THE SCREENSHOT TOPIC RETURNS
Posts
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@Felipe_9595: http://rpgmaker.net/media/content/games/3245/screenshots/FINAL_HUD_2_copia.png
-There are still some issues regarding the lighting effect. First of all, notice how each of the flames is near to a wall, yet those walls seem to be completely unaffected by the light. And there should be some shadows coming out from the bases of the fire stands (sp?), and from the bases of the pillars as well.
-And, why? Why are you using a different font for each thing? A calligraphic one at the top, a Script one for the name, and a Comic-like one for the numbers. None of these very readable and perhaps not very fitting with your game either. ...Is in cases like this when I'd prefer people used Arial for everything.
@Far_Oz: http://img43.imageshack.us/img43/5130/desvg.png
Whoa, whoa, what? Those are some sweet looking screens! There's not much of actual mapping involved in some of them, but I like how the simple yet effective effects brings new life into each one. I mean, they seem full with emotion, and that's what really matters... Anyway, keep up the good job!
-There are still some issues regarding the lighting effect. First of all, notice how each of the flames is near to a wall, yet those walls seem to be completely unaffected by the light. And there should be some shadows coming out from the bases of the fire stands (sp?), and from the bases of the pillars as well.
-And, why? Why are you using a different font for each thing? A calligraphic one at the top, a Script one for the name, and a Comic-like one for the numbers. None of these very readable and perhaps not very fitting with your game either. ...Is in cases like this when I'd prefer people used Arial for everything.
@Far_Oz: http://img43.imageshack.us/img43/5130/desvg.png
Whoa, whoa, what? Those are some sweet looking screens! There's not much of actual mapping involved in some of them, but I like how the simple yet effective effects brings new life into each one. I mean, they seem full with emotion, and that's what really matters... Anyway, keep up the good job!
@MOG: Looks smashing, as usual. I'd strongly suggest getting rid of the borders along the wall though (shift-placing the stony floor tile), since right now, at a glance, there are some identification problems. The first thing my brain thought was "oh, it's another floor ti- wait!".
author=Kaempfer
@MOG: Looks smashing, as usual. I'd strongly suggest getting rid of the borders along the wall though (shift-placing the stony floor tile), since right now, at a glance, there are some identification problems. The first thing my brain thought was "oh, it's another floor ti- wait!".
I definitely agree. Looks too confusing as is. I thought that the wall was at a lower level at first.
I would remove that bright rock from the floor tile, it makes a very griddy pattern and sticks out quite a bit.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You can never have enough FF6
@Mog:
I don't like the white part of the stone floor tile. The upper left corner, that little white dot? It...bothers me. Because of the little dotted lines it makes along the pathway.
Yes, I know that is possibly the most egregious nitpick ever.
I don't like the white part of the stone floor tile. The upper left corner, that little white dot? It...bothers me. Because of the little dotted lines it makes along the pathway.
Yes, I know that is possibly the most egregious nitpick ever.
I can't believe your still working on that game, Mog! I thought you finished it a long time ago, or something...
...BTW, it still looks pretty cool! I like the FF6 edits! Nice stuff.
...BTW, it still looks pretty cool! I like the FF6 edits! Nice stuff.


























