New account registration is temporarily disabled.

THE SCREENSHOT TOPIC RETURNS

Posts

Nitpicky yes but understandable. The player character here is a little bit crazy, so I'm trying to write it into his characters. The area is a little empty, I have to make some graphics such as torches and the like. However this small area is empty to prevent movement blockage as there's a lot of it in this particular scene.
author=Milennin

The three ones nearest the bottom left corner. The others are too red tone. And no, it didn't matter to my eyes that some were solid and some were not, it was made subtle enough that I even had trouble telling, except for the green blue. They're not one's I'd use, but what I will do is this.

If that's the general consensus that those are much better (probably so), I'll keep the old ones (again, personal preference dictates my entire life), but add a Extra Systems patch (with DynRpg.ini for game_clock and everything), where all you have to do is Extract Here or something to replace stuff. Can you send me the system templates?

Out of curiosity, which of these did you prefer?
author=bulmabriefs144
If that's the general consensus that those are much better (probably so), I'll keep the old ones (again, personal preference dictates my entire life), but add a Extra Systems patch (with DynRpg.ini for game_clock and everything) Can you send me the system templates?

Out of curiosity, which of these did you prefer?

Sure, although I accidentally saved over the yellow one.
http://www.mediafire.com/download/m4da3dwv5nyt1fq/System_Sets.rar

Out of those 6 I think I prefer the purple or the green most. Grey is OK too, but a bit boring.

And yeah, it's fine to keep the old ones in. Variety and choice is always good.
Yay! I'll get to work on it.

Okay, it still defaults to Transparent BG, but you can pick option two from the system menu, and forest BG, and you get this.



Or option three with Lake (seemed sorta go well with this, and the day/night) and get this.



Ummm, not really sure what purple goes best with, but it was pretty good. So, now, all you gotta do is find the SystemChange rar and Extract here, and everything updates.

Oh, and. I decided I wanted it to go with the vines instead of the trigrams.



Biggest cursor ever.
Yeah, that's lots better. I like the green menu in that screenshot.
The title screen looks nice too.
Well, most of it goes to Pepsi, I just made the menu work on my system.
Ack! What did you do? I don't think it needs the extra yin-yang personally since it's already on the title screen. Also, the lighter color (that bright green you added) should be the selection color, while the darker one (the dark blue in LOAD) should be the regular color. I sent you light blue/dark blue because blue is easier on the eyes. That minty green color is harder to pull off. I actually gave it more of a blue focus because the vines were already green.

At any rate, if you have to have the yin-yang selector, you should at least make it a picture and center it on each item. The amount of space between each selection should be 12 pixels if that helps. I can send you a sample project later today if you want. I'm busy for the next 7 hours or so though...

I also like what Milenin did with the system sets. I think those look nice! (Still not crazy about gradient on gradient though, but that's just me)
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Oh man the vines and stone and shit are like six hundred million times prettier than the old title screen, allow me to slowly clap from on top of a balcony

Pepsi: the "Load" option isn't darker because the darker color is the highlight color, it's darker because it's grayed out because there are no saved games to load.

That cursor, aside from being crazy huge, isn't centered quite right and so I can't tell for sure whether it's next to Start or Load.
Oh that's a good point. I didn't think of that. The cursor threw me off because it's closer to "LOAD" than it is at "START"
author=bulmabriefs144
Biggest cursor ever.

Awesome for being on the right track. Kudos to Pepsi as well.

But yeah, the yin-yang selector doesn't seem aligned with a word. And is it just me, or does the selector seem to be highlighting both "Start" and "Quit" (or just "Load" for that matter)?

And bulmabriefs, may I advise that you brush up on your sense of design by doing research on examples of great designs and such instead of maybe relying on your own instincts? Great designers are those who get inspirations from others.
Shhhh, I finally listened to people here. Don't ruin it.
It doesn't happen often, because I don't trust people easily.

It's cause it's a hero cursor. It's actually about as low as I can get it without it doing that thing where it runs off and creates ugly lines to frames below. In theory, it'd be easier to center if it were smaller. But what seems to be happening when I try to do that is total loss of resolution (just looks like a circle with some dots). I have the same trouble with my other icon.

In any case, I'll try shrinking the icon to shorter first, before I try the picture thing as a solution.



Okay... I shrunk it down, and figured out the problem. At 75% size it's easy to tell where the icon is (even in between), but. The text is too close. You don't happen to have the templates before you put the menu texts in? I'd rather make the menu to fit, rather than trying to fit a picture system to me.

I'd want it anyway, since I want to make a greyscale transition picture (like fading into color). So I may as well try to fit the menu properly.

To my line of thinking, the simpler the idea, the better, because then it's an easy fix if something goes wrong. That's greatness, not making something stupidly complicated, but simple and clean (which is why all of you should play kingdom hearts). I probably won't understand the picture version anyway, six months from now. Which if I do have to fix it, will create a major nightmare.
If it's a Hero cursor you could probably set the cursor on different heights in the sprite sheet, and depending on which tile it stands on it locks into the direction that matches the height of the text.
Yeah, you want to use pictures & auto-start events (trust me). I'll make you a template at some point this evening. I have family to deal with first. :-0
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The advantage of pictures is that it's a lot easier to put them exactly where you want. I guess the disadvantage is that they're a little more work because you have to figure out the right coordinates, and also have to erase the old cursor every time you move it to a new spot.

If you're using the patch that lets you have bigger charsets, you can easily use charsets for the cursor the way you were, though. You can just put the cursor event one tile further down on the map than you have it right now, and then make the bottom 12 or 14 or so pixels of the charset be empty.
Pepsi, no, I don't want that. Trust me.

All of you guys are thinking of this from a backwards angle. Remember LockeZ's suggestion earlier that I have that text box? Similar principle.

Couldn't a group of menu-text pictures be made (the dark ones with the outline, not the lit)? I could use the coordinates just fine to position them, have them get moved/whatever as the situation demands, have the picture mostly clean (since it can be as opaque or transparent as I want), and above all not have to learn something that requires Key Input and Auto Events.




Heck, if you could make/find a clean one with no menu, I can pull those fonts right out myself, defuzz them, and make them into a separate menu. The issue here is the picture part is so nice I can't do this easily. You do still have the original drawing, right?

I heard vaguely about the bigger charsets patch, but never got a good explanation on how it figured out whether it was a single or double-sized object. The other problem with that, was after shrinking, it was almost on target for Load and Quit, but high for the other one. Meaning yes, it actually is a scrunched spacing problem.



This the the whole map of the one i posted before
author=bulmabriefs144
Pepsi, no, I don't want that. Trust me.

All of you guys are thinking of this from a backwards angle. Remember LockeZ's suggestion earlier that I have that text box? Similar principle.

Couldn't a group of menu-text pictures be made (the dark ones with the outline, not the lit)? I could use the coordinates just fine to position them, have them get moved/whatever as the situation demands, have the picture mostly clean (since it can be as opaque or transparent as I want), and above all not have to learn something that requires Key Input and Auto Events.

http://img585.imageshack.us/img585/9638/7xj5.png


Heck, if you could make/find a clean one with no menu, I can pull those fonts right out myself, defuzz them, and make them into a separate menu. The issue here is the picture part is so nice I can't do this easily. You do still have the original drawing, right?

I heard vaguely about the bigger charsets patch, but never got a good explanation on how it figured out whether it was a single or double-sized object. The other problem with that, was after shrinking, it was almost on target for Load and Quit, but high for the other one. Meaning yes, it actually is a scrunched spacing problem.

Pictures and auto-start events are the best way of doing it. Anything you can do with event graphics, you can do better with pictures. Here:
http://rpgmaker.net/users/PepsiOtaku/locker/tao_TitleSample.rar

Comments included and everything, so you can at least try to understand it better.
LockeZ - You could probably benefit from looking at the event code there too. I actually load all the images I need first, making the ones that aren't shown transparent, and then I use move picture commands to show the ones I want when I need to. It's a lot less laggy than using Show Picture every time.

Here's the logos/bgs separated:
http://rpgmaker.net/users/PepsiOtaku/locker/tao_logos_bgspepsiotaku.rar

The logos are .png files with an alpha transparency, so you'll need a good image editor to use them correctly (Paint.NET is free)

I also included the psd & the font I used for the logo. Good luck!
Ah, good, you also split off the title text.

I'd been means to tell you, it's Oracle of Tao, not The Oracle of Tao (there were at least two, so actually, it would be A Oracle of Tao if you wanted to be specific, but it's better not to complicate things).

I'm more at home with that approach, though, since I can do it once, and then Erase Event, and have nothing running. Versus constant Auto-Event, which needs you to input stuff at any given moment. So I think I'm good with this.
This looks worse... :(



And the bathroom... :|