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ZDS'S PROFILE

Game designer, music composer, and pixel artist.

Avatar Credit: unity <3

Kissed By A Star
Modern fantasy novel meets turn-based RPG

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What Videogames Are You Playing Right Now?

I've been playing 7th Dragon Code VFD iii or whatever hell the title is.

Quite enjoying it. Gives me Etrian Odyssey vibes but it's a whole lot easier/faster paced, which is a good change of pace for what I've been playing this year. I think I'm getting close to the end. I wish the others came out in the USA. I know there's a translation of the first one, I should try that.

I also started Paper Mario Color Splash. Not far in it yet, but I can safely say I'm enjoying it a lot more than Sticker Star (I still enjoyed that one too, but it was a clear decline). The battles are still a bit iffy but I'm loving the world and music.

2016 Misaos (Fin)

This thread reminds me that I need to finish Three Ghostly Roses sooner than later.

Also, I predict a future of much awards for Soma Spirits.

Progress and the Future

I fully support it going commercial. Sounds exciting! Don't let that cripple your creative process now. My advice is just have the most fun you possibly can while developing and don't freak out over every small detail. Good luck, man!

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Those are some awesome battlers!

Eulogy of an Insect

Subscribed. This looks like a super cool atmosphere so far.

Composers- how do you charge?

When I said percentage, I pretty much want to be a part of the team making the game. The percentages are already divided amongst them, assuming there is more than one person. Maybe this is a very unprofessional way to look at it, but I don't know, it wouldn't sit well with me if a scenario like this happened:

I got paid a set amount per minute. Soundtrack is 40 minutes long. I slaved over those 40 minutes and worked for months on it. Let's say I made like $400 from the ost. Then the team releases the game, makes a million, and gets super well reception with a lot of the praise for the music. They just made a millions and I made far less than my usual paycheck from work for months of hard work. I mean, I guess I could release the soundtrack for sale after?

I'm well aware that's EXTREMELY unlikely to ever happen, but it's something that wouldn't sit well with me. At the same time, it'd lead me to a lot of opportunities and increase my next per minute charge rate. This thread is breaking my brain, I had never considered this stuff lol.

I also feel like developers who need a composer and would charge per minute could result in some composers making songs a lot longer than they need to be. Some vgm works as 30 seconds. Now why would I want to make a 30 second song if it'd pay less?

I make music for my own games and make sure it all goes well with the art (which I also make lol) and the game design. If I was a pure game designer, I would want the artist and composer to have a great synergy with what I'm doing. I'd want them be pretty much be team members. I wouldn't want to buy 20 songs, I'd want to have a teammate who knew what they were doing and would try their best to make music that enhances the overall experience. I'm probably seeing things in la la land though. ):

Super insightful thread if I ever want to venture into freelance composing (or even pixel art).

McBacon Jam 3

Thanks for playing our tech demo, Liberty! That was quite fun to watch. Any bit of frustration you experienced we'll try our best to iron out, haha. You did quite good at that harder basement puzzle. I still have not done that myself.

I'm glad the art style I made turned out charming as well. It's gonna get a LOT better in the coming month or so as well, for now I have time to flesh it out more.

Though I want to give a special shout out to Cash and Jeroen. Cash worked a LOT of magic with the mechanics in such a little time and both had so many creative ideas flowing at all times. Allowed to me distance myself from the game side and focus on art and music, which is a lot of trust from my end.

Composers- how do you charge?

I have never made music commercially yet. If it was for a free to play project, like a lot of games on this site, I'd do it for free. I'd only do it for people I believe in, though.

If it was a commercial game, I'd rather ask for a percentage of the sales and not a final "$x per minute" or anything like that.

Why do you make RM games?

A few reasons:

First reason is, I really love RPGs and the turn based RPG genre and I would love to show people that there's plenty more ideas to do with them and it's not just an old outdated genre. RPG Maker gives me enough freedom to try ideas with turn based battles.

Second reason, I have no programming knowledge. I would love to work with a good programmer I have chemistry with one day. I have tried before, but no luck there. I'd love to do a really deep action game one day (something like the Souls series) where it's focused on exploration.

Third reason is, I'm comfortable with RPG Maker. I've been using it since I was like 11. It's been like 12 years.