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They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.

Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...

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Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.

This version is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.

Enter the village, if you dare - but who are you do stop the apotheosis of a madman?

-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments

P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.

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i mean come on do you know how hard it is to fight another battle when all your teamates have little life left, and the food barely does anything. dude great game and story but its just not long enough, and i have to keep going back to the hotel to sleep i knew something bad was happining but i was trying to level up for + i saved before i went to sleep u knwo what that means....yeah i have to start over. make it so that food do better, there is someway you can travel back in time a few days, and that the enemys are from super easy to unbeatable, OMG where te hell is a walkthrough that can be use to beat the game.... i say all you gotta do is ATTACK and thats it. ive played alot of games, and i see how you are tryign to make it on the player with a timeline, but there is no clear way of me knowing that im fighting super hard monster with three people vs 6, i found one miniboss which of course i lost by 100 :(. look find a way to go back in time to give the player a better chance of winning, or a walkthrough cause i din't understand how am i suppose to gain all this stuff in 10 days, without getting own.

simply here what i mean, enemys can be easy or hard at random and can be like 6vs3. the food really doesn't help, 10=2 hours max cause of the teamates being knock out after one or two fights making you SLEEP AND SAVE! then the next day you could lose. and oh yeah clear direction....yes i got all the prohets stuff but once you get them its all over time is ticking and you are losing. p.s. i HAVE to restart now cause i saved one day before i lose and well...what can i do?


I would like to mention (since I can't yet double post back at rpgmakervx.com) that there is a glitch with the spell "Tsunami Queen". When one attempts to use it, the game will crash saying that the graphics for the state it induces is missing... or something along those lines.
Yeah, I know about this. I believe Hydrophobia does as well.

I'll be fixing it in the next version.
This is a really awesome game. The exploration aspect is played very nicely and becomes really engrossing. The battles are balanced impeccably as well (even if I've broken the battle system wide open!)
Jeez, you may have to impose a limit on how long a day can last! I'm STILL on day two, with maybe ten hours of play time!
I have no idea how you managed that, Chaos.
Hey Karsu and Craze~
I just tried this game out of my free time and I might say that this game is hard.
I find myself stuck and not knowing where to go (I'm so bad at this type of games I guess). The battles can be hard and easy.

Some of the skill descriptions doesn't make sense to me and I don't know what some does. I think I don't know where to go for a while but once I figure out what to do I'll drop by again~
Ness just a tip, the key here is experimenting a lot, which is precisely what this game is about, if you look at the weapons there is no visible benefit when you compare them through stats, but they do show a difference in the actual battles depending on the characters.
I dunno, experimentation seemed punished unless you save and do it with the intent to reload after you tested; combat is a drain on your resources you DON'T want (since there is no benefit) if this game had on-map saving it'd be easier but the same story. Since there's a limited amount of time to complete the story, you also don't want to waste how much progress you can make each day on testing weapons.

Personally I think experimentation should be on how to use the mechanics or interact with the game, not how to mathematically measure the "hidden" numbers on weapons.
I'm not comfortable with any idea that can't be expressed in the form of men's jewelry
I think one issue I have had with this game (and I know others as well), is that the descriptions for skills are not that great. I couldn't look at a skill and definitively know what it was doing.
I liked what I played but the bugs plagued me until I quit.
Yeah, I will eventually release a patch...

i bet she's a diva with a potion popping problem
We are working!
i bet she's a diva with a potion popping problem
The base game is now completed (again). We are now only working on adding new content.
Lyla and Telia must be related, both are purple haired and rhyming, therefore their playboy dad is such a playboy Telia doesn't even know she has a long lost sister even tho she's 10 years older!

i bet she's a diva with a potion popping problem
This is 100% true.
i bet she's a diva with a potion popping problem
I suggest you check out this page Friday and/or Saturday, folks.
i bet she's a diva with a potion popping problem
And the game's released.