SCREENSHOT SURVIVAL 20XX
Posts
Sorry, I realised I stuck this in the wrong place by accident. Front page of a six character custom menu system for an RPG Maker 2003 project I started earlier this week. Haven't created the loop to pull the other characters' stats yet, so they're all just displaying the first character's right now. But otherwise done I think, and moving on to items.
Burned out on my last two projects years ago due to making all the assets myself, but I found myself feeling really nostalgic for RPG Maker this month, so I decided I'd lean into the RTP to ease some of the workload, editing and working with what's there instead of creating everything from scratch. Having loads of fun and making lots of progress so far, and it feels like a nice throwback to my teenage RTP projects in 2000.
Burned out on my last two projects years ago due to making all the assets myself, but I found myself feeling really nostalgic for RPG Maker this month, so I decided I'd lean into the RTP to ease some of the workload, editing and working with what's there instead of creating everything from scratch. Having loads of fun and making lots of progress so far, and it feels like a nice throwback to my teenage RTP projects in 2000.

Had some complaints about one of the dungeons in FS being overly long, so hopefully my addition of a way to get over to the other side of it quickly helps out with that.
Now I'm making the map for university area but i don't understand how to make it can someone please help me, this is a simple i made of the map the three building at the corner in the university I'm also thinking of adding middle school, high school, and kindergarten in this area


The map itself looks fine, but doesn't really give the impression of being a university.
You don't really tend to get university campuses that are just a couple buildings in a city. There will usually be gardens, several buildings dedicated to different education fields, with varying architecture, cafeterias, sitting areas, et cetera. Most universities also don't have tall buildings like skyscrapers/apartments, they will generally be wider than they are taller. (Although I know exceptions apply. I think Oxford and Manchester are two unis in the UK that have buildings for each field spread out around the city, so maybe you could look to them for inspiration).
What I would suggest is to have a university entrance that leads into another map dedicated entirely to the university campus. At minimum, you could do a garden area that stretches out off-screen (to imply that the campus is bigger than just that one map) and have a central education building in the center.
Edit: Also, general rule of thumb - if you don't know how to map something, I highly suggest trying to find other rpg maker games that you can look to for inspiration. RainFall, maybe?
You don't really tend to get university campuses that are just a couple buildings in a city. There will usually be gardens, several buildings dedicated to different education fields, with varying architecture, cafeterias, sitting areas, et cetera. Most universities also don't have tall buildings like skyscrapers/apartments, they will generally be wider than they are taller. (Although I know exceptions apply. I think Oxford and Manchester are two unis in the UK that have buildings for each field spread out around the city, so maybe you could look to them for inspiration).
What I would suggest is to have a university entrance that leads into another map dedicated entirely to the university campus. At minimum, you could do a garden area that stretches out off-screen (to imply that the campus is bigger than just that one map) and have a central education building in the center.
Edit: Also, general rule of thumb - if you don't know how to map something, I highly suggest trying to find other rpg maker games that you can look to for inspiration. RainFall, maybe?
Still have to add code to switch to the next page of the items list, but otherwise largely done with the items page for my event scripted 2K3 CMS. I can reuse large chunks of the code for quite a few other pages in the menu too, so making good progress through it as a whole.

An updated title screen for my dark fantasy game.
After a bout of writers block I managed to pick up work again. Rather than release a demo I intend to instead release a prologue when the game is close to finished.
author=Pyramid_HeadAn updated title screen for my dark fantasy game.
After a bout of writers block I managed to pick up work again. Rather than release a demo I intend to instead release a prologue when the game is close to finished.
That'a darn nifty looking main menu screen!
It looks good! I'd add just a few more details/chests/enemies depending on what you're planning for the area. The walking space is pretty narrow so I'd say only a few more details and more off to the side (or able to be walked over) I really like the waterfall on the side. You could possibly make it so you could walk under and reach another area? I also don't the shadow auto tile is doing the map justice I'd personally remove it once you've finalized details!