Description

Results are in!

1st Place: Will You Ever Return? by jackspinoza
2nd Place: Wine & Roses by Craze
3rd Place: Dead Moon Night by Fomar0153 and Indra

Judges' comments forthcoming.



First and foremost, thanks to Archeia_Nessiah for the wonderful event page CSS!

October's already here! It sure did sneak up on us like a creepy crawly black widow spider, fangs poised for a nasty, venomous bite! Like all arachnaphobes, we sprang to our feet, panicked, and tripped over the night stand decided that we're overdue for another month-long game development contest!

The Theme? Anything related to Halloween! Horror, trick-or-treating, zombie attacks, ghosts...it's your call!

This is a very broad theme: as long as the game is in the spirit of Halloween, you'll be fine. Feel free to ask if you don't think your game applies to the theme. You may use any game development engine. Additional rules are listed below.

The deadline is 12pm UTC on Halloween4pm UTC on November 3rd. A panel of judges will play each game and rank the top three entries. Users may vote for their favorite game once the contest is over; voting will be handled through this page. Results will be announced via podcast. It's the All Hallows' Event...or, I guess you could say, the Nightmare Before Halloween!


Step 1: Sign up for the contest in the "Registration" section below this event description. You can enter this event solo or as a team. Additionally, you may submit as many games or join as many teams as you'd like.
Step 2: Create your game page. Normal submission rules apply.
Step 3: Post your download to the game page once it's approved.
Step 4: Submit your game download to the contest by using the commands on the upper-right corner of this page.



Winner: Patron Spirit of Halloween Achievement (worth 100 makerscore), an LP from one of the judges, a review from one of the judges, and a free copy of RPG Maker VX Ace.
2nd place: Ragdoll Love Interest Achievement (worth 75 makerscore), an LP from one of the judges, and a review from one of the judges.
3rd place: Duckbilled Evil Scientist Achievement (worth 60 makerscore) and a review from one of the judges.
Voters' choice: Two-Faced Mayor Achievement (worth 100 makerscore).
Participation (including judges): Sadistic Sack's Shadow Achievement (worth 50 makerscore).

(Feel free to nag the judges until you get your review.)


  • The game must be related to Halloween. Unsure if you game meets the theme? Just ask!
  • You may use any game development engine.
  • Only completed games are allowed! No demos!
  • Preexisting resources may be used, but no games that were started before the beginning of the event are allowed.
  • No late submissions; the deadline is strictly 12pm UTC on Halloween (October 31, 2012). Exceptions may be made if judges find a game-breaking bug.
  • There is no limit on team size; you may also work alone.
  • You may submit as many games and join as many teams as you'd like.
  • Judges' entries will not be ranked, but they will still quality for the voters' choice achievement.
  • All necessary files must be included in the download.
  • Only one VX Ace copy is available - please take this into account if you're on a team.
  • If the winner does not want VX Ace, s/he will pass it to the 2nd place winner, and so on, until we find a person who wants it.
  • All of RMN's normal policies apply.
  • If you have any questions, ask in the comments section or PM Deckiller.

Details

Achievements

Registration

You must be logged in to sign up for All Hallows' Event.

Teams Members Entry Votes
Mario's Mansion II
  • 1
Spirit Yumm
  • 1
Forest Map Madness
  • 3
She Who Likes Achievements
  • 0
Bludgeon of Inspiration
  • 0
Blue Pumpkin Games
  • 3
Demented Jester
  • 1
candies omg candies everywhere
  • 1
Resident Evil
  • 1
Wine & Roses
  • 5
dragons_fire games
  • 2
Haunted House Here, Ha Ha
  • 1
Team Me
  • 3
Purplex
  • 0
Jack Spinoza
  • 3
NecromireGames
  • 0
Flying Jester
  • 2
Slenderman's Army
  • 0
The Horrorterrors of Candy Cane Mountain: A Choose Your Own Adventure
Headless Eldritch Horror with a Sphincter for a Face with a Walker
Crayons and Papers
Arguably the perfect man
Will probably finish something this time
(Trick || Treat)
Let's Carve a Gourd
Samhain Sassy Soiree
Just in case I do anything
jomarcenter games
Onward! Defrosted Tuna Team
Xp hunters
ok
Wolfpack
Lord of CC will CC you... TO DEATH
Nobody
Just Jude
Team Of One
Generic horror game.
Spooky Specters
It's Acezon
Arachnaphobia
Deadly Dimention
Lucifer's Worshipper
Demonfly Studios
1 Person, 1 Game, 1 Month
Night Of The Terror
Evil Pyro: Killing by Mario Game
Memoirs of a Grimoire
Bump in the Night
Haunted Moors
Cthulhu Rises Over The City of Arkham
Insideous Horrors
Gold Team
Blue Rooms
moga
Home Alone
Mansion of Doom

Posts

Marrend
Guardian of the Description Thread
21781
Who writes all these "jokes" anyway? The ghostwriter?

*Edit: Wow. I didn't even notice that Lakewood Story - Episode 1 was added on 8/11/2012! Did anyone else?
author=Marrend
Who writes all these "jokes" anyway? The ghostwriter?


Brilliant ^^
Something about food. bla bla bla.

Bone-appetite, goblin your goulash, terror-fried, I scream,
a sand-witch
House of Horrors
You know what sucks? That a RM game tries to hijack itself into fullscreen.
NOT.COOL. Had to open up game and delete full screen script.
So…a hallway. Ok. It pings sounds and whatever. Aha. And now..uh?
It blacked out now? Ok, I can’t be bothered with this anymore. Next.


Clearly not your cup of tea I see. Also why is it such a bad thing with a RM game in fullscreen?
Sometimes it makes the computer run slower. I also prefer to play windowed because I'll have something open in the background - usually a chat window or, in the case of reviewing, notepad - which I like to refer to now and then.
It's one of the reasons that the first thing I do when opening a 2k/3 game is the old Alt+Enter.
Indra
YOU ARE BEING TOO AGGRO
11514
author=SnowOwl
Clearly not your cup of tea I see. Also why is it such a bad thing with a RM game in fullscreen?

A game (ANY GAME) should not force itself to be exclusively full screen. If a windowed version was possible, I could not find it.
Also, RM games don't have the graphics to fit large screens :I They look awful when enlarged.
Also, it demands "LOOK ONLY AT MEE" attention. This may just be me, but I got a big nice monitor so I could have MORE THAN ONE THING going on, at least in the background.

The game itself: by the time I played it I was well into th list and rather...burned out. It seemed pretty bland (as far as I got). You advance a corridor, sounds and such pop up from time to time. Wasnt terrible or anything (the notes came across a bit harsh, sorry :I) but not really my sort of thing.
Decky
I'm a dog pirate
19645
I kind of agree that games shouldn't dictate a full screen mode. Some monitors are pretty large, and I like to leave AIM and IRC open while I play games just so I can keep in touch with people in real time. If I were judging, though, I most likely wouldn't deduct points for it.
I use a third party application to force games that have a windowed mode to run in a fullscreen, borderless window. I use it for RM and I'm currently using it in Dragon Age 2. It is a mystery to me why many applications don't offer borderless windows modes by default.

author=Deckiller
Some monitors are pretty large, and I like to leave AIM and IRC open while I play games just so I can keep in touch with people in real time.

This is what multiple displays is for.
author=Indra
A game (ANY GAME) should not force itself to be exclusively full screen. If a windowed version was possible, I could not find it.
Also, RM games don't have the graphics to fit large screens :I They look awful when enlarged.
Also, it demands "LOOK ONLY AT MEE" attention. This may just be me, but I got a big nice monitor so I could have MORE THAN ONE THING going on, at least in the background.

The game is maybe 5 minutes max, surely your chatting can wait for that long?
Either way, my bad I guess. There is a way to exit fullscreen (F5), I just forgot to include it in the controls. I'll be more careful in the future.
Indra
YOU ARE BEING TOO AGGRO
11514
author=SnowOwl
The game is maybe 5 minutes max, surely your chatting can wait for that long?


See? Thats the thing. A game can't really force me to be FULLY INTENT ON IT. Same would go for a game that can't be paused. If I want to put my entire attention for it, it's my choice, and I will porbably do it, but the second it's forced on me, I will rebel (yes, we're rebellious tenneager gamers, you aren't the boss of me! >U)

And I tried alt+enter but did nothing. :I So I hijacked the script section and ripped it out. Probably if I had noticed the F5 thing I would have been as irritated by it.
One would think fullscreen mode killed your dog or something.
Indra
YOU ARE BEING TOO AGGRO
11514
Mostly the game looked blurry and flat out bad in fullscreen, and prevents me from, you know, taking notes for the actual reviews, or keep talking in irc, or...

Yeah, I don't like fullscreen. I ahve a nice big screen. Let me USE IT.
author=Indra
Mostly the game looked blurry and flat out bad in fullscreen

This is a GPU setting. It may not be an option if you are still using analog cables, though.
author=Jude
author=Indra
Mostly the game looked blurry and flat out bad in fullscreen
This is a GPU setting. It may not be an option if you are still using analog cables, though.


That doesn't make a whole lot of sense to me. Unless the program is actually setting the monitor resolution (which is unlikely, if RPG Maker uses SDL like I've heard), it depends in the graphics driver the OS is exposing, and if the program is using scaling filters or not (which it must, at least in a naive fashion, if the resolution isn't really changing). There's a lot more software between every piece of hardware than it seems.
What's the best way to tell a joke to a ghost?
Dead pan.
author=FlyingJester
That doesn't make a whole lot of sense to me. Unless the program is actually setting the monitor resolution

It is. RPG Maker VX/Ace sets your display resolution to 640x480. At least with nvidia cards, you can change the way it handles image scaling. Auto-scale option on the monitor itself may do the same thing, depending on your display and the cables you're using (DVI vs VGA).
author=Jude
author=FlyingJester
That doesn't make a whole lot of sense to me. Unless the program is actually setting the monitor resolution
It is. RPG Maker VX/Ace sets your display resolution to 640x480. At least with nvidia cards, you can change the way it handles image scaling. Auto-scale option on the monitor itself may do the same thing, depending on your display and the cables you're using (DVI vs VGA).


VXAce ALT+Enter full screen is actually terrible. D;
I forgot the exact reason why but it's something about resizing your window oddly and it takes FOREEEEVEEERRR to full screen compared to the setting you were talking about which I just...have via script so I can just press f5 without messing with my video card settings.<_<
Dead pan! I get it! because ghosts are dead! Brilliant!

what's smelly and looks like a ghost?

a smelly ghost

BurningTyger
Hm i Wonder if i can pul somethi goff here/
1289
Argh bury these jokes already!
author=jackspinoza
Dead pan! I get it! because ghosts are dead! Brilliant!

what's smelly and looks like a ghost?

a smelly ghost



What do you need to break a ghost code?

A cryptographer.
Caz
LET'SBIAN DO THIS.
6813
What's a vampire's least favourite meal?

Stake.


How did the ghost predict his future?

With a horror-scope.


What was the vampire's favourite act at the circus?

The jugulars.


*receives bullet to the brain*