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Soul Shepherd
Ah, you definitely want to save frequently, particularly at the beginning, though I don't think you'd want to reset most situations that you live through, especially not if you get a soul drop. The only exception I could see is if you literally can't afford the inn.
The game does get a bit easier than the beginning. I wouldn't say it gets progressively easier *after* that, but once you get your first set of souls and get some decent skillsets on your characters, the normal battles are definitely less hazardous than the very start. This is, in part, by design though, as there will be a new mechanic post-demo that makes normal battles randomly more difficult (think oversoul from FF:X-2... though I haven't actually played that game myself). The bosses and such stay pretty equally tough. And the demo's only true boss takes it to the next level compared to the wandering bosses.
Kind of a sidenote: I was actually watching my friend replay the early parts of the game and he didn't die in any normal battles. Of course, this is his 4th time playing it and he *did* die in normal battles his first time through. So it seems that game knowledge can go a long way.
The game does get a bit easier than the beginning. I wouldn't say it gets progressively easier *after* that, but once you get your first set of souls and get some decent skillsets on your characters, the normal battles are definitely less hazardous than the very start. This is, in part, by design though, as there will be a new mechanic post-demo that makes normal battles randomly more difficult (think oversoul from FF:X-2... though I haven't actually played that game myself). The bosses and such stay pretty equally tough. And the demo's only true boss takes it to the next level compared to the wandering bosses.
Kind of a sidenote: I was actually watching my friend replay the early parts of the game and he didn't die in any normal battles. Of course, this is his 4th time playing it and he *did* die in normal battles his first time through. So it seems that game knowledge can go a long way.
Soul Shepherd
Save scumming?
Generally, over the course of the game money woes are lessened, rather than worsened. Though more uses for money are scheduled post-demo content. It is possible to add fight or flight, yes, but I don't see how that would serve a desirable purpose.
Generally, over the course of the game money woes are lessened, rather than worsened. Though more uses for money are scheduled post-demo content. It is possible to add fight or flight, yes, but I don't see how that would serve a desirable purpose.
Soul Shepherd
To kill Kobold, all you should *need* are all the best souls from the south, northwest, and northeast initial areas. Though it is possible to get to new towns and use the equipment from those as well, for added effectiveness.
The success rate on Escape is pretty abysmal, it's definitely a last resort kinda thing, a last chance to leave the battle alive if there's no other way out.
The success rate on Escape is pretty abysmal, it's definitely a last resort kinda thing, a last chance to leave the battle alive if there's no other way out.
Soul Shepherd
Soul Shepherd
author=arghI'm not gonna lie to you, the answer is almost "No." There are some plot elements early on in this demo (mostly in the intro), and the full game will have some more of them strewn throughout. But even then, we're talking about plot comprising less than 1% of the game. This game has more in common with a dungeon crawl than a storied RPG. But it's not as linear or dungeon-y as most dungeon crawls.
how does this fare story-wise? Is there a plot?
I would rather read a book and play a game than attempt to combine the two experiences. So this game is almost entirely focused on mechanics and gameplay, it's just a personal preference of mine. I just like enough story to set a mood and background. Any more than that just detracts from the gameplay in my view.
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Soul Shepherd
Hmm... well, I would suggest downloading the latest version from this site and see if that fixes it?
Soul Shepherd
Good work! Now hopefully I can match it by making some good progress... I'm pretty happy about the game's maps being more than halfway done, I'll definitely be happy to have that aspect over with.
Were you able to reproduce the same character getting hit multiple times in one combo thing? I haven't been able to so far.
Were you able to reproduce the same character getting hit multiple times in one combo thing? I haven't been able to so far.
Soul Shepherd
One thing that strikes me is you're using the fire and ice barriers on the same turn? You can only have one barrier up at a time, I may have to add an indicator to make this more explicit, though if you look at what status effects your characters have, they only have the last barrier you cast.
Freeing up one of those slots to cast Weak would help reduce the damage you take on the first turn. His 3 hit combo should be forced to hit 3 different targets, if it's hitting the same target (assuming 3 or more targets are available to hit) then I will have to look into why that's happening. Whether or not the bite attack panics is random, but it's also manageable when it happens.
The distance of to the boss was created intentionally, so people really think on what they can improve after each defeat, rather than just trying to zerg the boss down. It could be a little extreme of a walk, though...
Freeing up one of those slots to cast Weak would help reduce the damage you take on the first turn. His 3 hit combo should be forced to hit 3 different targets, if it's hitting the same target (assuming 3 or more targets are available to hit) then I will have to look into why that's happening. Whether or not the bite attack panics is random, but it's also manageable when it happens.
The distance of to the boss was created intentionally, so people really think on what they can improve after each defeat, rather than just trying to zerg the boss down. It could be a little extreme of a walk, though...