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FF7 REMAKE. IT'S A THING.
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author=Solitayre
The funny thing is, the original Final Fantasy was in fact created under similar circumstances, as a last ditch effort to save a foundering company. That's where the name came from!
Uematsu seems to support your claim, however Sakaguchi does not. He claimed that it was going to be called "Fighting Fantasy" because he liked the initials FF, but that was already taken so they went with something similar.
SE's mobile division makes mad bank. FF Mobius has surged in the Japanese mobile market. Can't say the timing of when this product officially started, at best it would've been during the FF14 2.0 rebuild since two of their flagship titles had missed an entire console generation and they were having an all hands on deck emergency but beyond that SE hasn't been hurting that desperately.
Quote for truth:
As much as I love the original to bits, they really couldn't get away with releasing something like that today. Hell, in the end I can still play the original game should I want to anyways. There'd be no point in making the exact same game all over again.
Feldschlacht IV
I'm just being pragmatic; the original FFVII was 20 years ago. Do you really think people will pay for the exact same game with better graphics, especially considering how far video games have come? They can keep the spirit of the original FFVII while simultaneously realizing it's modern potential. The original game was...definitely not perfect.
As much as I love the original to bits, they really couldn't get away with releasing something like that today. Hell, in the end I can still play the original game should I want to anyways. There'd be no point in making the exact same game all over again.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I'm certainly fine with them changing some things, I just have absolutely no faith that they'll change the right things.
On the other hand:

On the other hand:

Target audience for Final Fantasy VII Remake = People that liked the original Final Fantsy VII.
Thus Square-Enix should make Final Fantasy VII Remake different from the original.
Because logic.
Thus Square-Enix should make Final Fantasy VII Remake different from the original.
Because logic.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
I mean even the people who liked it will admit it had problems. They would like those problems fixed while remaining true to what's important about the game.
It's just that I'm pretty sure Nomura has a wildly different idea of what was problematic and what was important than me. And I'm also pretty sure I'm right and he's wrong, and they should fire him and put me in charge of the project.
If you really want it to not be different at all except for the graphics, good news, they're releasing one like that also. On the same systems. Just maybe not as big a graphical difference as you'd like.

It's just that I'm pretty sure Nomura has a wildly different idea of what was problematic and what was important than me. And I'm also pretty sure I'm right and he's wrong, and they should fire him and put me in charge of the project.
If you really want it to not be different at all except for the graphics, good news, they're releasing one like that also. On the same systems. Just maybe not as big a graphical difference as you'd like.

When I say different, I mean vastly different.
Advent Children / Dirge of Cerberus different.
It had problems, I'd take the bug fixes, updated 3d overworld models, updated script and balanced battle system.
That remake image has very little in common with the original.
But hey! I can see 3 giant lights and a pipe! The spirit of the game must be intact...
Advent Children / Dirge of Cerberus different.
It had problems, I'd take the bug fixes, updated 3d overworld models, updated script and balanced battle system.
That remake image has very little in common with the original.
But hey! I can see 3 giant lights and a pipe! The spirit of the game must be intact...
I quite like it, actually. It shows an attention to detail as well as a reimagining and rescaling of scope.
author=iddalai
That remake image has very little in common with the original.
But hey! I can see 3 giant lights and a pipe! The spirit of the game must be intact...
I... I just.
What.
The cynicism in this thread has officially gone to plaid.
It definitely looks "pretty", but the exaggeration of detail makes it very different from the original work, they even made some space to add details that weren't even there.
What I'm getting at is: just because you can make a crapload of stuff doesn't mean you have too, that's art, knowing when to stop.
It reminds me of "The Phantom Menace" and the "special" versions of the original "Star Wars".
Sometimes less is more.
You're hyped, that's OK!
But understand that not everyone feels the same.
It's not like I'm doing this on purpose to piss you off, I genuinely feel this way, and you know why?
Because I like Final Fantasy VII.
What I'm getting at is: just because you can make a crapload of stuff doesn't mean you have too, that's art, knowing when to stop.
It reminds me of "The Phantom Menace" and the "special" versions of the original "Star Wars".
Sometimes less is more.
author=Pizza
I... I just.
What.
The cynicism in this thread has officially gone to plaid.
You're hyped, that's OK!
But understand that not everyone feels the same.
It's not like I'm doing this on purpose to piss you off, I genuinely feel this way, and you know why?
Because I like Final Fantasy VII.
I think if nothing else, any criticism on the redesign of Midgar is ridiculous. Even in the original game I thought Midgar, while cool, was underrealized. It's supposed to be this huge, sprawling city*, but instead in the game, it just looks like a couple of houses in a circle. This is even more apparent to me, someone who grew up in a major city. It's just too small to suspend my disbelief on what it presented itself to be. Don't get me wrong, it's cool, but very 1997.
The modern image of Midgar is almost exactly how I imagined it 'should' be as a kid, a massive, ever growing, sprawling metropolis; the largest in its world.
*from what I understand, Midgar's design and sense of scale was partially based off of Tokyo, which is fucking massive. If you've ever been lucky enough to see Tokyo, the current rendition of Midgar is miles more representative of Tokyo than the original rendition.
The modern image of Midgar is almost exactly how I imagined it 'should' be as a kid, a massive, ever growing, sprawling metropolis; the largest in its world.
*from what I understand, Midgar's design and sense of scale was partially based off of Tokyo, which is fucking massive. If you've ever been lucky enough to see Tokyo, the current rendition of Midgar is miles more representative of Tokyo than the original rendition.
iddalai
You're hyped, that's OK!
But understand that not everyone feels the same.
It's not like I'm doing this on purpose to piss you off, I genuinely feel this way, and you know why?
Because I like Final Fantasy VII.
Oh fucking please. Don't start with the talking down to me like I'm a goddamn five year old.
author=Feldschlacht IV
The modern image of Midgar is almost exactly how I imagined it 'should' be as a kid, a massive, ever growing, sprawling metropolis; the largest in its world.
I always imagined it as it appeared in-game, it does look pretty big in the original specially in the train cutscene and sector 7 pillar scene.
author=Pizza
Oh fucking please. Don't start with the talking down to me like I'm a goddamn five year old.
I wouldn't if you didn't play the part.
I always imagined it as it appeared in-game, it does look pretty big in the original specially in the train cutscene and sector 7 pillar scene.
I don't know where you're from, so I'm not going to patronize you by judging on what your impression of a 'big city' may or may not be, but it never appeared 'big' to me.
Big in terms of 'RPGs from 1997' maybe, or 'big' if you're from Hee Haw, Alabama, but not big in terms of what it was supposed to be, and presented to be, and certainly not large enough to be able to copy and paste the same size, scale, and design into a 2015~ rendition and call it good. After Midgar, Square (Enix) went on to create metropolises such as Esthar, Lindblum, Zankarkand, and Archades, cities that looked like actual cities.
If they're going to remake a game and import what they're presenting to the player as a 'big city', it needs to look like an actual, big city, in actual big city scale. The 1997 version is literally just a couple houses in a circle. I'm pretty sure I could literally count the total number of buildings in the 1997 Midgar's rendition. No sell.
I fail to understand why everyone's so hyped about this. I mean I know it's final fantasy but even in this forum?
Ratty, I think this discussion is less about hype and more about arguing whether it will be good or not. Such an argument about a series so precious as Final Fantasy brings contrary opinions out of the woodwork quite nicely.
The new Midgar is very appropriate and brings to life the real scale of the place. The disaster of Plate 7 falling seemed tiny because of how zoomed out the whole city seemed to be, but finally it's getting the scale it originally deserved to have. It is the biggest city in the FF7 world, a city with 8 Mako reactors, a huge fucking gun capable of destroying a WORLD WIDE THREAT and where the majority of people ON THE WHOLE PLANET live. It's FUCKING HUGE and the original didn't do it justice.
BRING ON THE BIG, I say. It's a great rescale of the original and really drives home the message they wanted to make on PSX, but couldn't because of size and graphic issues/constraints.
Midgar is a city of corruption, of destruction, ruled by Shin-Ra and a drain on a planetary system of LIFE ITSELF. It's supposed to be freakin' huge as balls. And that's what they're finally able to show it being - huge as fucking balls. Hells to the yeah!
BRING ON THE BIG, I say. It's a great rescale of the original and really drives home the message they wanted to make on PSX, but couldn't because of size and graphic issues/constraints.
Midgar is a city of corruption, of destruction, ruled by Shin-Ra and a drain on a planetary system of LIFE ITSELF. It's supposed to be freakin' huge as balls. And that's what they're finally able to show it being - huge as fucking balls. Hells to the yeah!
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