THE SCREENSHOT TOPIC RETURNS

Posts

chana
(Socrates would certainly not contadict me!)
1584
Man, theses are some really good ,inventive(as the making goes) screenshots!
I remember those, got any new ones?
Wait, those are old?

Amazing screenies!!! Hot damn...very nice.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=Far_Oz

Is that actually a side-scrolling game starring Dalton, or did you just use his sprite for your own original character?

Because if you actually are making a side-scrolling game starring Dalton it needs a game page NOW NOW NOW NOW
@Felipe_9595: http://rpgmaker.net/media/content/games/3245/screenshots/FINAL_HUD_2_copia.png
-There are still some issues regarding the lighting effect. First of all, notice how each of the flames is near to a wall, yet those walls seem to be completely unaffected by the light. And there should be some shadows coming out from the bases of the fire stands (sp?), and from the bases of the pillars as well.
-And, why? Why are you using a different font for each thing? A calligraphic one at the top, a Script one for the name, and a Comic-like one for the numbers. None of these very readable and perhaps not very fitting with your game either. ...Is in cases like this when I'd prefer people used Arial for everything.

@Far_Oz: http://img43.imageshack.us/img43/5130/desvg.png
Whoa, whoa, what? Those are some sweet looking screens! There's not much of actual mapping involved in some of them, but I like how the simple yet effective effects brings new life into each one. I mean, they seem full with emotion, and that's what really matters... Anyway, keep up the good job!
Stenniz Naval and Air Base. Playing around with this map.

@MOG: Looks smashing, as usual. I'd strongly suggest getting rid of the borders along the wall though (shift-placing the stony floor tile), since right now, at a glance, there are some identification problems. The first thing my brain thought was "oh, it's another floor ti- wait!".
author=Kaempfer
@MOG: Looks smashing, as usual. I'd strongly suggest getting rid of the borders along the wall though (shift-placing the stony floor tile), since right now, at a glance, there are some identification problems. The first thing my brain thought was "oh, it's another floor ti- wait!".

I definitely agree. Looks too confusing as is. I thought that the wall was at a lower level at first.
author=Feldschlacht IV
How's this?



Much better. Beautiful.
chana
(Socrates would certainly not contadict me!)
1584
Very pretty, really!
K-hos
whoa You guys are hi-chaining without me? That's just not right. :<
721
I would remove that bright rock from the floor tile, it makes a very griddy pattern and sticks out quite a bit.
chana
(Socrates would certainly not contadict me!)
1584
I sort of like it if it wasn't so regular.
author=Feldschlacht IV
How's this?



It's good, but too much FF6 !
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
You can never have enough FF6
author=LockeZ
You can never have enough FF6
I had too much FF6 once. I had to go to rehab.
Max McGee
with sorrow down past the fence
9159
@Mog:

I don't like the white part of the stone floor tile. The upper left corner, that little white dot? It...bothers me. Because of the little dotted lines it makes along the pathway.

Yes, I know that is possibly the most egregious nitpick ever.
I can't believe your still working on that game, Mog! I thought you finished it a long time ago, or something...

...BTW, it still looks pretty cool! I like the FF6 edits! Nice stuff.
benos
My mind is full of fuck.
624
author=Jude
I had too much FF6 once. I had to go to rehab.


I'm not really surprised what your gonna say next.