Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

I'm pretty much done. One dialog and one monster sprite left... And few details. But I won't have time to work on it until saturday night. I guess I'll still have time for testing, if anyone is up to it :)
author=JBrow
Yes there's several ways to make a cutscene... through programming in game events/npcs or through displaying a recorded video...

I am almost through, and also kinda new...

Can some one find the kindness in their hearts to explain submission procedure?
It is not specifically outlined in the initial contest rules...

Thanks! And good luck, all!
Submit a gameprofile. Staff here will review it and accept it. Then, you can go to Manage Games > Your gam > Downloads > Submit Download. Upload your project. Next, go to the event page here, click Submit in the upper right and select your download to submit it to the event. Voila!
After I put up the game's profile for approval, what happens then?

Am I only allowed to upload the game itself after it is approved? Or do I have to upload the game to my "locker" and then somehow connect it to the game profile?

EDIT: Thank you Kentona! That answers my question.
Only after it is approved.
AAAAAAAND uploaded! And downloaded! And tested! And shared with all my IRL buddies!

*slams the imaginary blue cube representing his game down on the table*

http://rpgmaker.net/games/4826/

DONE.

I'll be officially submitting it tomorrow or maybe later tonight. Depends if my friends find any game breaking bugs I might have missed. Although I'm about 90% sure I caught them all.

Enjoy, guys.
I am frantically trying to get my shit together for this. I'm gonna end up cutting quite a bit I can tell.
OH GODS WHAT THE HELL.

My friend is livestreaming my game and he found a bug.

WHY CAN THE PLAYER MOVE THE HERO DURING CUTSCNENES WTF AAAAARGH.

Fixing bugs then re-uploading....ARGH.
@Aegix: You probably have the cutscenes as parallel processes instead of autorun.
Hey everyone, my game is going great, anyone else trying to do a horror game ?
I just wanted to ask if there is anyone from europe and if the time limit ends in sunday, according to my timezone, I'm from Portugal so its GMT + 0:00.
author=Irili
@Aegix: You probably have the cutscenes as parallel processes instead of autorun.

I just checked my whole game. The autorun ones are fine.
EDIT: Yes, it was the parallel ones that were the problem.

It's the ONE touch cutscene with moving parts and stuff based on a touch event that goofs up for some reason.

Gonna update my file...
author=Mekalist
I just wanted to ask if there is anyone from europe and if the time limit ends in sunday, according to my timezone, I'm from Portugal so its GMT + 0:00.

The end time with no time zone adjustment is February 18th (Monday) at 8 AM. If you scroll to the top but below the event logo in the upper right corer is the details area which has the start and end time for you. It is adjusted from +0:00 to the time zone offset set in your user account settings so in your case it should give the Monday @ 8 AM end time.
author=GreatRedSpirit
author=Mekalist
I just wanted to ask if there is anyone from europe and if the time limit ends in sunday, according to my timezone, I'm from Portugal so its GMT + 0:00.
The end time with no time zone adjustment is February 18th (Monday) at 8 AM. If you scroll to the top but below the event logo in the upper right corer is the details area which has the start and end time for you. It is adjusted from +0:00 to the time zone offset set in your user account settings so in your case it should give the Monday @ 8 AM end time.

Thanks man, thats really great news because I am working really fast and furious xD
Until monday I think I can manage ;)
Ok, fixed, and uploading AGAIN. Grr...

I'm sorry if this counts as spamming your upload button. :( As soon as it's up again, I'm not touching it again.

EDIT: OH FOR-*cancels upload* Another friend found another tiny one that will likely confuse a lot of people. For !@#$'s sake. >_< I swear, If I have to do this long upload song and dance one more time...

Fixed. Finally. -_-
Well, I'll probably get like 8th or 9th place :.
Puddor
if squallbutts was a misao category i'd win every damn year
5702
It ends at 6pm on the 18th for me :>
Isrieri
"My father told me this would happen."
6155
Wait! The event ends on the 18th? I MAY HAVE A CHANCE.
Check the Details under the logo in the upper right to see when it ends in your time zone (assuming you have your time zone offset in your account set correctly). It is set to end Monday morning at 8 AM at +0:00 to give everybody Sunday until Midnight to submit. It gives people living way ahead more time but 'dats 'dem breaks with a user base from North America to Australia!
Puddor
if squallbutts was a misao category i'd win every damn year
5702
'STRALYA

*bricked*
Well, officially we had to wait until Saturday to start, instead of Friday, so it evens out that way. It's not so much 'more time' as it is 'time we missed out on waiting for you slowpokes to get yourselves into gear'.

That said, my game page is up and ready for public browsing. Woo!
VXAce's lack of variable index referencing fucked me up :|
Can't make pointers orz.