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Progress Report

THE Captain's Log (Feb16, 2012)

Okay, some time ago, I said something about maintaining this thing alive, either posting images, or something. Well, here comes the attempt to do it. Just so that those people that have some interest on it don't get to think that "oh well, that guy is just blabbering, but never does the things he says". Well, sometimes I get to be like that ='D, but with my RPG Maker gaem I'm different!

So, anyway, let's start THE captain's log! (?).

-First of all, the first three zones are now done! That includes the worldmap (Fierro zone), the Training Cave and Fierro town itself. I need now to get to do the forest and Havoc town chipset, and that would be a great graphical-wise advancement =D! And yeah, some more NPCs... but anyway.

-Second, I'm again using Disharmony patch. I needed the OGG-looping functionalities, and now it seems to behave much better (no more laggyness it seems! I need to test it on my P4256MbRAM). I changed it before for that thing, that ugly lag it caused. So, as it seems to be solved (this PC is maybe between standards and performance seems to be good even on the worldmap, where lag was just HORRIBLE!).
(Just if you were wondering... I was using before an audio library named "Audiere" for being able to read OGG. And just if you get to have the curiosity, I'm using BetterAutoEnterPatch to skip titlescreen, PicPointerPatch to make possible the use of a variable value as part of a image name, and a little extra patch to "remove" the Autobattle selection window).

-Third, I'm changing "evented skills" for... well... "coded skills". For custom behaviour on skills, I did some changes at statuses and checks and stuff for "target selections". Now, I can do the selection much easier, and custom behaviours can be much more powerful than before! That, thanks to the use of the recently released DynRPG SDK. I'm still getting the basic "functions" done for that stuff, but by now, some things already started to take form!

And, as always, I'm delaying the menues ahaha! But anyway, I'm thinking about stuff that could make that part easier too... Using some set of "fake script calls" (comments and that stuff).

Thanks for the patience if you get to read this! Salut,
Orochii Zouveleki

Miscellaneous

Ragnarökr Oficial Atlas - 1st Edition

And here it is. Behold! The "mighty" plane of Midgard! All hail! From left to right...


The continent of Aleko, where the adventure begins! Here we have three human settlements.
Fierro, a mining town, where melee soldiers are trained. Our protagonist, Hikari Morishita, lives here.
Havoc, a port town, not much more than that...
And finally the town of Aleko, the place where the marvellous (?) Aleko Academy is.
There are also two important "passages" that communicate one town with the other. The Phamas Forest, which is between Fierro and Havoc, and the Haleko Mountain Pass, which communicates Havoc and Aleko (I'm very original with names --yeah it's sarcasm haha).

Ardmore. A place with not much of interest, although it will be a recurrent destination. AND it's way too far from Aleko, in terms of monsters! (these are really beasts).
Ardmore has a nice set of 4 towns!
New Parnassus, the reconstructed town. It's main attractive is his port, but also is where the Parnassus Combat School resides (here students prepare themselves and later move to Aleko Academy, where they specialize).
Heitlod, which is near Parnassus. Not much to say. Nothing on it is decided (by now it will be one of the "extra towns", so it's "reserved" for a little surprise heheh).
Similar case goes with Giles, another extra town.
And Ardmore Capitol City, the continent capital.
Also, towns in this continent are connected by trains.

Now... Cyr! This is a cold place, which has only one settlement. That is, Cyr. The port is located very far from town (being at the coast, when the town is between mountains at the central area), but is connected by train lines too.

Yamashiru, also called neo-japanese empire! The only territory that's not allied with the rest (by diverse motives). Features the high-tech city of Eddie! (you see the reference? Eddie?). As a sidenote, our protagonist is native from here.

Central, the great divergences continent. It's inhabited by multitude of tribes and races. The Utgarim have their settlements here too, whose have grudges against humans, but still are kind of pacifists. There was once, though, one utgarim attack to one human town, the Old Parnassus.
There are also the Nok tribe, whose just live peacefully between the mountains.
The Central continent features 3 towns (Abasantis, Abantiades and Syrinx), along with the ruins of Old Parnassus. Most of these towns are located in the west part of the continent, near shorelines, being Old Parnassus the only one that went inside it (and was destroyed).
Also there are the two ‘relic towers’, one of which is the Syrinx Tower (which gave the town it's name) and the Tower of Victory (you know something 'bout Nirvana?).

There's also the east territories, which are still unexplored. The Vanaheim continent and another large land mass simply called "the unnamed territories" (they are so hostile that are supposed to have no civilization there, only what would the monsters do by themselves).

And that's the end of our chapter! Hope you enjoyed it or something.

Game Design

Artworks

Well, came to maintain the thing alive. Here's some of the artworks I made from time to time. They're not for the project itself (not used in any moment), but are still related and treated like concept art.
Here they are, hope you like it.

In chronological order, from oldest to newer.





And by any case, here's my deviant: orochii.deviant.com

C'est tout, adios,
Orochii Zouveleki

Announcement

October 21th Update

Hello! Well, since this is a first entry, I can make a long entry... or somewhat. I'm exhausted of putting the info, something I wanted to do before this entry... what a pain... anyway.
So, this is it, Ragnarökr X - The Dawn of the Dragon. Originally the game is being developed in spanish, but translating it is nothing compared to develop everything on it...

Leader - Orochii Zouveleki
Pixel artist, graphics - Orochii Zouveleki
Mapper - Orochii Zouveleki
Guionist - Orochii Zouveleki
Systematics - Orochii Zouveleki
Music - TitanNemesis (an user I met on some community, he is just awesome!) and also, some by me!
Anything else - Orochii Zouveleki

But of course! This is not done alone! Lots of games have communities behind them (not exclusive in this case). I thank a LOT to people that helped me with the testing and critiques. These, even if aren't "appended" to the project itself, are an important part in the project's development (and of course, they will be the LONG list in the credits haha).

So, now to the updates:
Oct. 19, 2011 - Creation of game entry in RMN, added the four mandatory screens.
Oct. 21, 2011 - Added "World Data", "Story Summary", "Character and Entities" and "Systems" pages.

And that's all!
Orochii Zouveleki