this Island belong to the ACT II, HERE is the save files, Save XII just on this island. Have a quick look if necessary.

1.jpg

"adding some music notes into the worm hole to make it look like the music is playing according to the music notes on the wormhole"

That's a great idea, but the fact is: five(penta) is a key number in the story and play an important role in the Ancient East Asia Culture. The worm hole here is not belong to the penta style.

"music is playing according to the music notes "

In fact, there are several puzzles have designed in this way in the story. Here I want to try something different in order to show the special nature of the wormhole.

Anyway, I would consider your advice in the future version if possible.

Thanks for your interesting and advice:)

For this portal belong to the ACT II, HERE is the save files, Save XII can bring you to this plot.

Water to the Deep

Thanks for your visit and advice.

I'd prefer it if the game didn't keep popping up a message box that told me to continue. Though, perhaps there was some kind of picture change, or other transition, and putting in the textbox was the best way to allow the game to update? Not too sure on that point, as the transitions (or whatever) were near imperceptible. At least at the offset. It's hard to explain, I guess.

I have another version (Ancient Chinese) of this composition has not released, and it’s difficult for me to choose a proper vocabulary in English for the ancient characters with similar meanings. That's the reason for those "continue"s. I would consider make some changes to this version if I find a proper word in English (to replace those "continue"s)or other possible solution.

putting in the textbox was the best way to allow the game to update
It's just on the beginning, and I have not provide enough hint to player, if I set this plot in the middle of the story, that can be a good idea. I just want to show a story to the readers rather than let the players work out this puzzle. It's a RPS more than RPG. Anyway, I have made the opening briefer and easier in Version 2.0.0.3.

The next puzzle is weird. I assume that the hint object gave me, well, a hint, but the lines and rotations it showed and what I seem to be able to work with doesn't match logically.

That’s it. Narrative more than logic, I just want to show a broken past memory to the player. Now that you mention "logically" , you might think there should be a puzzle worth you to work out. In fact, if you pay attention to the whole structure of this puzzle, you might realize only put the Konghou at a right place and direction before you leave a single cell. At the "?" I just provide a general hint rather than any specific hint to the puzzle on this map, if you need a full solution to this puzzle please visit here:
http://www.youtube.com/watch?v=pqPOL1CILHU

I'm not sure how you pulled this off, but this works as a single executable? A common software.

Here are more advices maybe can help you:
Konghou is an ancient plucked stringed instrument.
Move the Konghou: as many push boxes games made by rpgmaker, just use the the direction key to control it.
Move the Konghou: the blank space key does this action.
Only if you let the virtual soul of the character pass the special enchantment from the right direction the story can continue.

Enjoy your time in the story :)

Demo Feedback

Your story has a nice beginning and holds the potential become a lovely story.
It reminds me of Alice's Adventures in Wonderland.

“Also, the text was oftentimes cut off when I played. I could still figure out what they were saying, but it did detract from the experience.”

I also hit this issue, it can be serious.
The system reads the default font setting of the user's pc rather than your own pc.
(I met a same problem in my story, and later I make some changes...)

Add the following to your "main" script

Font.default_name = "Times New Roman"
Font.default_size = 24

Hope it can help you :)

9.jpg

A brief description:

In a dreamy state the protagonist try to find a way out of this dump.
Hovering between the shattered memories and the broken world.

Move: ↑↓←→
Rotate: Enter/Space

1.jpg

Thanks for playing.

The wormhole can effect the frequency of matter waves.
And sound wave is one kind of the matter waves.

music~sound~frequency~pitch


In the story it's developed with my music system,
as I wrote in the story:

"The wormhole is at the very point with the lowest pitch, in most cases, it nears the center of the Hollow Sound Stage."

In this puzzle, you need to find (judge from the pitch of the music by listening) the very point with the lowest pitch and transfer to another wormhole.

You cannot know the puzzle's meaning until you pass it. It's a RPS(Role Play Story).

For this portal belong to the ACT II, HERE is the save files, Save XII can bring you to this plot.

Water to the Deep

This is a lovely looking game. Even though there are typos, I enjoy the poetic way of speaking between the 2 dieties. The movies of the earth are pretty graphics intensive for my Windows XP so I had to stop playing there. I'll have to play this on a Windows 7.

Thanks for playing.

I would make a further check to my dictions.
Some of the dictions were designed as the broken mirror rather than mistakes.

By the way:
Do not miss(If so) the Opening (the plot can be skipped) if you're interested in it.
It's a key plot but the puzzle is not easy,
and it's a thread for the rest story yet to be completed.
It may take a few minutes if you get the hang of your mouse.
That's need a lot of patience and it's the reason for the "Skip the Opening" Option.
Play it when you're not busy and enjoy yourself~

"I'll have to play this on a Windows 7."
I changed some codes and its more convenient for most PCs(Memory>=1G).
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