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"Can the remnants of our past lead us to a future...?"


Dragon Quest: Legacy of the Lost is a fangame highly inspired by Dragon Warrior 7. The game will feature the shard system and time travel aspect found in Dragon Warrior 7. The underlying story, however, is not the same and besides the time travelling portion, no plot sequence will be taken from Dragon Warrior 7.

STORYLINE:
“Join a story that spans the ages! Through a series of seemingly unrelated events, a young man finds himself in the middle of a divine conflict. Picking up allies along the way, the man will confront the darkness and bring back the legacy of the lost!”

The world of Araginol is at peace… or so it seems. As far back as the people of this land can recall there is little in terms of land. The continent of Erdrich is all that has been discovered by seafarers and captains of the seas…

“How can this be? Is it truly possible that the world be so small?”

Unknown to the people of the current era, Araginol had once consisted of several islands and continents. Through the power of the demon lord, the islands that occupied Araginol fell one by one, eventually leaving no remnant of their passing.

Just when it seems Erdrich has been spared from this tragedy, several unfortunate events begin to plague the land. It is up to you, the hero, to traverse the rifts of time and save the world from evil’s vile clutches!


CREDITS:
SCRIPTS:
Nelderson (RPGMaker VX Community) Ekras, Sojabird, Yanfly, Gexrox, Woratana, Fridgecrisis,
StorymasterQ, Synthesize, Ty, Diedrupo, Night5h4d3.

RESOURCES:
Square Enix
Dragon’s Den
Oran Gemeo (Logo, Title Screen and Game Over)
Myself

Latest Blog

The Final Patch Has Arrived!



The final patch for the game has arrived! Many players were looking for a larger post-game, like many Dragon Quest games offer, and this patch aims to add that extra challenge for players!

The patch does a lot more than add the final content though. It fixes many issues and makes many adjustments to the game to make it hopefully more fun for the player! I've put a lot of work into this patch and thanks to my diligent testers, I am fairly certain that it will be bug free!

The patch notes are pretty comprehensive. The details are either in the PDF file here or in the spoiler tags below. I hope you all enjoy the final update and patch for Legacy of the Lost!

Story Related:

- The final dungeons, “Temple of Earth”, “Temple of Flame”, “Temple of Water”, “Temple of Wind”, and “Saint’s Harbour” have been added. These story-related dungeons are only accessible after clearing the main game and are meant to be a challenge for the player.
- The post game scenario begins by entering your house after the game's conclusion.


Gameplay Related:

- The max level has been raised to 60.*
- In battle, status changes on characters now cycle through if you have more than 2 buffs/debuffs cast on you.
- Poison no longer lasts the entire battle.
- Many monster stats (representative of their dropped gene) have increased. Monsters that were deemed too weak for effort obtained or too weak at all have had all stats increased.**
- You can now change equipment in battle by pressing the “A” key on a character’s turn.
- A new Olian specific trial, “Runic Ward”, has been added to the Dharma Temple.
- The HP of many bosses has been lowered.
- In accordance with the above change, many bosses’ stats have been increased.
- Monsters in Esrarch, Yuria and Onyu now grant higher EXP points.
- Each arena level now has a recommended level specified by the class name.
- On the world map, red icons used to be random and mean nothing. Now they blink and indicate a shard left to find.



Item Related:

- A new category of weapons, “Monster Claws”, have been added.
- It is possible to see a better comparison of weapons and armor in the shop window by hitting the shift key.
- Attributes for many weapons and armor have changed. Two-handed weapons, in particular, have become noticeably stronger (to see changes, go to equipment list on main page. Changes are in red).
- Text help for items now scroll if the description was too long. In accordance with this change, weapon and armor descriptions now display more information to the user.
- Drop rates on most items have increased. A select few have decreased.
- Most enemies drop more gold.
- New post game equipment has been added. In accordance with this, new monster ingredients and recipes have been added.
- Price of torches has been reduced from 400 gold to 220.
- Drop rates on most Notorious Monster’s second item has increased to be no lower than 33%



Skill Related:

- All spells are now represented by an icon that depicts spell type and element.
- Text help for spells now scroll if the description was too long.
- All human characters learned several new abilities.
- Two of Aldain’s abilities have changed: “Sizz -> Firewave” and “Rainslash > Fury”.
- The following abilities changed in function/potency: Thordain, Thor’s Blade, Drain Magic, Frizzle, Kasizzle, Kacrackle, Kaboom, Flare, Blizzard, Blood Rite, Oomph, MegaMagic, HighJump, Ramming, Dodge, Sacrifice, Megaslash, Gigaslash, Darkbolt, Absolution, Opposition, Polarity, RockThrow, Evilslash, MPass, Mysticism, Absolute Zero, Thunder Roar.
- Added a spell, “Teleport”, that takes you make to the Great Shrine regardless of location.
- The following abilities now learned at different levels on Olian: Return Will, Detox, Envision, True Will, Purge.
- Missing spells because you have an old version has been addressed with the “Skillset” items available in the Great Shrine if your file is deemed an old version.*
- The “Oomph” spell is now just as strong as TwinHits.



Other Changes:

- The sprites for the main heroes (and a few other NPCs) have changed.
- A new item, “Repellant”, and a new spell, “Repel”, was added to prevent monster encounters.
- The achievement “The Ultimate Mage”, that required you to attain an essence of MegaMagic is no longer an achievement. Instead, the achievement is “The Ultimate Hunter” which requires you to defeat every notorious monster. This was done so that it is possible to get all achievements on any playthrough.
- A NPC very early in the game was added to make mention of the “Who Needs the Church!?” achievement.
- It is now harder to obtain Teal and Violet Medals. In addition, Metalys and Metabbles now run away at a higher frequency.
- The monster, Dragos, now joins at level 8.
- The brightness of tiles in the arena (present time) / treasure game have been lowered.
- Doors opened by the thief’s key / master’s key are now color coded. The only exception is that the prison doors in Castle Persivor (opened by master’s key) are still gray.
- Certain NPC dialogue in the present has changed to make it less ambiguous on who may want to go to Onyu.
- The dialogue for Melody joining your party has changed.
- Some tracks have been changed to create more musical consistency.
- Messages for some states have been changed to be less ambigious.
- The evasion parameter for all enemies has been lowered.
- The trainer who offers up her Slime to breed with you has been moved from Yu’Tolio to Present Time Quevi.
- It is easier to encounter the following monsters: Facetree, Grakos, Kingslime, Aiatar* and IceGiant*. Aiatar and IceGiant are only more common on the lowest level of the dungeon that they can be found.
- The secondary drop of Facetree and Kingslime have changed.
- A NPC has been added that mentions the optional treasure in Esrarch Tower.
- The Dracky NPCs in the Wisdom Trial are now ghost NPCs that don’t move.
- Any discrepancies involving the Monster Library have been fixed.
- A new NPC that sells monster essences has been added to the Abandoned Caves in present Esrarch (This NPC sells a possible six genes to you and can be encountered infinite amount of times)
- The music “Cardial in Crisis” no longer plays during battle for the Cardial Region at a certain point.
- The portals that take you back to the entrance in the Lyndbaum Mountain Range are now colored green, whereas correct portals are color coded blue. The portal maze remains unchanged.
- The “Safestep” spell now alerts you when it has worn off.
- The Achievement “Mystic Talent” now only requires you to complete 8 trials instead of the possible 10.
- The Achievement “I Cannot Live a Lie” is more lenient. You can now have one point in the wrong area respectively and still earn the achievement.
- The NPC innkeeper that is interested in moving on Onyu now has dialogue to make it more obvious.
- The following legendary monster accessories have changed in name: “Rosevine’s Grasp” -> “Rose Grip”, “Demon’s Volition” -> “Volivoir”, “The Eternal” -> “Agonizer”.
- The game’s font “Press Start 2P” should automatically display without having to install the font.


Bug Fixes:

- The window for spells learned has been resized when you level up – making sure that no spell’s name is cut off.
- A fix for missing Melody’s spells has been implemented. Now, she will have her full spell list regardless of what level perform the arcanist class change.
- The lag on some machines in the escape scene for Mount Wyubori has been alleviated. (It is still possible that some lag exists though).
- In the battle against Angsti, an additional check is performed to ensure Absolute Zero only goes off if the required conditions are met.
- Torch light is now always centered on the screen. In the old version, various locations would cause the torch light to go off center.
- Being able to solve the ice block puzzle in the Room of Rites in two steps has been fixed.
- Door leading to great shrine doesn’t reset to being closed anymore.
- The portal in Wyubori Volcano plays the intended shorter animation.
- Hopefully all issues where the hero is called “Aldain” regardless of your name have been fixed.
- It was impossible to clear the achievement “This is Yardrick (Past)!!!” if you cleared the present arena first. This has been fixed.
- When crossing a certain area in the shrine, Aldain’s graphic would reset to default regardless of costume. This has been fixed.
- Many NPCs incorrectly referred to the Phoenix as Pheonix.
- Issues with final battle 1 and 3 as a result of failing the battle / the timing in which you killed certain bosses / and re-challenging the boss fight upon game completion have been fixed. The issues involved certain bosses being locked into a set attack phase and the final boss being harder than he should be if you cleared the game.
- In the battle with Gripevine, his “burrowed” form caused him to be weaker. This has been corrected.
- You can now sell to the weapons/armor vendors in Onyu (Present Time).
- Various typos have been fixed.
- It is no longer possible to fight Deathtrap and Killjoy Slime before clearing Quevi.


If You Are Playing an Old File (Notice):

*If you are playing from an old version file:*

Even though the level cap has raised to 60, your level will stay at 50. In addition, any skills learned from the new version will not be learned naturally as you level.

However, you can still “level” past 50 and gain all the skills you missed! For files registered as old, several new NPC’s have been added in the Great Shrine. Head the where the saint’s plaque was located to find the ghosts of your past heroes. NOTE: Olian will only appear if you managed to recruit him. Also, when you clear the game, a monster ghost will appear that will grant an exclusive armor called monster mastery to replicate the effect of leveling from 50-60.

Leveling Up:
Each ghost will present you with a log item (Hero’s Log, Mage’s Log, Maiden’s Log, Cleric’s Log). When you use the item, it will perform a level check on how much experience is needed to reach level 51. When you hit the required experience, using the item will play the level up sound, display your stat changes and permanently increase your stats. The stat gains are exactly the same as if you had played the new version normally. Next time you use the item, it compares your EXP to level 52 and continues all the way to level 60. Note: If you gained a lot of excess experience past 50 on your old file, you may/will need to use the item multiple times to gain all of your hard-earned level ups!

Acquiring Missing Skills:
Each ghost will present you with a skillset item (Hero’s Skillset, Mage’s Skillset, Maiden’s Skillset, and Cleric’s Skillset). Using the item will replace your old skills with the new ones (Maiden’s Skillset also works if your old file caused Melody to be missing some arcanist spells). The game won’t inform you of changes, so check the charts below to see when you should use the item (it has unlimited use).

Posts

@jimbo:
Sorry the font is giving you trouble! Try installing the font one more time and/or placing the font in the "Fonts" folder of the game.

@flitchard:
The way that breeding is evented, I'm not sure I could ever add something like this... that is unless I learn how to script a breeding system (which I may do because I'm learning how to script over the summer).

@StraySheep:
The Earth Robe is in the volcano in past time. :)

@Othienka:
There are three monster masters who will offer up: Fire Sapling, Dragonkid and Slime (in order of when they can be attained). It is impossible to miss the chance to breed with any of them.
Yeah, what the creator said on the three who'll breed with you. I forget exactly when - the first two show up almost together about halfway through; the slime a bit latter, right around the time getting your monsters to level 15 becomes completely trivial.

If your experience goes like mine, you've lost the ability to do very MUCH with the dragon family. In fact, looking at the chart, I'm not sure you can make a DracoLord at all anymore (only a guess though, as I had a slime too). You still can get Hargon (assuming you've been HONEST), who's very good; perhaps you can get GhostBane as well, although I never did figure out how. (If you read some of my earlier posts, you'll also see that you get access to a few VERY good monsters in the postgame. But they're just for bragging rights, as you have to win the hardest fight in the game - by a very, very wide margin - in order to use them.)

The most important monster skill I taught *wasn't* HealUsMost - but TwinHits, which a number of monsters learn but no humans seem to (Melody's Oomph seems to be at 50% strength). Plus, the TwinHits essence can be gained at a reasonable level, while any monster but the CureSlime itself needs to be 41 to cast HealUsMost - meaning you (like I did) would need to level well past the point at which you can win the game in order to use it. Beyond that, you just want a nice cheap multi-target spell for random encounters (I used Sizz), and a means of doing serious damage when needed (Hargon's Kacrackle worked nicely for me in this role, as did surprisingly the regular slime's CallHelp. MegaMagic turned out to be fairly disappointing - though you'll probably want to get it for the achievement point; the guide says how, be careful how you breed those slimes.)

My personal strategy was to only build one VERY strong monster - feeding it all the essences and stat+ genes in the game. (In fact, at the end, I only had Hargon as a monster; my last breeding was even something like Hargon + DeadNite = Hargon, just to get some final genes.) I'm not sure it would work nearly so well with all those stats and skills split 3 ways - good luck with your 3 monster party though.
Lost for what to do in water cave near flooded water tower. No matter which side I approach them, the switches do not stay down. Is there a trick to this? I can;t figure it out, so no chest for me, no continuing the story either. Please help....
author=Pheadona
Lost for what to do in water cave near flooded water tower. No matter which side I approach them, the switches do not stay down. Is there a trick to this? I can;t figure it out, so no chest for me, no continuing the story either. Please help....


You just need to press the switches in order. Check out the surrounding tiles for a clue about what order to press them in. If you're ever stumped about how to continue you can just check out the guide - there's a link at the top.
author=Ro9ge
author=Pheadona
Lost for what to do in water cave near flooded water tower. No matter which side I approach them, the switches do not stay down. Is there a trick to this? I can;t figure it out, so no chest for me, no continuing the story either. Please help....
You just need to press the switches in order. Check out the surrounding tiles for a clue about what order to press them in. If you're ever stumped about how to continue you can just check out the guide - there's a link at the top.


I know the order, but my first hero steps on it, the switch turns brown,the second steps (as I try to move away) it tuns amber again and the slime stepping on it does nothing. SO in effect the switches never get activated. I downloaded the earier versions of the game to try it, but no dice.!

thanks
author=Pheadona
I know the order, but my first hero steps on it, the switch turns brown,the second steps (as I try to move away) it tuns amber again and the slime stepping on it does nothing. SO in effect the switches never get activated. I downloaded the earier versions of the game to try it, but no dice.!

thanks


You just need to step on it - it won't stay down nor does it have to. As long as you step on them in the right order it'll work, but there isn't any indication you stepped on the right ones until you finish stepping on all five.
Just an (another?) obscure error that should hopefully be fixed with redownloading, but in all my saves the directions are messed up. UP is stuck and I can't press DOWN at all. I checked, it was neither my controller nor my keyboard.
(Funny, though, it happened for no particular reason I could see and I got stuck in a grove of trees.)
I don't know why it happened or why it affected all my games (and the menu/file screen, as well) but I hope it doesn't happen to others!!
EDIT: Redownloaded the game and copied over the save files. Still not working :/ But whatever it was, restarting my computer made it work well enough(:
author=Ro9ge
author=Pheadona
I know the order, but my first hero steps on it, the switch turns brown,the second steps (as I try to move away) it tuns amber again and the slime stepping on it does nothing. SO in effect the switches never get activated. I downloaded the earier versions of the game to try it, but no dice.!

thanks
You just need to step on it - it won't stay down nor does it have to. As long as you step on them in the right order it'll work, but there isn't any indication you stepped on the right ones until you finish stepping on all five.


I see... Thank you very much for the help...
JayjeAthravein
Old-School GAM-MAKster DOUBLE DONATOR SUPREME!
1945
Ok. i'm at bariden now what? i talked to everyone there. went to the shrine and talked with olian and now i've no clue where to go.
Just downloaded the game opened fine but all the dialogue and command boxes are black with nothing but a cursor or select box.
Any ideas??
author=dnel57
Just downloaded the game opened fine but all the dialogue and command boxes are black with nothing but a cursor or select box.
Any ideas??


You probably need to download the font file into the font folder of your computer. Other than that, I don't know.
author=JayjeAthravein
Ok. i'm at bariden now what? i talked to everyone there. went to the shrine and talked with olian and now i've no clue where to go.


Head back to the king of Erdrich. :)


@dnel57:

Ro9ge is right. :) Make sure you install the font and if that doesn't work, try putting it in the game's font folder too. The font was PressStart2P that came with the game.
Just asking,

Is there an item/way to increase item drop rate?

Luck is not my forte in RPGs :(
There's not. :(

Is there any particular item you're having a hard time getting? Materials get considerably easier to get later in the game.
Wow, I really leaned on that guide for when I got stuck. In Bariden, got to the riddle on the door, am now completely stumped. I've tried talking to some people, got the item used for the village again (well tried to, since I thought it made sense) and none of those things helped :(
I'm probably over thinking things, but help would be appreciated >.<
There are a few places to get Gold Ore with high drop rates:
Mimic (various locations): 100%
Gyro-Carlin (Castle of Gales NM): 100%
Skularach (Catacombs): 12%
Blood Reaper (Excate): 11%

Besides that, you would have found them from many of the bosses and inside of chests. In addition, you can also buy it for 2000g once you build up Onyu some in present time.

@Plastic:
Password is:
1st one: "EVIL WILL"
2nd one: "NEVER FADE"


You get it by finding the stone tablets in the chamber above and reading them. :)
I would like to craft Draconic Armor, and need Scale Armor. Where can I get it?

Edit:Now I just got Draconic Armor, thanks.
@Orias:
I... the pyramid door. That riddle. ;-; there are no chambers above... so... yea.
this game may be taking over my life
So I don't normally ask for spoilers (or whatever you'd call what I'm about to ask for) but after my approximately 300,000th time trying and failing to get through the mountain with the wind, I'm going to ask before I have to do it all again: what sort of elemental rings should I have for whenever I get through here? I already beat the dragon on the mountain, for reference.