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1st archived artistic content creation thread. For the active thread, click here.

Posts

I love the exposition! It's delivered excellently! And as Masako shows that she, of all people, is as in the dark as anyone else gives me the shivers! Very nice!:D Maybe you could expand on that? Have the player point it out?
(But wait. Masako can cast Lloyd's Beacon? What led her to commit this? She's Divine! That's TWO FEATS WASTED RIGHT THERE!*nerdrage*)
Irrelevant outbursts aside, the events need just a little more Player in them. Other than that, perfection.
http://rpgmaker.net/media/content/users/22300/locker/Yoko_tanaka.rar

heres a more complete trial of yoko all the problems i came across have been fixed as have all the suggestions marrend made
Marrend
Guardian of the Description Thread
21781
author=Dozen
I love the exposition! It's delivered excellently! And as Masako shows that she, of all people, is as in the dark as anyone else gives me the shivers! Very nice!:D Maybe you could expand on that? Have the player point it out?

Possibly. On one hand, I can see how Masako's admission of not knowing something should activate some red flags. On the other hand, she is a very resourceful woman. She might not know now, but she can certainly learn what she needs to know.

author=Dozen
(But wait. Masako can cast Lloyd's Beacon? What led her to commit this? She's Divine! That's TWO FEATS WASTED RIGHT THERE!*nerdrage*)

Um, I don't see her learning of Beacon as "two wasted feats" at all? I mean, she heard about it from Mina's story, so she might have been curious enough to learn about it from her. This is merely a possibility, however. Whither or not she will actually have Beacon in Konae Detective Agency has yet to be decided.

author=Dozen
Irrelevant outbursts aside, the events need just a little more Player in them. Other than that, perfection.

The best way to handle this right now is to switch it up so that the run-in with Tsubasa happens before the second meeting with Tusbasa and Masako. I dunno. It just seems to me that Player would be more willing to join the conversation if this was the sequence of events.

author=triad2
http://rpgmaker.net/media/content/users/22300/locker/Yoko_tanaka.rar

Here's a more complete trial of Yoko. All the problems I came across have been fixed, as have all the suggestions Marrend made.

Let's check this out!

*Edit: I'm listening to this song Yoko's got, and I'm being reminded of this game. This is not meant as a point against Yoko, as there are times that a recognizable song gives an extra "oomph".
author=Marrend
Um, I don't see her learning of Beacon as "two wasted feats" at all? I mean, she heard about it from Mina's story, so she might have been curious enough to learn about it from her. This is merely a possibility, however. Whither or not she will actually have Beacon in Konae Detective Agency has yet to be decided.

Wait, so you are serious?O.o I thought it was a joke!
...Well, it's not that I mind explaining. You brought this upon yourself;)

What you need to know is that, regardless of what system are we using(yours, Might and Magic, D&D, whatever you want), the fundamental rules of Magic are always the same. No, really. That's because of the little something people call Mana. But what that is, you ask? There you have a lesson on the topic.

Magic is fueled by mystical energy sources, collectively called Arcana. The most aboundant and thus widely used source is Mana, which just sort of floats around everywhere, the amount of it varying in each dimension, though some of it usually passes the dimensional barriers, like how gases escape from the atmosphere. In your game and a lot of others, you can use a given amount of Mana you stored; after that, you need to replinish your stocks. The problem with this is glaringly obvious.
It's impractical. Primitive. Archaic.

It's not as if those who are capable of any kind of magic don't know this already these days; those who do this only do so because that's the only one they can when there isn't enough Mana around you at any given time to cast anything.
But this isn't the case now. There's a tear in the Marrendgame/Heartache reality, and the Interdimensional space, the Astral Plane, is overflowing with Arcana. After fifty years, there should be so much of it, there is no point in measuring Mana anymore. Casting a demanding but simple spell like Lloyd's Beacon is child's play.

Yet Masako is tired after using magic. Why exactly? Casting spells when you don't need to endure a flow of energy ripping out of you can't be in any way so tiresome. For this reason I concluded that Masako is not a Spellcaster; she practices a different method. Manifesting would be my best guess, which relies on the power of the mind to have magical energies do your bidding. I felt it fits her and her monstrous mental faculties, in any case. Now, you can't manifest Beacon; it relies on an arcane mark to emit a magical signal, what nobody but Spellcasters can normally create. Thus she needs a "feat" or whatever you want to call the extra practice effort that enables her to create a mark, and possibly another to get Beacon itself.
Reasonable enough? I'm not saying this is how it is, after all, I don't know everything. Feel free to oppose it if you can.
i'm playing the game to get frans route and rechecking yokos story and i came across the first interaction between miki and yoko and i want your opinions on whether i should move it till miki likes the player more or if i should tone down how upset she got or if it is fine the way it is?
author=triad2
i'm playing the game to get frans route and rechecking yokos story and i came across the first interaction between miki and yoko and i want your opinions on whether i should move it till miki likes the player more or if i should tone down how upset she got or if it is fine the way it is?


...I don't understand the question. Can one of you translate?
@marrend no offense but i noticed a problem with story 8 i dont know if it's intentional or not but <last> <first> shows up on the screen

@Dozen in yokos story 3 yoko flirts with the player and miki blows her top i was wondering if it should be left that way, if it should be pushed back till miki likes the player more or if i should tone down mikis reaction a bit.
author=triad2
@Dozen in yokos story 3 yoko flirts with the player and miki blows her top i was wondering if it should be left that way, if it should be pushed back till miki likes the player more or if i should tone down mikis reaction a bit.
... I still don't get it:/ Whose top? Why? What's going on?
Marrend
Guardian of the Description Thread
21781
@Dozen: As far as I'm concerned, Masako is a spell-caster. I think the reasoning behind why she feels tired after casting something like Beacon is because spells would normally not work in the "real" world at all. However, the tear in reality has degraded to such a point that spells can happen, but they come at a greater price than if they were used in the "other" world. I somehow figured that this "greater price" included the expenditure of personal energies. Or something to this effect? I dunno. It made more sense in my head.

@triad2: From what I understand, Yoko is literally on top of Player in this scenario. Perhaps as an "experiment" to see how Miki reacts to that situation? Whatever the case, I think Miki's reaction is genuine enough, but having an AFFECTION DOWN for Miki would make the story flow better.


*Edit: I was just thinking (How dare I!) that when Masako says she's tired in that one mega-blat scene, players may assume that she is tired from all that talking. Would a person who read the commentary in Fran recognize that she might also be tired from casting Beacon, whatever the reasoning behind how she can use it, is? I'm kinda thinking "No", but I could be wrong!
author=Marrend
@Dozen: As far as I'm concerned, Masako is a spell-caster. I think the reasoning behind why she feels tired after casting something like Beacon is because spells would normally not work in the "real" world at all. However, the tear in reality has degraded to such a point that spells can happen, but they come at a greater price than if they were used in the "other" world. I somehow figured that this "greater price" included the expenditure of personal energies. Or something to this effect? I dunno. It made more sense in my head.

So the Heartache Material Plane resists spells as a whole? Intriguing. And by the way, makes a lot of sense. It is not without precedent that the nature or consciousness of a plane limits magical activity on itself. The personal energies you mention can mean Prana(which is stored in the liquids of the body - blood, saliva, gall and...various...khm) or Essentia(which is stored in the soul). With her weak physique and lack of attunement to magic, Masako shouldn't have much of either, and the absence of them can cause fatigue.

Why doesn't it affect the Uchioniko, though? Their powers seem unhindered. Understandably they are better off than Miss Bookworm, but not to this extent. Does the plane limit spells and spells only then? Every other kind of magic is fine?
I made the change and found another glitch this time involving joruri she appears at the school for a random encounter and no background with her normal choices i dont know if it was because my system is buggy or if its a glitch in the game or a glitch with joruri's story but i thought you might want to know as for why yoko is doing that it's not an experiment she really dislikes miki and the reason why will be revealed in one of the clean mode endings but you are right about her treating everyone and everything like an experiment however there will be 2 exceptions to this one will be shoko the other will be miki

Edit i also switched story 3 and 4 so that she will be getting the info before hand
And marrend great job on fran though one thing confused me a little masako said another weird dream but the player didn't tell her about the first one which could be because of her instincts but the player didnt respond to it
Marrend
Guardian of the Description Thread
21781
@Dozen: To be honest, I wasn't really putting Uchioniko into this perspective. I know that their transformations require certain artifacts (They wear pendants) to even active their transformations, and thus, their powers. Without those artifacts, they are "normals". I'm not sure if this is a satisfactory explanation, however.

@triad2: I'm pretty sure I never specifically wrote a "School" event for Joruri. I'll comb over her story file to be certain, but she does get random events that have no set location. It might be possible that my "Common Event" tech might be running incorrectly.

As to your point about Player not recognizing that Masako said "another weird dream". I note that there is a pause between the "Crazy lady!" and "Whatever. Sleep time." thoughts. I'm not 100% certain he would be cognizant enough to recognize what she said, but I could just replace the pause with a thought of "Wait, did she say another weird dream?" That seems a good enough place as any to insert a thought like that.
like i said it may have just been my computer acting up like the time i had to use aff up instead of affection up. also I have no idea what experiment yoko should perform on shihoko any ideas?

EDIT: When i read the scene where masako said she was tired i thought she was tired because she kept having to dummy everything down for the player. i know from experience how hard that is, though i must admit i wasn't looking at the script when i played it lol.
Marrend
Guardian of the Description Thread
21781
author=Marrend
@Dozen: To be honest, I wasn't really putting Uchioniko into this perspective. I know that their transformations require certain artifacts (They wear pendants) to even active their transformations, and thus, their powers. Without those artifacts, they are "normals". I'm not sure if this is a satisfactory explanation, however.


It is slowly occurring to me that a good follow-up question would be "If they are supposed to be wearing pendants, why does the tachie not reflect this?" I can think of two reasons. One is, I might not have had the idea of them wearing pendants until I started development of the game. The other is, I suppose I didn't feel a need to get them pendants. If it would really help this fiction we (I?) am cobbling together, well...

author=triad2
Like I said, it may have just been my computer acting up. Like the time I had to use AFF UP instead of AFFECTION UP.


I haven't looked at the code yet, but I seem to recall using CONDITION = X DONE and REPEATABLE = YES. So, since they are repeatable events, it would check to see if there is a STORY with an ID tag of X in "joruri_story.txt" that is DONE. Which means, it seems possible they could run in School Phase, so long as that CONDITION holds true. I don't recall getting her "common events" outside of the events that they are attributed to, when last I playtested her, though. So, I'm not sure what this means.

Did... that make any sense? I fell like I've been typing in Masako's manner of speech of late...

author=triad2
EDIT: When I read the scene where Masako said she was tired, I thought she was tired because she kept having to dummy everything down for the player. I know from experience how hard that is, though I must admit I wasn't looking at the script when I played it. LOL!


This makes me feel slightly better about myself.
an explanation as to why they don't have the pendant in their tachie is because they hide it under their shirts i don't know about japan but here in the us even when i was in school and the school had uniforms the only jewelry the students were allowed to wear were earrings if they were caught with necklaces, bracelets,broaches or other jewelry they were confiscated. and you couldn't get them back a parent or guardian had to come and get it. those that were emancipated minors were sol.
I don't know much about magic and such but most magical girl anime (not that I'm a fan of that particular brand of anime) have three things in common 1st is a familiar (usually a talking animal) 2 the magic usually doesn't actually come from them but an object(usually a magical staff) and three once transformed they usually have a glamour spell on them so that no one can recognize them.
Marrend
Guardian of the Description Thread
21781
author=LordNight
they have pendants?

It's not something I specifically point out in the story files, so I can understand if this information comes out of nowhere. It is, however, something that is pointed out in this game.

Anyway, I want to pass a story by you guys to see how well it clicks:


STORY 33
CONDITION = 32 DONE
PLACE = Front A
MUSIC = Fran/day(Fionnhodgson).mp3
MUSIC FREEZE
ID = 3
SHOW LEFT
NEUTRAL
ID = 10
SHOW RIGHT
NEUTRAL
ID = 0
Oh, hey! Did you get your results, Tsubasa?
ID = 3
UNFRIENDLY
I saw no one.
ID = 0
So, no theft happened?
ID = 3
NEUTRAL
That was my initial thought.
UNFRIENDLY
However, when I checked, I noticed that a page or two was missing.
ID = 0
So. Wait. What?
ID = 3
NEUTRAL
That is what I am trying to figure out myself. I was there, watching, the entire hour. If there was someone, I would have seem him or her.
ID = 0
But, nobody came! You said so, yourself!
ID = 3
OTHER1
I know!
NEUTRAL
Like I said, I'm still trying to figure this out.
ID = 10
Then, let us consider the situation, and what evidence we have.
First and foremost, there is the missing homework itself. No one has observed the homework being stolen, correct?
ID = 3
Not as far as I know. <player>?
ID = 0
I don't think so!
ID = 10
Let us now consider the victims. There is a rather large body of individuals that have had their homework stolen. This leads me to believe that the prepetrator might not care who is being targeted.
ID = 0
You think so?
ID = 3
I'll grant that as a possible scenario.
ID = 10
Now, the latest peice of evidence. A trap was laid, but no crime was immiediatly observed. It was only until Onishi confirmed how much of her bait was left that she realized that something went missing.
This leads me to believe that whoever is responsible for the missing homework in not a normal person.
ID = 3
I'm not sure I enjoy where you're going with this.
ID = 10
Perhaps, but we have looked at the things that we knew were facts. If there is a different conclusion, I would welceome it.
ID = 3
UNFRIENDLY
I... I don't have another conclusion.
ID = 0
Wait, you're not thinking what I <b>think</b> you're thinking!
# That sounded somewhat convoluted.
ID = 10
What I spoke to you about earlier is certainly a possabilitiy. However, if we choose to truly open the Door of Possibilities, then many explanations become viable.
ID = 3
The Door of Possabilities? That was no mere figure of speech, was it?
ID = 10
It was, but I was also speaking literally.
OTHER1
There is such a door. I know of it's location.
ID = 3
I think... I need to think about this some more.
ID = 10
As you wish.
ERASE LEFT
ID = 0
Tsubasa...
ID = 10
She is shaken, but I believe she will come out of this intact. At any rate, we must not tarry here more.
ERASE RIGHT
ID = 0
(Where's she going?)
(Crap, that's right! We're at school!)
@marrend i dont see any problems with the story itself but i do have a question that hasn't been addressed yet is fran only "eating" good homework or is it any?
Marrend
Guardian of the Description Thread
21781
If you take what Masako says at face value, with a bit of bolded emphasis:

Let us now consider the victims. There is a rather large body of individuals that have had their homework stolen. This leads me to believe that the prepetrator might not care who is being targeted.

I would say that she takes whatever is available. Though, the idea that smarter people produce "tastier meals" was something I was toying a bit with the original story. Saying that, there was something that I had Masako say earlier that I've been considering:

My present theory is that our Dream Entity is attempting to call attention to herself by manipulating the physical realm.

Maybe Frans's not "eating" homework at all? Maybe she's trying, in her own particular way, to call attention to her plight? I've not decided which path I'm going to take on this matter. Regardless of which path I take, it seems like this statement by Masako will hold a certain amount of truth.