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FUNdamentals of RPGs Part III
Story
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11/01/2007 12:00 AM
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Make a Racetrack!
Let the player race against NPC's around a track to win!
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10/22/2007 12:00 AM
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Setting a Password - Tutorial for Beginners
Set a password for your game for beginners.
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10/20/2007 12:00 AM
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Choosing your story!
A quick guide of what I think of as the types of rpg storylines
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10/07/2007 12:00 AM
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FUNdamentals of RPGs Part II
Attributes and Skills
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09/13/2007 12:00 AM
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Tired of importing?
How to stop importing and have everything you need!
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09/09/2007 12:00 AM
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FUNdamentals of RPGs Part I
The Role of the Player
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08/24/2007 12:00 AM
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Writing for Games
Being an exegesis on the importance and impact of plot and characters on electronic entertainment media, and the common pitfalls that writers in this medium make, and wherein Shadowtext tries to pretend like he's Scott McCloud, only for Video Games instea
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08/21/2007 12:00 AM
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Making your own panorama game
Tells how to make a game using panoramas.
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08/04/2007 12:00 AM
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A rebuttal to "Your Intro Sucks."
Really more of a slightly altered opinion, illustrating the pitfalls of catering to cataclysmically low attention spans.
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07/03/2007 12:00 AM
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Proximity Detection for Events
Detecting to see if the Hero is within a given radius of an event
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06/28/2007 12:00 AM
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How to Steal like a Hero
A tutorial on Hero's Realm Steal command (RM2k3)
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06/19/2007 12:00 AM
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Four Alternatives to Random Encounters
Tired of lame old random encounters but not sure what to do about it? Read this article for ideas maybe.
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06/15/2007 12:00 AM
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Making Your Game Work Without the RTP
Lots of RM2k/3 games currently on RMN aren't playable without the RTP installed. Here's how you can avoid the problem.
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06/14/2007 12:00 AM
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Your Intro Sucks, Clean Up That Mess
About RPG intros, why they suck, and what you can do about it.
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06/11/2007 12:00 AM
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Algorithms for Fun and Profit
Some food for thought if you're hurting for algorithms.
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06/09/2007 12:00 AM
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How to Beat the Map Tree Break (the Easy Way)!
A nice, easy, descriptive way to keep your project from being destroyed by the dreaded Map Tree Break.
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06/02/2007 12:00 AM
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When Linearity Attacks!
Brickroad's long-winded rant on what defines linearity.
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05/21/2007 12:00 AM
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RPG Auditions Today! Characters Wanted!
Brickroad gives details on how to flesh out the heroes, villains and NPC's in your game.
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05/21/2007 12:00 AM
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Dungeon Theory
Read this article to find out why Brickroad is best known for his dungeon design.
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05/21/2007 12:00 AM
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