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Excellence in Narrative - Pacing
The key difference between good, emotional writing and stiff, stagnant dialogue.
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04/21/2022 04:42 AM
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Postmortem!? Horrors, sequels and keeping it up ft. moca
(~15 min read)
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03/30/2022 01:31 PM
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How to make sliding bookcases, pillars, etc.
Tutorial to make items for sliding, puzzles.
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03/14/2022 02:14 AM
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Jump into Javascript part 14
In which we demystify parties and troops.
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02/25/2022 06:18 PM
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Visual Novel Maker - Final Review
My final thoughts on Visual Novel Maker
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01/31/2022 12:14 PM
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Change the loading spinner
Replace the loading spinner that appears with your own GIF.
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11/14/2021 04:49 AM
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How to Change Actor's Graphic
Tutorial how to change actor graphic with no loss of level, equip, etc.
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10/25/2021 01:52 AM
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Creating a game without installing RTP in VX
Game can start without the need to install RTP.
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08/29/2021 04:57 AM
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Show, Don't Tell
The many ways you can tell the story without overly relying on traditional cutscenes.
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08/02/2021 10:02 AM
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RMMZ - Change Font on GamePlay
Only Rpg Maker MZ
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07/08/2021 02:14 AM
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B-14 deconstructed
An event game postmortem
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06/25/2021 11:13 PM
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Slip into Ruby - Under the Hood part 24: The final episode
In which we complete a journey started 8 years ago, and say our fond farewells.
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06/25/2021 04:56 PM
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Jump into Javascript part 13
In which we end on an absolute unit.
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06/16/2021 10:59 PM
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Slip into Ruby - Under the Hood part 23: Swords and Shields and Helmets, oh my!
In which we get to grips with our equipment (that's what she said)
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06/16/2021 12:12 AM
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Current Site Staff
A list of the current site staff.
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06/13/2021 06:31 AM
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Jump into Javascript part 12
In which actors take up more room than you'd think.
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06/12/2021 09:21 AM
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Slip into Ruby - Under the Hood part 22: Scene it before
In which the puns become unbearable.
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06/10/2021 04:09 AM
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Jump into Javascript part 11
In which we break down battlers.
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06/02/2021 12:06 AM
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Slip into Ruby - Under the Hood part 21: Making a Scene Again
In which we start our breakdown of the scene classes.
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06/02/2021 12:05 AM
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Custom Random Encounter System
A versatile random encounter system for devs who may want to play outside the system defaults.
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05/01/2021 08:27 PM
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