Ends 12/22/2010 12:00 AM

Super RMN Bros. 2 is a community event where everybody makes 2D Mario platformer levels which then all get put into one game: Super RMN Bros. 2! The tool used for this is Super Mario Bros. X v1.3, a PC Engine made to emulate the Mario games made on the NES and SNES. This event is a followup of the previous Super RMN Bros. event, which was a great success (submission-wise, at least)! Whip out those old Mario level drawing you made when you were eight! Live the dream of making your own Mario game! Show once again that RMNers can do more than just make RPGS!

What You Need to Participate

Super Mario Bros. X v1.3, available at the DONWLOAD NOW! link. This is the latest version of SMBX with new features like Ice Flowers and different playable characters. Make sure you download the correct version, the file size should be ~37.6MB. It has everything you need to get started from the player, the editor, and a sample world.

You can also download the SMBX Graphics Pack by Red Yoshi at the bottom of the page. It has a ton of Mario Brothers graphics that you can use in your level with a simple copy+paste!

Just What is Super Mario Brothers X?

Super Mario Bros X is a freeware game engine by Redigit geared towards having the gameplay features and physics of Mario 3 and Super Mario World while adding a ton of cool features and not having to deal with the restrictions of the old (S)NES hardware. Since we first had RMN Bros using 1.2 Beta 4 SMBX has move onto version 1.3 adding new content such as some of the Koopalings, new features such as being able to customize NPCs, and general fixes such as reducing lag in the engine. If you really want to see what SMBX can do, check out these videos showcasing SMBX's capabilities!

Games are distributed as a world with levels package they can add to Super Mario Bros X and play from the main game. So far there's no way to make a self contained game so all players will need to download SMBX in order to even play the game. The game does come with a large set of graphics and sounds like the RPG Maker RTPs so everybody at least has a large number of platformer resources to work with (and it'll keep the download of the actual game itself small).

You can view the RMN engine page for SMBX here.

HELP!

The editor can be tricky to use, especially for beginners. You can ask questions on our SMBX Help thread on our forums! If you have any questions go there for some tips or helpful links.

We also have a tutorials section on RMN for SMBX. As of now it's pretty empty but hopefully members will submit more over time.

There's also the official SMBX forums filled with much more knowledgable people than here.

Submission Rules

  • Levels must be compatible with the official release of SMBX 1.3 . aka Use SMBX 1.3 .
  • All submissions must be compressed. Downloading *.lvl files is twice the headache than a *.zip or *.rar file. I'm not even going to bother with anything that isn't compressed.
  • Each individual submission can't exceed 1MB compressed. You can fill it up with all the custom music or graphics you want but a submission can't exceed this size.
  • There is no limit to the number of levels you can submit.
  • Rate the difficulty of the level on a scale of 1 to 5, with 1 being easy and 5 being hard.

Level Rules

  • The end of level marker is always a star. Each level can only have one star in it. Stars give a progress indicator throughout the game and for individual levels and since all levels will be available at the start of the game Stars are the best way for players to know what levels they've already done.
  • The player who got the star can't die after getting the star.
  • Water and waterfalls are swimmable as per Mario Bros 3. (No Mario 2 and it's waterfalls don't count). If you want lethal liquids stick with red lava. This is for clarity for players. Blue = Swimmable, Red = Danger!
  • You can't finish a level with a Yoshi. This is to prevent players from bringing Yoshis from one level to another and they drastically redefine what a player can do. You can force this by having a pipe/door/warp of some sort that doesn't allow Yoshis prior to any exit.
  • The player can't enter a no-win situation. At any point where the player is safe they must be able to complete the level.
  • Multiple characters are allowed. (SMBX v1.3 allows the player to play as Mario, Luigi, Toad, Peach or Link.)
  • Collectathons are not allowed. SMBX has no way of tracking what items you've collected and Mario takes too much damage to allow such a level.

Level Quality

  • Levels that don't meet a minimum level of quality will be rejected.
  • Levels must be complete and stars must be possible to acquire.
  • If you are creating an autoscrolling level please check the Autoscrolling Tutorial for a guide of how to do it. Using scrolling layers leads to physics and collision issues and levels with these issues will be rejected.
  • If a level plays like something you'd expect from a Kaizo-style romhack it will be rejected. Go start your own project if you want yet another impossible Mario game. We're shooting for fun platforming action Mario style that doesn't require precognition, time manipulation, or godlike reaction to beat.
  • Levels can't cause SMBX to reach a volatile or glitchy state nor can they cause level/section wide slowdown in SMBX.
  • Participants who submitted rejected levels will be notified of such, the cause of rejection, and a period to correct issues.

Compilation

  • All levels will be available at the start of the game. There is no requirement to complete one level to unlock others.
  • Yes it will be a world map. (No hub world!)
  • Eight worlds, one Mario! (or Luigi, or Toad, or Peach, or Link!)

Registration

You must be logged in to sign up for Super RMN Bros. 2.

Posts

Hah yeah I never though of that before...but we have worlds here on earth :P "First world, second world , third world" countries
Link
How exactly will you know which levels you already completed from looking at the world map? It won't be like RMNB1 where you see the number stars in the level while standing on a pipe, unless we create a section in each level with a new pipe that warps to the original start points.


When you beat a level a star will appear next to it indicating that you got the star for that level.
Decky
I'm a dog pirate
19645
I'll check and see if I accidentally uploaded a different one.

Edit: I got rid of the pipes shooting infinite shells, and renamed the levels.

CREATION ALPHA:

http://rpgmaker.net/users/Deckiller/locker/Creation_Alpha.zip

WOOD IN WORLD ONE:

http://rpgmaker.net/users/Deckiller/locker/Wood_in_World_One.zip
I'll be collecting levels tomorrow morning. PM me your levels before then! I won't be accepting levels after that because jesus there are a million I'll have to go through. Reminder: If I deny your level I'll give you a few days to correct the issue. If there's a minor issue I'll just fix it (like swimming over everything in a level, or mushrooms from ? blocks).
author=undefined
If there's a minor issue I'll just fix it (like swimming over everything in a level, or mushrooms from ? blocks).

In one of my levels(M-Team, mario route) I have a block that gives a mushroom but its the old NES graphic for a mushroom. The point of that level is that most of the power-ups/enemies look like the NES graphics. If you put a fireflower, and your small as mario, you will see a non-NES mushroom. Plus there is a block right after it that gives you a flower, causing you to possibly get a non-NES mushroom if you get hit. It's part of the theme to get a mushroom and would ask that you not change it for that level.

I'm just saying that it shouldnt be a hard rule that every ? is more than a mushroom. Some, a very small amount, should not be changed.

I found it better to put powerups on the ground instead of in blocks. That way you always get what you see, and never just a shitty mushroom if your small.

Most times you will want to change it though. Actually, outside of my "theme" reason I can't think of any others..
Fair enough, I'll leave those be (and I'll play the rest by ear)
Actually, now that I think about it..it's easy for that mushroom to fall in the pit anyways. I wish I would have just placed it on the ground. I'm gonna go update it. *done*
SORRY!
This is for Dekiller and Shortstar. I said I would play through your levels, but I realize I will not have time. Again, Sorry for the inconvenience.
I wonder what happened to all those people that signed up but never submitted anything.
I actually didn't even start until 4 days before the first extension was made :P.
halibabica
RMN's Official Reviewmonger
16948
You do realize you could just replace the SMB3 mushroom's graphic with that of the NES mushroom and everything would be just fine, right?
My level is done! My friend, Desmo360, added custom graphics for me!

http://rpgmaker.net/users/dell2005/locker/Delliceious.zip

Level Name: Dell-ice-ious
Difficulty: 2/5
author=undefined
You do realize you could just replace the SMB3 mushroom's graphic with that of the NES mushroom and everything would be just fine, right?


Yes. However, my level has 3 distinct paths for each character. If I did what you suggest it would cause a problem with luigi's path.

author=undefined
I'll be collecting levels tomorrow morning. PM me your levels before then! I won't be accepting levels after that


You better hope that GRS likes to sleep in! haha also, you need to PM your level to him, it won't be accepted just by posting here.
You better hope that GRS likes to sleep in! haha also, you need to PM your level to him, it won't be accepted just by posting here.

I did. I just finished this level last night.
Sampled the latest links:

Creation Alpha: Fairly good design
Wood in World one: Descent, plenty of bonuses above the clouds.
Delicious: Unique, Once you grab the star all those ice blocks become extra lives.
Hey GRS, I just realized that my level clown in the clouds has a small graphical error. In the second section there should be some blocks (the same kind that I use to hold up the bullet bills) on either sides of the checkpoint platform, and the surrounding platforms.

Oh no! The beast stirs! Super RMN Bros 2 is no longer accepting submission! (FInally)

Ben: I'll fix that up
author=undefined
Ben: I'll fix that up


Thanks.
My mic is at the ready to make some failwaffles-I mean, Let's Play videos!
I'd make an LP but I suck at mario too much for it to even be watchable.