THE SCREENSHOT TOPIC RETURNS

Posts

chana
(Socrates would certainly not contadict me!)
1584
Neat, love the attitude of the character on his (her?) motorcycle and the dialogue, the surrounding too, the roof looks like it's night time though it's day, and is a bit simplified though, but it doesn't really clash.
As promised: the trailer from which I took the two screenshots ^^

http://vimeo.com/34213379


The central location is a place called "Wolkentempel" which translates into something like "Temple of the Clouds". There are some small parts from an earlier version of Numina included for direct comparison with the reworked parts of this location.

But I planned to properly introduce my project soon around here.
benos
My mind is full of fuck.
624
@stardust

Really loving it, and the effects of the ruins breaking, etc.
Well done mate, good job.

author=stardust
As promised: the trailer from which I took the two screenshots ^^

http://vimeo.com/34213379


The central location is a place called "Wolkentempel" which translates into something like "Temple of the Clouds". There are some small parts from an earlier version of Numina included for direct comparison with the reworked parts of this location.

But I planned to properly introduce my project soon around here.
chana
(Socrates would certainly not contadict me!)
1584
Impressive, love the clouds in the mountain and the tearing apart of the temple, interesting work!
Ronove
More like Misao Stealing Prince
2863
I just want to play your game for the eye candy Stardust (I can't wait to learn more about it, from the trailer it is interesting)! I'm really curious how you did the cloud effect for the temple. Is it just a creative use of pictures?
Max McGee
with sorrow down past the fence
9159
author=ankylo
author=facesforce
author=ankylo
Just posts right now. It's more of a hard and fast rule. When showing posts it checks to see if that user is in your ignore list, if they are, it just doesn't show their post. You can still see their posts in their history, still see their games/blogs/reviews/etc, just not any posts/comments they make on actual items. It may get more advanced in the future.
Wait a second, that can make topics like this one a mess though. Say a person who ignores you posts a screen and everyone comments on it. See? You would see the comments, but not see what they were talking about. In the end, you would end up with a mess like facebook, where people all be talking, but you will assume you are the only one in a conversation, when there is another, that the other person responds too!

EDIT: Ultimately, this can be as destructive as adding a delete post option for some people. Just consider keeping it to blocking PMs, as that would not make the fourms into a unreadable mess.
And? The point of ignore is that you don't want to see posts from a certain user. You don't have to use it. PMs already have a delete button. Anyway, this topic is for screenshots - more screenshots please.

Like this screenshot of some new buttons I added to the post editor:



Does the button to the right of the strikethrough button give me fucking treasure when I click it? XD

In this dimensional mess, all vampires ride motorcycles and all own their own blog.

Congratulations on writing one of the weirdest sentences IN THE HISTORY OF TIME.
Adon237
if i had an allowance, i would give it to rmn
1743
Max, that button is the one i am talking about
you don't have?
author=Max McGee
Does the button to the right of the strikethrough button give me fucking treasure when I click it? XD


If by treasure you mean access to the images in your locker to make it easier it insert them in posts, then yes (hard refresh if you don't see the button).
Faceforce, that's a pretty amazing screen. I love it. =)

I'm a sucker for shit like that.
chana
(Socrates would certainly not contadict me!)
1584
How do I find the ignore list if I want to un-ignore? (Ankylo, don't bother answering, I ignored you!)
Go to your own profile -> account -> ignore list

see i am good at this already
InfectionFiles
the world ends in whatever my makerscore currently is
4623
Very nice facesforce! Strange, yet awesome.
UPRC
Exciting, but ultimately pointless.
7948
author=Adon237
Max, that button is the one i am talking about
you don't have?

GAHHHHHHHHHHHHHHHHHHHHHHHH

author=stardust
As promised: the trailer from which I took the two screenshots ^^

http://vimeo.com/34213379

This looks really nice. I'm usually not a fan of RTP XP/VX games (they all look the same to me) but this one is definitely different. Your mapping is superb and you employ some really neat effects such as the map splitting apart. I like!
Craze
why would i heal when i could equip a morningstar
15175
UPRC
I'm usually not a fan of RTP XP/VX games (they all look the same to me) but this one is definitely different.


...you're making a carbon copy of Final Fantasy IV, on purpose.

chana
(Socrates would certainly not contadict me!)
1584
author=Darken
Go to your own profile -> account -> ignore list

see i am good at this already

Really! thanks, yes, I pmed Ankylo (whom i un-ignored!)
UPRC
Exciting, but ultimately pointless.
7948
author=Craze
...you're making a carbon copy of Final Fantasy IV, on purpose.
I am in terms of graphics, but that's not really what I was getting at. It's just that a lot of XP and VX games I personally see are usually RTP. I don't know why that is since I don't use XP or VX, RTP based games just seem to be a dime a dozen. Not many 2k/2k3 games are like that, there's more diversity with what graphics are used (regardless of if they are rips from a popular game or not).

But I don't mind the RTP at all, especially when it is used very well which is definitely the case with stardust's game. He's doing some pretty nifty stuff that really sets his game apart from the others.
@Arandomgamemaker
The town looks a lot more intricate now, but the buildings still look a bit odd to me. The houses viewed from the front don't appear to have the same dimensions or be made out of the same material as the house on the bottom right. I would try to make the dimensions of the walls and rooves more homogeneous.

Adding detail? Well, you could add a pond, a graveyard, a windmill, a mayor's house, a pub, a market and some dirt roads, for starters. Towns are generally very simplified in RPGs, especially retro ones, so there is naturally a ton of stuff we usually leave out. Good luck!

@facesforce
I like the 8-bit graphics and the Megaten look, but as others have pointed out the sprites clash in size and perspective. The ground especially needs to be in perspective, as it looks very jarring compared to the walls. I believe most graphical programs have a perspective tool that would allow you to get the look of classic first-person adventure games you're going for. I do like the atmosphere you have going on in your screenshots.

@Commissar_Thule
I like the setting, and the character sprites work well with the background tiles. However, while I like that you're using sections of the overworld map for the combat screen, the character sprites are out of perspective with the background. The larger the sprites get the more noticeable this becomes; that enemy for example is clearly intended to be viewed from the side, not the 3/4 perspective that the map is in. Granted, lots of NES games did this sort of thing (the original Zelda, for example), and it doesn't look horrible or anything, but it is worth keeping in mind.

@stardust
That is just beautiful, and I don't even know how you did half that stuff. You've proven that the RTP can look gorgeous in the right hands.

Here is a new grass texture that I'd like to get some feedback on. The goal of this new texture is to look more organic and less like 'astro turf', which is a balancing act of art and function.



The colours are blended, the saturation is low and the pattern is mostly diagonal, which usually creates a more organic and less tiled effect. One thing I've learned in my brief time spriting is that every pixel matters, and that subtlety counts for a lot. For this reason I'm employing the 'Magic the Gathering' art test; I see if the tiles look good at full screen, and I see if they still look good at higher resolutions. So far this method has allowed me to reduce obvious tile patterns to a minimum, but as always outside feedback is appreciated.

I can still see a pattern, but not a deal breaker for me. I like the tree!
As far as I can tell, patterns are a necessary evil with one tile textures. After all, any one texture tile, no matter how seemingly irregular, is going to have visible patterns when it is repeated often enough. I have yet to see an RPG tile that is an exception to this (which isn't just a flat colour, of course). What most RPGs do to avoid this problem, and what I plan to do as well, is to break up the tiles with other tiles as much as possible to create a more natural affect. The above screenshot is just for feedback purposes; you will never see an area this barren in the actual game.

Thanks for the feedback!