ZDS'S PROFILE
Game designer, music composer, and pixel artist.
Avatar Credit: unity <3
Avatar Credit: unity <3
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Tries to create game, sees a really good game, play it, know that you're inferior, cry at the abyss as it gazes back at you.
author=Dyhalto
One person's game has better graphics than yours, another has better dungeon design, another has more fluid cutscenes, and so forth.
Your question should be : What does my game do better than others?
My answer is: my game expresses me and no one else can do that
HeroRealmTitle_RMN.png
Hero's Realm: Heroic Edition
Amort Review
I feel like this is a style of review we'd receive if we released the game on steam or something. It's super neat, honestly. You did a good job at seeing the game for what it was and you were pretty nice about it despite rating it 2.5, which I deem average anyway so it's not like it's bad.
The game was made for the McBacon Jam 4 event on this site, which is pretty much a team gets together to make a game in a limited amount of time and boy we sure had enough problems in our own lives to delay actually working on it until VERY far into it.
We had really no idea what to do, so we just used the power of improvisation to zap through the level design. I'm honestly quite please you enjoyed the battles! The level design and battle design was more or less me testing the idea of environment impacts a battle. For my tastes, it ended up way too black and white, but with that said it felt satisfying for me and it seems like others. Perhaps it can be improved upon in the future.
We added the Perception to give the environment a little flavor. Personally I think the idea needs some work. We originally talked about just having objects naturally make the player think "this sticks out to me" but that'd take some time to visually create that and or playtest.
Overall, I'm glad you played our silly little game and reviewed it. I think of it like a band having a short jam session that really doesn't go anywhere but has moments of cool in it, as opposed to someone making their Dark Side of the Moon.
Thanks for playing!
The game was made for the McBacon Jam 4 event on this site, which is pretty much a team gets together to make a game in a limited amount of time and boy we sure had enough problems in our own lives to delay actually working on it until VERY far into it.
We had really no idea what to do, so we just used the power of improvisation to zap through the level design. I'm honestly quite please you enjoyed the battles! The level design and battle design was more or less me testing the idea of environment impacts a battle. For my tastes, it ended up way too black and white, but with that said it felt satisfying for me and it seems like others. Perhaps it can be improved upon in the future.
We added the Perception to give the environment a little flavor. Personally I think the idea needs some work. We originally talked about just having objects naturally make the player think "this sticks out to me" but that'd take some time to visually create that and or playtest.
Overall, I'm glad you played our silly little game and reviewed it. I think of it like a band having a short jam session that really doesn't go anywhere but has moments of cool in it, as opposed to someone making their Dark Side of the Moon.
Thanks for playing!
The Remaster is out!
Inhuman Resources
I can't figure out how to embed soundcloud, so I'll just link it directly:
https://soundcloud.com/zds-2/heros-realm-village-sample-zds
I made that for the small villages of the game. When I played a little bit of Hero's Realm, I noticed the villages reminded me how Dragon Quest did it so I just went ahead and made what I would make for it.
Edit: I made the song in about 30 minutes and I think it's half complete.
https://soundcloud.com/zds-2/heros-realm-village-sample-zds
I made that for the small villages of the game. When I played a little bit of Hero's Realm, I noticed the villages reminded me how Dragon Quest did it so I just went ahead and made what I would make for it.
Edit: I made the song in about 30 minutes and I think it's half complete.
Inhuman Resources
I offer music services and people start jumping that gun as well. face_dead
I do want to point out that I am willing to do the soundtrack for free as well. I'll try to get my own sample out as well. Since my mouse is really being weird about actually working right now, I made not be able to finish a new song today and if that's the case I'll send you a pack of my old stuff I made.
Edit: I'll wait and see on the artists. I can do tiles about to the level of Final Fantasy 5 so if all fails there I might be able to help there.
I do want to point out that I am willing to do the soundtrack for free as well. I'll try to get my own sample out as well. Since my mouse is really being weird about actually working right now, I made not be able to finish a new song today and if that's the case I'll send you a pack of my old stuff I made.
Edit: I'll wait and see on the artists. I can do tiles about to the level of Final Fantasy 5 so if all fails there I might be able to help there.
Inhuman Resources
To be honest I would love to do the music for this, but not sure I'm
a. good enough
b. have the time
At the same time, the amount of music listed isn't unreasonable so it may be more of 'a' being the issue.
I do wish you the best of luck either way. Perhaps I'll do some sample music if you're in need of a music guy. I'm quite in tune with snes style music and I always wanted to make a snes style soundtrack.
a. good enough
b. have the time
At the same time, the amount of music listed isn't unreasonable so it may be more of 'a' being the issue.
I do wish you the best of luck either way. Perhaps I'll do some sample music if you're in need of a music guy. I'm quite in tune with snes style music and I always wanted to make a snes style soundtrack.














