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SCREENSHOT SHOGUNATE

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@Feldschlacht: Well, regardless of wether it is a FF6 rip or not, it's still a damn good map all the same. It just looks awesome. Even thought it doesn't have much stuff in it at all, it still looks complete! Good work with the ChipSet.

@Ocean: Oi! A hall of giants, eh? But why dowes that one looks like a windmill? Maybe I missed something in what the others were saying, but for some reason i tried to look really hard in order to see fi I could find a face or anything. >_>

Anyway, it still looks good. Great work!

And only Lv.13? How far do you think the enemies will be by a normal endgame? (Near the final boss/final dungeon)





Here are some more small screenies of DF II. The first is a small look at a tiny portion of frozen land in the northern area of the world map, and the second is a special little something. :B





LouisCyphre
can't make a bad game if you don't finish any games
4523
Dude, when using imageshack, uncheck the little box above the url copy-paste, that way there's no blaring message to take the dumb test at the bottom of your picture.

EDIT: see? Much better, huh?
YDS
member of the bull moose party
2516
That looks good Ocean, but the purple part looks strange.
harmonic
It's like toothpicks against a tank
4142
i love that chipset, ephiam. The landmass kinda looks like Mexico btw.
Ocean
Resident foodmonster
11991
author=Ephiam link=topic=1503.msg31702#msg31702 date=1221429596
@Ocean: Oi! A hall of giants, eh? But why dowes that one looks like a windmill? Maybe I missed something in what the others were saying, but for some reason i tried to look really hard in order to see fi I could find a face or anything. >_>

Anyway, it still looks good. Great work!

And only Lv.13? How far do you think the enemies will be by a normal endgame? (Near the final boss/final dungeon)
About Level 25. I'm leaving 25-30 as the high end enemies that are optional, but otherwise by end game they should be 20-25. I have to adjust these numbers, but yeah, 13 is about the middle range, so that doesn't make it weak. And yes, it is a Windmill, Don Quixote reference as was said earlier.
Happy
Devil's in the details
5367
Man, Ephiam, isn't that monster which you drew? Really nice work.

-------

A forest, yay...
Max McGee
with sorrow down past the fence
9159
Rei-: For some reason, I really like the look of your protagonist there. His attire, to me, seems more modern than medieval, in a good way.

And of course the map that frames himis very, very nice, whether modern or medieval. A very organic looking forest and path. What project is this from? I'm curious: what is the gameplay in that area like? (Pretty maps should never come at the expense of functionality; a map's primary purpose is to be an interesting gameplay area.)
Happy
Devil's in the details
5367
author=Max McGee link=topic=1503.msg32168#msg32168 date=1221585790
Rei-: For some reason, I really like the look of your protagonist there. His attire, to me, seems more modern than medieval, in a good way.

And of course the map that frames himis very, very nice, whether modern or medieval. A very organic looking forest and path. What project is this from? I'm curious: what is the gameplay in that area like? (Pretty maps should never come at the expense of functionality; a map's primary purpose is to be an interesting gameplay area.)
Nice analysing, because the game indeed is supposed to look kind of modern. To be precise, the theme's closer to steampunk if anything.
I also agree with you about the gameplay/functionality about maps. It's one of the basics I try to keep in mind while mapping. However, this area is mostly only for few cutscenes and a tutorial-like sequence of clearing a kind of "Danger zones" from monsters, and claiming the treasure. Similiar way to Breath of Fire 3.

The project is Ascendence, the blog's at http://2k3ascendence.blogspot.com/ but is outdated and contains very little info. I'm planning to update it soon.
@ Rei: I drew it, yeah, but it's all thanks to Ocean that this great monster sprite of said drawing has come into being! I gotta hand it to him, he does some great pixel work! I just had to ask huim first before anyone else! =X
Max McGee
with sorrow down past the fence
9159
PROJECT: NOTMAGEDUEL: