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Soul Shepherd

post=Silently
Trying to use Nightmare with the Preta's Reaper ability seems to cause an error when the user's turn comes up:
http://i51.tinypic.com/b7e5qb.png
Script 'Game_Battler 2' line 431: NoMethodError occured.
undefined method `mp' for #<Game_Actor:0x8cae2d8>

I didn't realize it was Nightmare+Reaper at first because the error occurs before the attack animation. I had to restart quite a few times because my Preta was learning Nightmare near the end of the dungeon each time.


Ah, sorry about that, thanks for the info.

SS1.png

post=wonderprince302
Three completly different uknown creatures all named Patsy!?

Haha no, the creature names are to the right of "Patsy", Patsy is just what I named the characters... I should probably name them better in the screenshots.

Elements and Final Bosses

One trick I've used is to give a boss an elemental weakness, but have the boss respond by resisting that element for the remainder of the round. This way, you are encouraged to have an exploiter in your party, but not encouraged to have all 4 characters spamming the same element.

SS5.png

post=Redd
Why the F are there 3 Patsy's?

Patsy isn't their name (that's why you get to rename them), but rather a joke as to their role. They're dolls controlled by the main character.
http://www.merriam-webster.com/dictionary/patsy

Soul Shepherd

post=Coy13
Before I continue playing this awesome game I have one question: is it finished?


It is not, it's about 10-12 hours of gameplay and ends after the first full-fledged boss. The full version will be pretty long, at least as long as a standard commercial RPG, but I don't really plan to do the whole incremental release thing. So this demo will probably be the only version of the game for quite a while.

Soul Shepherd

post=Everguard
I had a bit of feedback, I only got into the labarynth before dying however. The intro was icredibly well done, and the transition into the second world. However, it could be a little clearer about what your supposed to do when you get there. It tells you to speak to the old man, but he doesn't really say much. Then I just wandered off to the south and got myself killed.... three times :) Good start though!


The old man does mention to try the southern path first, but in general it is a largely open-ended and combat mechanics-focused game. And yes, very difficult. :)

Soul Shepherd

post=Craze
Trying this out... eventually. Downloading, at least.


I looked at some of your LP stuff, it was pretty entertaining. It would amuse me greatly if you did an LP of my game. Though doing one for the whole game would be... lengthy.

SS5.png

post=Everguard
I think he means that the RTP graphics, including the background, do not fit at all with the custom graphics of the characters and frogs.


Hmm this is probably the worst area I could have chosen to take a battle screen cap from, since it just uses enemies from surrounding areas that weren't really meant to be shown together. The frogs originally belong in a forest area, I can see how that doesn't fit with the backdrop. As far as lack of meshing between the battler sprites: I don't really see it, but then I don't have an eye for that sort of thing. Considering this game will wind up needing 200+ battle graphics, I'm not sure I'll be able to completely avoid that either.

SS2.png

Yes indeed, but I assure you they all have a purpose!

SS5.png

How so? Which do you mean?