Description

What're We Cooking?


A full game cooked up in two weeks (and a weekend)! The cookoff begins on February 1st and wraps up on February 17th where all games must be submitted before the end of the day. Check the event page (and your account's timezone) to see when the event ends in your local time.

The Kitchen Suite

The tool of choice is RPG Maker VX Ace Lite! It is the free but feature limited version of RPG Maker VX Ace. The restrictions of Ace Lite are as follows:

Maximum Database Entries
  • 10 Actors
  • 10 Classes
  • 126 Skills
  • 16 Items
  • 60 Weapons
  • 60 Armors
  • 30 Enemies
  • 30 Troops
  • 25 States
  • 110 Animations
  • 4 Tilesets
  • 10 Common events
  • 100 Switches
  • 100 Variables
  • There are no other database restrictions


Map & Event Limitations
  • 20 Maps
  • 10 Events per map
  • Call Common Event is disabled


Script Limitations
  • The script editor is disabled.
  • The 'Script' event command is disabled. Other script commands in Assign Variable, Condition Branch, and Move Event are still enabled.


These are strictly implementation restrictions that you are free to work around. Need more than sixteen items? Make your key items weapons nobody can equip! Want more than ten playable characters? Perhaps when one leaves the party you could overwrite its name and stats with your new character! Twenty five troops too limiting? Make a troop that adds random enemies via battle events!

Please note: While it is possible to add your own scripts to a game through devious means the spirit of the Ace Lite restriction rules in this contest. Injecting scripts is not allowed beyond using the enabled script calls for their intended purposes. Of course changing the database caps through other means is also right out. Any game found violating these restrictions will be disqualified.

You can download RPG Maker VX Ace Lite here.

If you want to see what you can do under such restrictions Deckiller has made a game in Ace Lite called Kolmesarta. Feel free to check it out!

Your Ingredients!

Everything in the kitchen is allowed! There is no theme to the cook off besides obeying the restrictions of Ace Lite. There are no resource limitations for this contest as Ace Lite does not restrict what you can import into your game. Whip out the spice rack! Prepare the vegetables! Go hog wild! It's a free for all!

Nobody wants a half baked morsel though. The only requirement beyond using RPG Maker VX Ace Lite is that the game must be complete. Only finished games are wanted here!

For the Tastiest of Them All

We've got four judges reuniting to sample the delicacies of all participants: The RTP Princess Liberty, The Amazing Artist Nessiah, the Makerscore Master Deckiller, and the Ludicrously Lazy GreatRedSpirit! Their number one game will received a boxed copy of RPG Maker VX Ace generously donated by Liberty! The lead developer of the winning game will be contacted by Liberty to make shipping arrangements.

That isn't the only prize though! After submissions are closed there will also be a two week voting phase for all members of RMN to vote for their favorite game! Voting will be open from February 18th to March 11th. The winner will receive their choice of any item excluding RPG Maker VX Ace from the RPGMakerWeb.com store courtesy of RPGMakerWeb!

There is always the achievement badge for participating too! One of a kind will not be made available again! Submit to that completionist tingle and take part!



Sponsored by


RPGMakerWeb.com




Donut clip art from SweetClipArt.com.
Other clip art from Clker.com.
Hai Yo © Konami.
Cooking Master Boy is by Makoc

Details

Achievements

Registration

You must be logged in to sign up for RPG Maker VX Ace Lite Cook Off!.

Teams Members Entry Votes
Blue Coral Games
  • 12
Nachtheulen
  • 3
In Depths of Pain
  • 0
Oshun mak my gam for me D:
  • 0
CERN - Common Events Research Network
  • 3
DRAGONSEVEN
  • 0
Stallentaurus
  • 0
Doggie Dayz
  • 1
Dark Horse
  • 0
Small Dwemer Lever
  • 2
NeriAl
  • 4
Day Ja Voo
  • 0
Alchemy: A Bit Overused? NEVER!
  • 0
Echo Dragon
  • 1
The Heartfelt
  • 2
I lost a whole week D:
  • 0
Mekalist Productions
  • 1
Centridus
  • 0
DyingAge
  • 1
No Stars Over Bethlehem
cant game make today too busy
Dude with a Machine Gun
Why Not
In Depths of Power
Might as well.
Cooking With Kung-Fu Panda
M.S. Prima Vista
My name... is... NEO!
Just making the list look bigger
Little Busters!
Order, Resolution and Industry.
Trying For Fun
White Petal
The Liquorice Wall Spikes
A Hill Reborn Games
S.K.Y. Art and Design
Thank God I can't script anyway
Titan
I'm here to win whats rightfully mine.
The Best at Failing
Needs More Slime
ManOnAMission
Single_Seacliff
Aerial Interactive
Team JonRPG
PIRATES!
DarkAcers
Our Legend
Winter's Call
indiebond's Team
24 Hour Frenzy!

Posts

author=JBrow
Also, are we going to get to see the entries of others, or winning entries, after the contest closes?

I would LOVE to get a peek at what others have produced other than the screen grabs and tidbits here :)
Most certainly! All of the entries are required to make a gameprofile, so like any other game here, it will be publicly available!
I want you guys' opinion on something.

My game has basically one major dungeon, and it's fairly linear. It's mostly about leveling up, going back, healing, and getting strong enough until you can reach its end and beat the final boss.
My question is: how long is too long for this process? How long till it gets tiring? 10 minutes? 1 hour? 2 hours?
author=calunio
I want you guys' opinion on something.

My game has basically one major dungeon, and it's fairly linear. It's mostly about leveling up, going back, healing, and getting strong enough until you can reach its end and beat the final boss.
My question is: how long is too long for this process? How long till it gets tiring? 10 minutes? 1 hour? 2 hours?

You mean the length of a run? I'd say an hour is a good plan.

---
Progress: Final dungeon mostly balanced. Working on final boss...

I say mostly balanced because while certain enemies do huge amounts of damage and have great buffs, certain skills can utterly break most enemy combos.
Caz
LET'SBIAN DO THIS.
6813
author=calunio
My question is: how long is too long for this process? How long till it gets tiring? 10 minutes? 1 hour? 2 hours?


If it's like an hour of going to point A, killing man #1, walking to healing point, going back to point A but then further to point B, killing man #2, then back to healing again.. I can see how you'd make a nice atmosphere of progression, but can also understand the tedium of traveling back and forth just to heal. Spending too much time doing that is an arse. If you used teleporters instead of forcing the player to walk back, you could easily iron out the enjoyment:playtime ratio and the player would always have the option to return to areas they've already explored. What would be even nicer is if new treasures/discoverables opened up in those areas as you progressed to give you a reason to walk through them again.

But that's just my opinion. It sounds badass either way.
Can we use common events that run as a parallel process or are on autorun?
yes you can, what you can't is to call them in an event, although you can do the same as call them using a switch instead.
http://rpgmaker.net/games/4818/

I am going to try my darnedest to get this (or something akin to this) finished! Here's hoping!
author=kentona
http://rpgmaker.net/games/4818/I am going to try my darnedest to get this (or something akin to this) finished! Here's hoping!

I agree, I lost ten days in the beginning form not knowing this was on :c
I'm either crazy or I have been facing a bug with the engine... sometimes, I notice the name of one of my characters is reset to default. Has anyone else come across that?
Hey everyone, I started this a little late but I think I can still do it, one question, can I use music from other games, like ps2 games and say to who the rights belong to in the credits ?
*le testing le final boss*

Yes....Yes...Excellent. He's doing all kinds of awesome stuff that will make players guaranteed to go "Wow, Aegix put that in? Nifty!" and then-

" (boss name) casts a healing spell! (boss name) evaded the attack!*"

...I...Wha....Wha....Oh. Derp. I left it as a physical move. XD

EDIT: I'm not kidding, though. This boss does some really cool looking stuff. :D

Once I'm sure all his moves and stuff work...I'll test for balance and then...finally...FINALLY, time to finish off the NPCs, make one quick run to make sure everything works nicely (it should, I've tested this all the way through)... And then time to submit and go "hell yes, I just made a freakin awesome game in 2 weeks!"
Another question... setting an animation to a weapon has no effect. All attacks have the standard animation. How do I change that?
LouisCyphre
can't make a bad game if you don't finish any games
4523
The first skill in your database is the "Attack" command. Is it set to have an animation other than "Normal Attack"?
Well, I changed it to "Basic Attack", and made a new animation that is supposed to go for monster attacks and unarmed attacks.
author=Mekalist
Hey everyone, I started this a little late but I think I can still do it, one question, can I use music from other games, like ps2 games and say to who the rights belong to in the credits ?


Can anybody help ?
author=Mekalist
author=Mekalist
Hey everyone, I started this a little late but I think I can still do it, one question, can I use music from other games, like ps2 games and say to who the rights belong to in the credits ?
Can anybody help ?


what do you need? I would assume you can use the music, but i'm not 100% certain. One of the admins should get back to you on that soon, but until then I'd say go for it. If not you can always change it later to one of a massive amount of free resources available.

Here are some songs free for commercial use (and obviously non-commercial)
Songs!
All done! I wish I didn't have to rush it so much, but this is the last day I could upload it before I would be busy for a bit.
author=Zalerinian
author=Mekalist
author=Mekalist
Hey everyone, I started this a little late but I think I can still do it, one question, can I use music from other games, like ps2 games and say to who the rights belong to in the credits ?
Can anybody help ?
what do you need? I would assume you can use the music, but i'm not 100% certain. One of the admins should get back to you on that soon, but until then I'd say go for it. If not you can always change it later to one of a massive amount of free resources available.

Here are some songs free for commercial use (and obviously non-commercial)
Songs!


Hey thanks a lot :)
Yeah until then im going to do it without music and will be checking that out :p