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They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.

Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...


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Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.

This version is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.

Enter the village, if you dare - but who are you do stop the apotheosis of a madman?

Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments

P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.

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Issues

i mean come on do you know how hard it is to fight another battle when all your teamates have little life left, and the food barely does anything. dude great game and story but its just not long enough, and i have to keep going back to the hotel to sleep i knew something bad was happining but i was trying to level up for + i saved before i went to sleep u knwo what that means....yeah i have to start over. make it so that food do better, there is someway you can travel back in time a few days, and that the enemys are from super easy to unbeatable, OMG where te hell is a walkthrough that can be use to beat the game.... i say all you gotta do is ATTACK and thats it. ive played alot of games, and i see how you are tryign to make it on the player with a timeline, but there is no clear way of me knowing that im fighting super hard monster with three people vs 6, i found one miniboss which of course i lost by 100 :(. look find a way to go back in time to give the player a better chance of winning, or a walkthrough cause i din't understand how am i suppose to gain all this stuff in 10 days, without getting own.

simply here what i mean, enemys can be easy or hard at random and can be like 6vs3. the food really doesn't help, 10=2 hours max cause of the teamates being knock out after one or two fights making you SLEEP AND SAVE! then the next day you could lose. and oh yeah clear direction....yes i got all the prohets stuff but once you get them its all over time is ticking and you are losing. p.s. i HAVE to restart now cause i saved one day before i lose and well...what can i do?

Posts

I finished this game. Ran into some areas that warped you to incorrect destinations later on. Occasional crashes. Telia as an agility character would be really good to have but she's really glitchy during battle, and for some reason white revive leafs didnt work during the final boss fight

Basically there is an inescapable boss on the 10th day and beating him is the objective of the game. It can then be said that the entire game revolves around you preparing yourself to face this foe. I got a decent battle party set up when I got elena. Most of the sub bosses around town were no match for me but the final boss is still pretty tough because he gets to go 4 times on his turn. At first I tried the 'hard' final boss and got wiped on the first turn. I saw ara fell after starting this game so only now I noticed all the references. Good game.
Craze
i bet she's a diva with a potion popping problem
13829
bicfarmer, those places do not warp you to incorrect destinations* :)

yeah the game was my first time REALLY coding so there's a ton of glitches!! i was young and inexperienced but it was amazing practice. i literally made a second mp bar by copy-pasting every method with "mp" in it and smacking a "2" on the end of it.

re: final boss...
did you use the telgium on him? it's been a long-ass time, but i think that lowers his actions/turn. it DEFINITELY lowers his stats, just like the wicodian raises it.


anyway, glad you seemed to enjoy it. it's a funky game but i'm still proud that we finished it!

*assuming you're talking about the paths in and out of the village
was this game really 2009 christ, it felt like yesterday
yea i used teh book on him like i was told to, it seems to remove a status effect that he starts the battle with. He still gets 4 turns a pop but its appropriate difficulty.

Im not referring to the paths out of the village, I know those are definitely intentional. Like for example when i go upstairs in a building it takes me to the basement, or some other area where if you try to exit the basement of a building it doesnt work. These occur at later days but they work fine on the earlier days.

the scope of this game is pretty large, and custom atb battle system, its great
Craze
i bet she's a diva with a potion popping problem
13829
ah, okay. thought i caught all those in the rerelease. because of the town's intestines a bunch of basements probably did get fucked up :<

thanks again for playing, and yeah darken i fuckin feel it