ZDS'S PROFILE
Game designer, music composer, and pixel artist.
Avatar Credit: unity <3
Avatar Credit: unity <3
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[RMVX ACE] Extra water tileset animations.
Alright, now to explain this. On my game I've been using a lot of different water animations for one map. Such as cliffs go into water while still animated, etc. I ran out of space on the Water Tileset for any further and I do need a couple more still to "complete" the map.
My question is: is there any possible way to make it so I animate a sprite via custom move route event that's EXACTLY the same speed and cycle as the tileset animations? Sorry if there's an obvious tutorial for this that I missed somewhere. :S
Thanks!
My question is: is there any possible way to make it so I animate a sprite via custom move route event that's EXACTLY the same speed and cycle as the tileset animations? Sorry if there's an obvious tutorial for this that I missed somewhere. :S
Thanks!
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The Name Game
Crescent Prism: Chapter 1
author=SgtMettoolauthor=NeverSilentI'll tell Ape to do his best! Not that we ever have to worry about that, of course.I'm really hoping to create the best RPG I can possibly make, straight from the heart and soul.Oh, I see.
This looks quite promising, to say the least. And if the music is going to be as good as in Soma Spirits, you'll instantly have my vote in any case. Best of luck on this project!
By the way, is this going to be another commercial game?
I'm not sure at the moment if the game will be commercial or not. Still working some things out before I make a decision there.
Commercial decision is a heavy one. That said, I would have spent money on even Brave Hero Yuusha as it is. The work you do is commercial worthy in my eyes. It's more or less up to you if you want that burden or just want to keep it as a hobby.
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Crescent Prism: Chapter 1
Hero's Realm: Heroic Edition
The Hells are alive with the sound of music
I personally agree with kentona here. I actually miss games with just one battle song. You guys need to go back into the good ol days. :sunglasses:














