WHATCHU WORKIN' ON? TELL US!

Posts

author=mawk
can I alter my arms into like seven arms apiece

Follow your dreams, man, Follow your dreams

Shet, paged.

author=Skie Fortress
Sometimes I get bored enough to take RM resources and design hypothetical menu and battle interfaces. Hypothetical in that graphic design is as far as I'm capable of going. 8D




@Skie Fortress:

Looks good and simple, but a little bit too big (Maybe 5~10% of the HUD's size). For which RM did you design it in mind for?
author=TDS
@Skie Fortress:

Looks good and simple, but a little bit too big (Maybe 5~10% of the HUD's size). For which RM did you design it in mind for?


Noted. I'll shrink em down and see how it all looks.

And it's designed with VX/Ace in mind.
Currently taking a break, but trying to squash one final bug, and then will be doing my own LP of my own game. That way, while doing the LP I can also check to see if there's anymore bugs, fix those up while playing, AND have a save file that's up-to-date with everything that's been put into the game. Killing 3 birds with one stone! Though wish I had more people to review the blighter...I'm always interested in hearing what others have to say/suggest/criticize/etc. after all~

Once I get back to beta5 stuff, I'll be readjusting things in there so that things aren't unbalanced. And then...I guess I'll be finally moving on with the story after 2 years? ^^;;

Although, I would like to go with a different approach to leveling up, because 2k3's default level system is crap. I'm thinking of not giving EXP from fights, but from things like sidequests or other events like solving puzzles and whatnot. Though that'd mean I'd still have to work with the default EXP system I'm using....ugh. Darned if I do and darned if I don't. @_@;
Addit
"Thou art deny the power of Aremen?!"
6394
author=Skie Fortress
Sometimes I get bored enough to take RM resources and design hypothetical menu and battle interfaces. Hypothetical in that graphic design is as far as I'm capable of going. 8D






This doesn't look like "Sacred Earth!" Hmmmm...

(You are still planning to finish it, someday, the remake, that is?)
author=Addit
This doesn't look like "Sacred Earth!" Hmmmm...

(You are still planning to finish it, someday, the remake, that is?)


I'm still working on that, yes.
First post! Getting back into rm2k3. Took a long ~6 year break due to school and such. So I picked up my old game Hybrid Flare, unreleased and unfinished. It features custom systems but I'm wondering if I should bother with making the item menu and equip menu not have empty spaces for items the heroes don't have. In other words I've kinda defaulted each variable for each item ;_;
Puddor
if squallbutts was a misao category i'd win every damn year
5702
Tiles.


I haven't attempted this bedroom in years.

I'm going to spare you all my attempts from 7 years ago.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Got a boss working that records all abilities that the player casts, and temporarily learns them. It can only learn up to 4 skills and if it tries to learn a fifth it will forget the oldest one. Based it on my blue magic script, but adding skills for enemies is more complex than adding them for players, because you have to set conditions and priorities and crap.

Player can beat the boos either by using skills more intelligently than the dumb boss who picks from them randomly, or by feeding it useless skills like Meditate (MP Recovery) and Preemptive Strike (only hits targets with full hp). Best strategy is a combination of both, though.
Hmm....that's interesting. I was thinking of doing something like that for a boss of mine since it fits her perfectly, but wasn't sure on how to go about doing so.

Also, not the boos! Anything but the boos! D:
Game I'm working on called "Demons of the Ripper"





That looks neat. Some of the textures are a bit 'grainy' though, you should try to find a way to make them blend better. Also, the black outlines gives the objects a 'cardboard' look. Considering the character sprite has very subtle outlines I think you should extend that to everything else. Lastly, the perspective of some objects is way off, for example, the glass tables.
Working on a script with Yami that allows you to customize Battle HUDs easily.
author=alterego
That looks neat. Some of the textures are a bit 'grainy' though, you should try to find a way to make them blend better. Also, the black outlines gives the objects a 'cardboard' look. Considering the character sprite has very subtle outlines I think you should extend that to everything else. Lastly, the perspective of some objects is way off, for example, the glass tables.


tnx for the feedback, the black outlines are on purpose to give it a wannabe cell shading look, i know i should do the same on my sprites too but that's not possible coze if i do that they would look fat and making them bigger is no option obviously. for the view i use always a 45degree view but some stuff look off like the coke machine. The tables i think look fine but i could be wrong ^_^
look at the the feet of the Menu stand on the right from the door, the table and the chimney you will notice they have all the same degree view, i guess the tables look off coze of the flowers which i can not add any degree to ^_^ though i did make the same degree on the pot but thats not visible
I did a rough sketch of the "world map" for the game I'm working on:



The whole thing happens in an ancient underground city that has since been turned into a necropolis where powerful undead beings build their armies and conduct experiments. The protagonist (bottom left, and also on my avatar) is undead himself and jumps in solo to rambo it up. I'll put up some kind of a game page when I have more tangible stuff to post.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
KAD1984, the ground tile is extremely busy, and also the tiling on it is very obvious due to it not being symmetrical. I would fade it out so the lines are almost invisible, and maybe also try to make a 2x2 or even 3x3 tile section of ground you can repeat, so that the repeating is less obvious. Right now it's sort of blinding with how busy it is.

Also, unless the tables are really trapezoid shaped, the tabletops shouldn't be drawn as trapezoids. There's no vanishing point in your maps, so they should be drawn as rectangles, or maybe parallelograms like the top of the chimney. (Pick one of the two, either rectangles or parallelograms, and stick with it for the entire map. Maybe for the entire game, though switching perspectives for a single map when needed isn't always bad.)

JIHAUS, if that's your rough draft, I kinda want you to make my town maps.
Addit
"Thou art deny the power of Aremen?!"
6394

♫ Planning, Planning, PLANNING!
♫ Planning, Planning, PLANNING...!!!

(That's all I'm doin'...)
author=LockeZ
JIHAUS, if that's your rough draft, I kinda want you to make my town maps.


Lol, actually I enjoy mapping but a lot of the time I don't have a chipset that can do what I want it to. I'm not Ocean and can't sneeze out awesome looking original chipsets either so I have to make do. That's a common thing we have to suffer through as devs I guess, making compromises and understanding that our final product will not always match the concept art. Heh.
author=LockeZ
KAD1984, the ground tile is extremely busy, and also the tiling on it is very obvious due to it not being symmetrical. I would fade it out so the lines are almost invisible, and maybe also try to make a 2x2 or even 3x3 tile section of ground you can repeat, so that the repeating is less obvious. Right now it's sort of blinding with how busy it is.

Also, unless the tables are really trapezoid shaped, the tabletops shouldn't be drawn as trapezoids. There's no vanishing point in your maps, so they should be drawn as rectangles, or maybe parallelograms like the top of the chimney. (Pick one of the two, either rectangles or parallelograms, and stick with it for the entire map. Maybe for the entire game, though switching perspectives for a single map when needed isn't always bad.)

JIHAUS, if that's your rough draft, I kinda want you to make my town maps.


Damn your right why did i do that lol haha, it wasn't my intention to make trapezoid shaped table, i will correct that later tnx a lot ^_^

About the ground is it even possible to make a 3x3 tile section for A2 tilesets ? I did notice that too and i tried to make it not too obvious but sometimes i fail on it coze of the limited space.

JIHAUS that looks awesome i wish i would be that talented at background drawings.