WRITING

Title Source Info
Writing for Games
Being an exegesis on the importance and impact of plot and characters on electronic entertainment media, and the common pitfalls that writers in this medium make, and wherein Shadowtext tries to pretend like he's Scott McCloud, only for Video Games instea
08/21/2007 12:00 AM
Making your own panorama game
Tells how to make a game using panoramas.
08/04/2007 12:00 AM
A rebuttal to "Your Intro Sucks."
Really more of a slightly altered opinion, illustrating the pitfalls of catering to cataclysmically low attention spans.
07/03/2007 12:00 AM
Proximity Detection for Events
Detecting to see if the Hero is within a given radius of an event
06/28/2007 12:00 AM
How to Steal like a Hero
A tutorial on Hero's Realm Steal command (RM2k3)
06/19/2007 12:00 AM
Four Alternatives to Random Encounters
Tired of lame old random encounters but not sure what to do about it? Read this article for ideas maybe.
06/15/2007 12:00 AM
Making Your Game Work Without the RTP
Lots of RM2k/3 games currently on RMN aren't playable without the RTP installed. Here's how you can avoid the problem.
06/14/2007 12:00 AM
Your Intro Sucks, Clean Up That Mess
About RPG intros, why they suck, and what you can do about it.
06/11/2007 12:00 AM
Algorithms for Fun and Profit
Some food for thought if you're hurting for algorithms.
06/09/2007 12:00 AM
How to Beat the Map Tree Break (the Easy Way)!
A nice, easy, descriptive way to keep your project from being destroyed by the dreaded Map Tree Break.
06/02/2007 12:00 AM
When Linearity Attacks!
Brickroad's long-winded rant on what defines linearity.
05/21/2007 12:00 AM
RPG Auditions Today! Characters Wanted!
Brickroad gives details on how to flesh out the heroes, villains and NPC's in your game.
05/21/2007 12:00 AM
Dungeon Theory
Read this article to find out why Brickroad is best known for his dungeon design.
05/21/2007 12:00 AM
Skill Set Theory
Brickroad's article on skill set theory details how to balance your character's skills in battle.
05/21/2007 12:00 AM
Gameplay Consistency
In this article Brickroad discusses ways to strengthen your game by making gameplay more consistent.
10/19/2006 12:00 AM

Engine Tutorials

Adventure Game Studio
App Game Kit
Blitz3D
Clickteam Fusion 2
Construct 2
Construct Classic
Custom
Dot World Maker
Duality
EasyRPG
Eclipse Engine
Engine001
Game Maker Studio
GameGuru
GameMaker Studio 2
GDevelop
GG Maker
Godot
IG Maker
ika
Mega Maker
OHRRPGCE
Other
Pixel Game Maker MV
Renpy
RPG 20XX
RPG Maker 2000
RPG Maker 2003
RPG Maker 95
RPG Maker FES
RPG Maker MV
RPG Maker VX
RPG Maker VX Ace
RPG Maker XP
RPG Toolkit
RPG Tsukuru 2000
RPG Tsukuru 2003
rpgboss
RPGWizard
Sim RPG Maker 95
Smile Game Builder
Solarus
Sphere
SRPG Studio
Stencyl
Super Mario Bros NES Builder
Super Mario Bros. X
TURBU
Tyranobuilder
Unity
Unreal Engine 4
Verge3
Visual Novel Maker
WOLF RPG Editor
Zelda Classic

Article Categories

Anomalies
This section is a catch-all for anything that doesn't fit in the above categories. It may or may not be related to game making or RMN. It could have stories about pirates.
Artist Workshop
The articles in the artist workshop are geared towards making original sprites and tilesets for your game, which can help it stand out.
Game Design and Theory
This section is where all the amateur thinktanks write article regarding gameplay, with topics covering balance, dungeon design, battle systems, etc.
Programming and Mathematics
Need to do some heavy-duty coding or math work? This is the place.
Webcast
Broadcast your opinions over the Internet for all to hear!
Writer's Block
The storytelling category is for articles about creating well-rounded heroes, villains, background stories and even worlds!