THE SCREENSHOT TOPIC RETURNS
Posts
@Deacon - That "font" on the title screen makes my eyes bleed, but everything else looks great!
@Killer Wolf - Yeah, quite the improvement
The walls had more depth and texture in the old one, try to work some of that into the new one.
@Killer Wolf - Yeah, quite the improvement
The walls had more depth and texture in the old one, try to work some of that into the new one.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Try deleting the bottom 1-2 rows of walkable balcony tiles, unless you need them for something. Fun backdrop though, is that a rip?
@Deacon_Batista : I like your new style, both maps, the chipset of the the one on the right is really interesting.
@Feld : wow, great, really does it .
@Killer Wolf : looks really good. I see what Link means though : "The walls had more depth and texture in the old one, try to work some of that into the new one", I know the 2 were made differently, but it might be possible even then?
@Feld : wow, great, really does it .
@Killer Wolf : looks really good. I see what Link means though : "The walls had more depth and texture in the old one, try to work some of that into the new one", I know the 2 were made differently, but it might be possible even then?
I agree with Lockez about deleting some rows but aside from that the screen looks fantastic, Feld, a lot of ambiance. Well done.
Killer Wolf, massive improvement. Lovin' the pixel art.
Killer Wolf, massive improvement. Lovin' the pixel art.
Ah, those look really great, but...
I personally never can really handle chrono trigger rips being used for a rm game. Just too many memories of the original.
I personally never can really handle chrono trigger rips being used for a rm game. Just too many memories of the original.
@Far_Oz I've never played Chrono Trigger, but the middle screen looks awesome!
Here are two excerpts from an upcoming trailer of my project Numina. I'll release the trailer on the first day of 2012 =)
As you can see it's sort of a before and after shot
Here are two excerpts from an upcoming trailer of my project Numina. I'll release the trailer on the first day of 2012 =)


As you can see it's sort of a before and after shot
Little sneak peak off my battle system, It's not done yet but it will look something like this =)

ps: I know "Getsuga Tenshou" is a skill used in the anime/manga "Bleach" but I think its uber awesome and is a must in my game =)

ps: I know "Getsuga Tenshou" is a skill used in the anime/manga "Bleach" but I think its uber awesome and is a must in my game =)
@Kevinds: I really, really like those sprites you're using.
@FarOz: Damn. *Whistles* Those ruins are sweet.
Here's my offering. This is my first "serious"/large undertaking in 2K3.
Haunted castle.
Sorry for the large image, but my hide tags are rebelling.
@FarOz: Damn. *Whistles* Those ruins are sweet.
Here's my offering. This is my first "serious"/large undertaking in 2K3.
Haunted castle.

Sorry for the large image, but my hide tags are rebelling.
Not even going to bother making an RMN page for this because it's just something minor. Consider this an "interactive graphic fanfic" of some sort and not an RPG at all, so no battles or anything of the sort. Basically it's just what I think would be an interesting future for characters of Final Fantasy VI. I'm aiming for something like that old Maranda game by Brickroad (was it by Brickroad?).
These are from the beginning. It's set seven years later (so Relm is 17 instead of 10 in these screens).


These are from the beginning. It's set seven years later (so Relm is 17 instead of 10 in these screens).






























