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Alter A.I.L.A. Genesis takes place in a post-apocalyptic world. You play the role of a young man known as Leon, who seeks to survive in the harsh environment he is brought into.

Exploration is done mainly via a side-scrolling view. In certain areas, an exclamation mark will sometimes appear, indicating the presence of hostiles. Press Z when this happens to initiate battle, or wait to let it pass. Sometimes battle will be unavoidable. When walking, enemy encounters won't occur.

The battle system revolves mainly around each character's Abilities, which are a set of commands specific to that character. Abilities require AP and EX to use. AP is gained every time a character takes a turn. The default is 2. EX is gained every time a character uses an Ability. The default is 1. Note that this may change depending on the situation.


Trailer courtesy of Sum Gai. Thanks buddy!

"Controls"
Z: Action/ Confirm
Up: Interact with Above/Background
Down: Interact with Below/Foreground
X: Menu/ Cancel
Shift: Hold to walk/run
F4: Toggle Fullscreen
F5: Toggle 2x Size
F12: Reset to Title


"Known Glitches"
Due to the limited functionality of the RPG Maker 2003 engine, there are various glitches and bugs which are unfortunately unfeasible or impossible to fix:
- Sometimes during an action, the battle data of a character will be temporarily overwritten with another character's, causing them to not perform as expected for that round.
- In certain cases, player actions can be interrupted by the enemy or other character's actions. To minimize the occurance of this, wait for current actions to finish before selecting an action with another character.
- Using items and guarding doesn't trigger the code to check for enemy deaths. You need to actually use an ability, or let the enemies take a turn.
- Although not a bug, Active Mode should be changed to Passive Mode in the in-game menu to prevent enemies from acting while you are taking an action.

"Hints and Tips for Boss Battles"
- Don't expect to just be able to spam regular attacks until you can use your Exceed ability. You won't win an attrition war with the enemy party.
- Always target the enemy's weakness if you can. If you want, think of this as a Shin Megami Tensei game. :P
- Make sure to keep your HP up. The vast majority of bosses have pretty powerful high EX costing abilities that'll wipe out your party if you're not expecting it.

- That said, keep in mind, the enemy is subject to the same rules as the party. In other words, they're also gaining AP and EX, and they also need it to use their more hard-hitting abilities. So if you can prevent them from using them while still retaining the ability to use yours, you'll be able to beat any boss.
- You can tell how much EX an enemy's ability uses by looking at the name of the ability. Similar to your character's abilities, it'll show up as the number of squares on the left side of the name.
- Of course, the above passes quickly so isn't that reliable of a method. As a general rule, you can expect that:
- Anything that uses an element other than Force likely costs at least 1 EX
- Anything that does multi-targetting likely costs at least 1 EX
- Anything that hits everyone hard probably costs 2 or more EX
- Anything that outright kills someone from full health, or makes you swear "Bullshit! That can't happen!" is likely an Exceed ability.
- Chances are it'll also be very flashy.
- Obviously, there's going to be some exceptions, but for the most part, this can be followed.

- Don't ignore Field Effects either. Bosses don't, and the Field Effects they use generally stack things in their favor. It's not just about dealing as much damage as quickly as you can. A lot of times, it's also about controlling the situation.
- Modes, Field Effects, and Boost ailments all stack. If you're creative, you may be able to create a situation where you can pretty much negate everything the boss throws at you, while tossing out Exceed abilities every turn. Bosses won't stand a chance.

MAP SAVE FREEZE: If you're changing things in this game in the editor and your save file freezes on the world map as a result, press F9, go to switch 112 and 113, and turn them both OFF. That should fix it.

Latest Blog

Something I did

Heys all, I finished a new game and am trying to get it greenlit. There's a page up for it here:

https://rpgmaker.net/games/9075/

Check it out, maybe help me out?
  • Completed
  • Neok
  • RPG Tsukuru 2003
  • RPG
  • 11/03/2007 02:01 AM
  • 12/30/2023 06:42 PM
  • 04/13/2011
  • 1623498
  • 179
  • 27642

Posts

Ahhh, okay.

(Didn't do that, I figured out what I was supposed to do before I got this reply, but thanks nonetheless.)

Now to continue this place and ohhh my 40000HP boss now, eh?
post=209951
Here's another thing: If you defeat Lavitz, the other two will run off. So try concentrating solely on her. Play around with your equipment and see if you can come up with some combo's. You shouldn't really need to grind any.

Worst case scenario, just use Casual Mode to get through. That's what it's there for. (and the Lavitz fight is definitely one of the harder ones in the game, so don't feel bad if you need to resort to this).


EDIT: For starters, there's a bit more to No Man's Land 2 than you might expect.

Alright I'll try that.

Also thanks for the heads up on no man's land 2. I was wondering why there was just a lonely item there and nothing else.
Neok, let me just start off by saying that you've done an absolutely amazing job on this game. The original was quite fun, but the additions you've made to Genesis have been nothing but good for the game. Love the new combat system and how you've not been afraid to let bosses get hit by bad statuses. Makes in-battle tactics actually matter instead of pre-combat planning being all that matters.

That being said, I like the overall level of difficulty you've implemented in the game. There have only been a couple of fights I thought were getting a bit much.
I'm looking at you, GWeapon. The only boss I had to cheese with my entire "bomb" supply just to squeak by (Admittedly, if I had remembered the "Unequip All" command that fight would have been a bit easier, but the insane defense it had would still have been a major issue with my lack of spell/tech abilities on survivable characters). Also, there was one random encounter with 3 red mechs in "beneath Ceres 1" that decided it would be cool to open the fight with 2 Spellfire Barrages and thankfully a normal attack instead of a third one, dealing about 2000 damage to the whole party. Needless to say, Scott ran like a little girl after that one. Thankfully, that was the only time I got two in a row from that encounter, so I just chalked it up to bad luck. Hopefully no one get's lucky and is on the receiving end of three of them before they get a second turn. Besides those two instances, everything has been either manageable, or manageable after slightly altering your strategy to help accommodate for theirs.


post=210054
Only thing I'm gonna ask is a list of where the floaty guys are and for which location they are for which character (IE: Gray in the factory, Erin in the Abandoned City, etc.)

Currently, I've been trying to find all of those as well as all of the Soul Mirror battles. I'll list the locations of places I've found Joker and who I assume the new ability is for below in a spoiler tag. Does anyone know any others I might have missed? I've checked each one except the third one in the list with each of the main cast in Phase 8, and any one marked with question marks doesn't fit any of them.

Stynx - Main Prison - Red
Charon - Slums - Silvra??
Charon - Warehouse - ??
Isle - Factory - Tinder??
Pathos - Sewers - Jake
NML 1 Ceres - Gray
Bridge Facility - ??
Rebel Base - Main Prison - Hawk
Pallas - Abandoned City - Erin


I guess I'll end with a couple of questions. First, I looked and didn't notice this question in the posts since release: How many phases are there? I'm in Phase 8, and while it has a very final dungeon feel about it, I'm pretty sure due to other hints in the game(Soul Mirror and Jokers) that this isn't the end.

Second, has anyone found the the Soul Mirror fights(little glowy orb things near a save point) in the Dam Facility and the Slums? They seem to be even more cleverly hidden than the Manor's (Which I'd have never found without a save point to mark it). I've looked them over a couple of times so far and can't quite seem to find them.
Neok, what the heck do these shard items do?

No one seems to know!
LouisCyphre
can't make a bad game if you don't finish any games
4523
I wish I got notices for this game again. :(

im stuck in Phase VIII... i have been leveling up only few characters Leon ,erin , celia, scott level +- 40
other are very underleveled and die after one hit from random encouter

so please could someone post some highlevel save from Begining of Phase VIII or know some kind of leveling trick, Area where to level up quickly pls help... i dont want to spend hours of leveling up my char..

sorry for my bad eglish
I think I've found a rather nasty glitch in the final battle. Basically, one of my character's ATB gauges stopped moving after they were revived via a Revivant B. Details are hidden below due to spoilers.

Ok, so I was fighting Aila with a team of Erin, Gray, and Violet and a good ways into the battle Violet died for the dozenth time. Up till then, I'd been using Violet(with GUARDIAN/Chaos Mode/EX Facilitator) to clear out the three orb things that let Aila use what I soon discovered to be X Nova. When I attempted to toss a Revivant B onto Violet, Aila triggered her Crush Field and Gray immediately chucked the Revivant and Violet got up at near full health... except her ATB wasn't moving. I tried tossing another revivant, wondering if somehow she had HP restored but still had the death flag, but it didn't fix it. Still wouldn't move. I basically had to sit there and watch me go from having complete control of the situation to outright losing, since I didn't have enough time to find another solution to killing the orbs or fixing Violet. This only happened to Violet over the course of the fight, but she was the only one to ever go down over the course of the fight until the X Nova occurred, so I don't know if it's specific to her or not. I'll try again later and post if it happens again. Hopefully it's just a one-time fluke, cause that really pissed me off since I was pretty sure I had the fight in the bag up to that point... especially with as well as my team had performed against Angel Kugar just earlier.

Oh, and lol at Aila's ultimate dealing 10k+ to the whole team. I was feeling guilty for hitting Kugar and Aila for 15k and 12k respectively with Gray earlier, so I guess that makes up for it. ;P
post=210124
Neok, what the heck do these shard items do?

No one seems to know!

If you don't mind me answering this, they are basically "currency" for extra abilities. By now you probably realized some gray floating guys in certain dungeons saying a description for a character. If you have access to the character at the time ( doesn't have to be in your active party, but that character has to be selectable as a choice for your active party ), it will ask you for a combination of the four shards in order to "purchase" that ability.

I hope that answered your question. And I do wonder if anyone found that bonus area I was asking about, guess the name wouldn't be too much of a spoiler, it's the Orbital Prison. And if someone can tell me how to use spoiler tags, I'll appreciate it so I can ask more specific/clearer questions.
hide and /hide but wrapped in []
Thanks GreatRedSpirit, it seems to work so I'll give it a try.

Is the Behemoth in Orbital Prison Level 2 actually beatable? And if so, do we get rewarded for it? I mean although X-Destruction is a pretty nasty ability, it doesn't instakill your party the same way Aila's Nova does. It has ????s for its HP values, but as long as it has a finite amount of HP I think it is beatable with enough Speed Ups ( especially with Erin combined with the Nova mode found in Orbital Prison Level 3, which allows her to cast First Aid every turn after the first turn if there aren't any -EX or -AP field effects ).


post=210111
...Second, has anyone found the the Soul Mirror fights(little glowy orb things near a save point) in the Dam Facility and the Slums? They seem to be even more cleverly hidden than the Manor's (Which I'd have never found without a save point to mark it). I've looked them over a couple of times so far and can't quite seem to find them.

Have you tried completing the Street Tournament in Charon? The reward for completing all the levels helped me with finding the orbs.

post=210002
NEOK I HATE YOU SO MUCH
UNDERWATER FACILITY RINGS A BELL?!?!!?!?!
How do I get out of here, I've been circling for houurss ;a;
It's cursed I tell ya, CURSED!


+1 :(

halp
post=210143
Have you tried completing the Street Tournament in Charon? The reward for completing all the levels helped me with finding the orbs.


No, I haven't finished it yet. I was pretty close, but none of the other rewards on the list looked interesting at the time so I stopped. Granted, I can only see up to 80, but I got to the point where I just wanted to try running through the final dungeon instead. I'll go finish that up if my next attempt at the final boss meets a similar result to the above.

Thanks for the advice!
post=210145
post=210143
Have you tried completing the Street Tournament in Charon? The reward for completing all the levels helped me with finding the orbs.
No, I haven't finished it yet. I was pretty close, but none of the other rewards on the list looked interesting at the time so I stopped. Granted, I can only see up to 80, but I got to the point where I just wanted to try running through the final dungeon instead. I'll go finish that up if my next attempt at the final boss meets a similar result to the above.

Thanks for the advice!


Yeah, most of the rewards aren't anything that special, only once I got to the final two rounds was when I felt glad I've done it (If you liked G.U.A.R.D.I.A.N., you'll love C.R.I.S.I.S.).
Oh wow, you guys werent kidding; I really fucking hate underwater facility.
I'm still catching up with this thread, but for all the victims of Underwater Facility,


Go to this room:



And raise the water level to its highest.

Then backtrack (go back down the tube to the previous room), go right, and drop down. Use the teleporting crystal till you get to this room:



And it'll be intuitive from there.

Decky
I'm a dog pirate
19645
They're back...
LouisCyphre
can't make a bad game if you don't finish any games
4523
Why is Jake a woman?

what have you wrought