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v3.22.251.19
* The Limpopo inkeeper now charges the correct amount
* When switching party members at Jaclyn's house, the cancel button will now properly choose "I changed my mind"

v3.22.220.15
* The game's version number now displays in the window title

v3.22.107.18
-Bugfix: Omnicea plants in the Wind Temple now correctly disappear when picked
-Bugfix: The Limpopo underground innkeep will now charge appropriately

v3.22.107.7
-Renamed Pike to Spear and Javelin to Pike
-The Beaunic/Pechora cave no longer has the Phantom enemy
-The Orc in the Fire Temple cage now properly gives the Orc stats (not Ogre) when you use the Inspect command
-MAJOR BUGFIX: fast travel in the Beaunic/Pechora cave on your way to get the Omegrove

v3.22.107.3
-Bugfix: Treves's Charge move was broken in a previous update
-One chest in the QryCo sewers gives you a random stat-buff accessory instead of the Crown
-Replaced all tall stalagmites in the Beaunic/Pechora cave with smaller rocks to emphasize
-Unremarkable dialogue fixes

v3.22.83.19
-Surround and Pincer attacks no longer occur during random encounters
-Initiative and Back attacks are now possible in ice caves and the Ancient Library
-Nostrium price changed to 8000
-Lowered damage/healing variance of all skills slightly
-Offensive summon spells have had their success rate bumped up from 50% to 65%
-Mutate's success rate has been bumped up from 50% to 65%
-Changed Crusade description to specify that party's stats are doubled randomly
-Slightly changed Sophia's Beckon animation
-Sophia's Honor ability now also copies buffs onto her that other team members have
-Reworked all of Jaclyn's Shift skills. They now have different names, MP costs, and animations; and are learned at different levels
-Jaclyn's top tier shift (Sentinel) was removed
-Jaclyn's shift skills now correctly double and halve Defense where it accidentally affected Mind, and vice-versa
-Jaclyn's shift states are now labeled similarly to status effects, and now slowly drain MP as long as they remain active.
-Skill books descriptions now say they'll teach a spell "to reader" (instead of "to user")
-Fast All and Dodge All have been renamed to Multi-Fast and Multi-Dodge, and now have a 70% success rate per target
-Softened screen flashes in Ki-Rin's animation
-Clarified description of Mindmelt spell
-Increased Rainbow Flare's damage by 35%
-Changed out the graphics of QryCo soldiers during the scripted battles, renamed them to "QryCo Soldier" and "QryCo Elite", and gave them spells
-Changed the graphics of soldiers in Finavoce
-Named the Finavoce captain. If you fight the patrol soldier during the stealth mission, it is now this captain, and he now is more difficult and has spells
-Added the mech armor and drone eye to QryCo revisit as visual easter eggs
-The Red Dragon in the penalty pit of the final dungeon will now be revived when the party is knocked down via the wind trap
-Unremarkable map touchups
-The solution prices of the sliding puzzle machines have been reduced by 90%. The original idea was to HIGHLY encourage the player to solve the puzzle manually by offering prohibitively expensive solution prices, but I admit that being able to plausibly solve one or more of them this way is an adequate workaround for anyone who is really having a rough time trying.
-Eye and Lens battle was made much more difficult

v3.22.70.12
-Changed design of the interface when setting Chrysolite's battle commands
-When you add Chrysolite to the party, she will remind you that you can visit the witch cave to set her battle commands until you do it once
-When you assign a battle command to Chrysolite, you will no longer get the message e.g. "You will only be given the spells that currently knows" if that character has learned all such spells
-NPCs in Finavoce should no longer be able to step into doorways
-You can no longer take the stairs down into portions of the fire level of the final dungeon that are meant to be dead-ends
-Unremarkable map touchups

v3.22.69.10
-Treves and Sophia start the game at 2000 XP, alleviating some of the early-game grind
-Put a rug under Treves's table
-Renamed "Purging Claw" to "Harpoon Claw" and changed its description
-Unremarkable NPC updates

v3.21.12.21
-The Honor move now properly removes half-stat debuffs and doesn't randomly inflict double-stat buffs
-In the Arkain Finavoce battle, Treves's team's levels are boosted to match Stephanie's team if they're lower
-Salt Lord Statue is no longer in the sculptor's shop when it's also put out on the lawn
-You earn experience based on how much damage you deal to the boss in the QryCo revisit
-Alice's face now displays with the dialog when you try to open her doors before speaking with her
-Coordinates in the swamp are now printed with "X=" and "Y="
-Switched which coordinate each bookshelf group refers to (swapped X with Y)
-Alice now gives out increasingly helpful clues to solve the library puzzle if you keep trying without success
-Fixed some dialogue mistakes

v3.21.12.18
-Boss HP/MP reduced by 25%
-The Hypo Needle item now inflicts 2×Attack instead 2×Agility
-Lowered encounter rate in the early game cave and Ice Cave
-To prevent softlocking, the computer power level in the Water Temple can't be switched back off
-Added a door direction indicator in the Water Temple
-The screen does not remain black when you try to use the shortcut to the bottom of the Water Temple when you don't have the Oxygen item
-Crimson Claw attack animation doesn't flash the screen as intensely
-Packaged kbdreset.exe, which can be run to flush/fix RPG Maker's keyboard bindings in case they break.
-Desktop and Start Menu include a link to kbdreset.exe and the VirtualMIDISynth website (if shortcuts are enabled)
-Start Menu now includes a link to TibsRPG2 font (if shortcuts are enabled)
-Installer now has a spiffy icon

v3.21.11.16
-Raised Sophia's Rally success rate from 65% to 71%
-Lowered Sophia's Chant success rate from 50% to 36%
-Raised Sophia's Beckon success rate from 63% to 92%
-Lowered Sophia's Taunt success rate from 32% to 28%
-The underground inn at Limpopo now lets you sleep if you don't have enough money.
-Removed extra beds from Jaclyn's house so you'll know to use the Limpopo inn(s).
-Added message to Earth Temple fissures and stalagmites before you obtain the pickaxe to indicate they can be broken
-Added stalagmite that prevents you from bypassing the pickaxe and forces you to use it immediately
-Added more barrier blocks in the Earth Temple to prevent walking into background areas
-Bethany now has more dialogue options when Treves and co. discover her
-Fixed some dialogue

v3.21.11.5
-Sleep no longer halves agility, and wears off at much fewer turn count
-Confuse, Berserk, Stun wear off at a higher turn count
-Reduced success rate of Crusade to 71%
-Reduced the screen flashing intensity for the Thunder, X-Water, and X-Dark spells and Adamant Axe
-Geoff has been renamed to Jasper to avoid confusion over whether this is the same character from SS1. It's not.
-Fixed a malfunctioning plank space in the Library basement

v3.21.10.26a
-Fixed boat stealing cutscene trigger that was circumvented by Beaunic/Pechora cave fast travel (on the Omnicea mission)
-During the QryCo airship mission, you must face up to access the console
-Puke Monster world sprite is now green
-You can't sleep in Jaclyn's beds anymore, forcing you to heal at the Limpopo inn
-Fixed some dialogue

v3.21.10.26
-Random encounters were reduced across the board for most dungeons
-Most bosses have their HP and MP nearly doubled, and drop much lower XP and Marks

v3.21.10.25:
-MAJOR BUGFIX: You couldn't push the crates inside the Pechora ship, essentially locking the game from progression.
-There is now a 1.5 second pause after a character learns a new move during level up, so that you can't accidentally miss that message
-Reduced encounter rate in the Beaunic/Pechora cave

v3.21.10.20:
-Reduced success rate of Crusade to 71%
-Vulnabuntur no longer says it reduces damage from weapons
-Protect Dome no longer raises defense
-Double and half status effects now last different amounts of time. Agility tends to wear off first, then Attack, then Defense, then Mind.
-Changed the design and dialogue based around the Finavoce sculptor, including Haruko's ending

v3.21.9.6:
-You now fast-travel through the Beaunic/Pechora cave when on the Omnicea mission

v3.21.9.2:
-Corrected equipment sold in Pechora after you obtain the Wind Crystal

v3.21.4.22:
-Changed the price of all equipment and spells in the game. Most are increases, and many are substantial
-Fenrir's offers to buy Adamant and the cost of his creation are lowered
-The man in Pechora who compares weapon stats now shows an icon with the item names
-Changed prices and points restored by HP/MP-restoring items. Generally, HP items heal less overall; MP items heal more
-Antidote Root now costs 50 and cures Sleep as well as Poison
-Lazarus now costs 100
-Panacea now cures half-stat effects and costs 140
-Monster drop frequencies and critical hit chances have been adjusted to account for the price changes of their drops
-Inn costs have increased. Annie C.'s inn costs more after you return from the Wind Temple, and the Sestos Inn costs more after the QryCo re-visit
-You can sleep at the Finavoce Inn to initiate the break-in mission even if you can't afford it
-Because of the price increases, you now start with much more money on the Limpopo mission
-Added one Lazarus to Treves's cabinets in his house
-Berserk has a lower chance of wearing off each turn and your hit rate is reduced
-Confuse has a lower chance of wearing off each turn and a 50% chance of wearing off when the target is physically struck
-Slightly increased Berserk and Confuse chance for Sophia's Beckon skill
-Slightly decreased success rate of Sophia's Rally skill
-Significantly lowered infliction chance of Sophia's Taunt skill, but added chance for Berserk
-Heroes are susceptible to half-stat effects only 75% of the time instead of 100%
-Early-game monsters are 100% susceptible to half-stat effects, but this decreases as the game progresses
-Half-stat effects have a 10% chance to wear off each action rather than 15%
-Silver Mail was renamed to Silver Plate; Silver Plate was renamed to Diamond Plate; Diamond Plate was renamed to Royal Plate
-You can now only find one Royal Plate in a chest in the game, and never at shops
-Changed description of Copper Shield
-Explicitly listed the jewelry item obtained in the Griswold den in Limpopo
-Added a hint message if you stop playing Poker without triggering Katsuo to join you
-Katsuo will now join you if you play 21 games, not win 21 games
-Katsuo will now join you if he can't make ante
-Clarified clue on where to find Singularity spell
-Changed loot in Sophia's house
-Changed loot in Pechora
-Slightly changed crate puzzle in Pechora
-Leather Shield chest in Beaunic/Pechora cave changed to a random accessory
-Changed loot in the final dungeon. Generally I dialed back the number of items you get, but I've also added battle items to many chests
-Feldspar now sells armor in his back room (early in the game), to give you grinding incentive earlier on
-Touched up Finavoce roof interior and Feldspar's back room
-Touched up Inspect text

v3.21.4.20:
-Beztar will not step away from the bookshelf until after you've obtained the airship the second time
-Reduced flash intensity when placing crystals into storage in Finavoce
-Touched up tilees and lever animations of water floor of final dungeon
-Changed background texture during final battle first phase
-Re-centered credits sequence
-Cleaned up dialog/tile errors

v3.21.4.17:
-Bugfix: Random crash in Sestos after you re-visit QryCo
-Bugfix: You're awarded much less XP for the Finavoce boss fight
-Alice's library puzzle was cleaned up and made a bit clearer
-Re-added a missing chicken sound
-The hidden door in the Finavoce house (seen through the mirror) doesn't need the "action" key to be revealed--you can just walk into it
-NPCs can no longer step into Finavoce doorways
-Cleaned up minor errors in dialog, tiles, and events

v3.21.4.14:
-Changed encounter groups at the entrance of the Beaunic-Pechora cave in order to ease difficulty increase when grinding

v3.21.4.11:
-Added a full-heal-save spot to the entrance of the Beaunic-Pechora cave to minimize hassle from early-game grinding
-Added a headstone to the Earth Temple to draw attention to the sand chute that takes you to the Devil Statue half

v3.21.4.10:
-Bugfix: Enemies casting Redux will now remove double stat buffs from your targeted party members
-Regen's healing strength has been doubled
-Mindmelt's MP drain has been increased
-Vulnabuntur no longer lowers defense against physical weapons
-Increased vulnerability of some enemies to Petrify, Mindmelt, and Curse
-The levers in the Ancient Library basement now retain their positions when you leave the map. This is purely cosmetic.
-A couple library basement spaces where you couldn't use the plank now work
-The pickaxe in the Earth Temple is more visible
-Cleaned up some map tiles and dialogue

v3.21.3.31:
-Upped percentage of HP that Charge depletes
-Beaunic now more visibly has a route to an upper half
-Changed design of Omegrove and Omnicea flowers to better distinguish them
-The message on the out-of-reach chest in the Wind Temple has been changed to avoid misleading the player
-Added a back railing to the QryCo airship segment
-You no longer gain experience points for completing the airship segment. Instead, it increases the amount of starting money Jaclyn gives you.
-Changed the spells you can find in Jaclyn's house in order to prevent duplicates
-Changed dialogue when you interact with the statue display at Jack's inn
-Added message to table covering hole in Limpopo underground
-Added NPC to a house in Finavoce, and changed up the house design a little
-Inspect skill will no longer activate in the next battle if it didn't get a chance to activate in this one
-Fixed typo in description of Slow All spell
-Fixed tile errors in Limpopo pond
-Cleaned up some tiles around Finavoce
-Moved one stalagmite in the volcano escape sequence

v3.21.1.6:
-Slowed Finavoce music
-Added failsafe to Finavoce F. Club password
-Added a special NPC in the pen at the F. Club. Sorry, you can't fight him.
-Changed map sprite for one Thief/bandit because it's now used by the F. Club NPC

v3.20.08.13:
-Modified battle_atb_overhaul values speeds to (hopefully) prevent softlocks

v3.20.8.3:
-Rainbow Flare is now more infuenced by your Mind stat
-Bugfix: Southwest Cave battle background
-Bugfix: Sliding puzzle monitors now accept your money

v3.20.7.20:
-Bugfix: Roar skill now works properly

v3.20.7.17c:
-Renamed mage character to Naga
-Fixed freeze when hovering over Leviathan in the airship
-Changed Mutate MP cost to 40 and increased success rate

v3.20.7.17:
-The scrolling background in the QryCo return visit battle has been slowed down
-The boss battle on the QryCo return visit now ramps up in difficulty rather than being at full tilt straight away
-Relocated Sestos chicken during the fetch quest into the Regroup Room
-Removed Ribbon from sale at QryCo and Witch's Cave

v3.20.7.15:
-Bugfix: Finavoce shopkeepers walking on walls
-Replaced battle background in Water Temple

v3.20.7.13:
-Bugfix: a malfunctioning bridge in the Earth Temple
-Bugfix: Minecart tracks in the Earth Temple

v3.20.7.11:
-Encounter rates are now no longer severely terrain-dependent.
-Mutate spell now costs 50 instead of 40
-Fixed visual bug in Sestos water house

v3.20.7.8d:
-Got sick of trying to fix my buggy, archaic timer. Now using PepsiOtaku's awesome game timer: https://rpgmaker.net/engines/rt2k3/utilities/24/
-The save spot in Jaclyn's house is no longer a full heal
-Fixed Magnum Ice damage amount

v3.20.7.8
-Fixed Game timer that got bugged with the previous update
-Game Timer should now be more accurate
-Timer should retroactively add about 4 seconds per battle

v3.20.7.3:
-X-Quake now has sound effects
-Viking's Axe, Woodsman's Axe now show the correct hand requirement in their description
-Staves no longer say that they attack all targets
-Adjusted position of interior of some Beaunic houses to avoid seeing other interiors

v3.20.7.2:
-The error message when trying to use Luis's Song ability without a Harp equipped now waits for button input
-NPCs can't step into doorways in Mazarin
-The Air spell now has sound effects
-Woodman's Axe is now two-handed. Viking's Axe is now one-handed.

v3.20.6.30c:
-Emergency/Lightning flashing in the early game is less intense.
-Fixed a few event bugs in Pechora/Mazarin
-NOTE: you will have to MANUALLY remove the game files, because they were read-only, and re-install over them. Sorry.

v3.20.04.27:
TONS of updates. Check out the blog for all the details.
Do not expect old save files to be compatible with this version.

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