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Website Final Tear 1 till 3 -> https://final-tear3.000webhostapp.com/


History of Final Tear

Final Tear is one of the first full game created rpgmaker 2000 games ever made in the year 2000-2001. Although it might not have the finesse of many games here. It still holds true as an classic that has simple but yet addicting game.

In 2020 - 20 years later – I decided to take a look at the game again And decide to improve the game on many aspects. The game will be polished again and I will try to improve the mapping. I will try to remove all the bugs that a currently still in the game. Plot holes will be removed, the insane difficulty will be toned down and there are a lot of balance changes to make the game more fun and less of a grind fest. Also some dungeons are redesigned but still with the old school mindset to make the contrast not to big with the rest of the game.

I did decide to remaster Final Tear 1 instead of polishing it. This means that most of the game will be improved and or changed on almost all aspects. This means this will almost be a completely new game.

Because my experience was very limited at that time, the game does not offer the quality offered by many games here. The game is recently improved a lot by me, but I left the old school and the amateurish aspects in it as much as possible.

In the past my game is downloaded over 8000 times. If we ask those players their opinion we will have the following answers.

• Very fun game
• Old school
• Very addicting
• A real challenge
• Time traveling and the effects it has on the universe is interesting


Story

The story tells about a 10 year old boy named Duke that is on vacation with his dad. Though, Duke is on vacation and still very young. He has already delevoped enough intituion to know what he wants to become when he gets older..He wants to become a soldier for the kingdom.

That means he needs to train to do so.. and this on vacation. But if Duke completes his training - and if he gets good enough - he will have an assured job at the castle in the future. That is worth something right?

After he finished his training, he starts his journey. But things go sideways quite quickly when Duke discovers a time machine and decides to travel back in time 1 day for fun. Triggering a catalyst of events on an universal scale.


Features.

• In the year 2000 this was one of the first fully completed rpgmaker 2000 games. A true classic
• The game offers around 18 – 24 hours of gameplay which was pretty long at that time.
• Medieval, futuristic cities and even the hell itself will be explored!
• 5 playable characters with all their unique skills and move. (one temporary)
• Travel in different time era’s in a time span of more than 6400 years.
• Different battle and boss music in each time era.
• 2 side characters that can be played at some cases.
• Fast paced old school fun.
• An interesting story with nice plot twists
• More than 100 skills/spells/moves.
• Different worlds in different times/dimensions
• A real challenge even for RPG pro’s
• Republished and improved in 2011/2012 and improved in 2020!

Latest Blog

New version of Final Tear remastered released in 2 weeks

A new version of Final Tear remastered will be released within two weeks. The game will get a new title screen that are edited by the Darkdreamer and some small changes and balance tweakings will be done.
  • Completed
  • FinalTear
  • RPG Tsukuru 2000
  • RPG
  • 04/03/2012 09:49 AM
  • 07/13/2022 09:24 AM
  • 07/28/2021
  • 66405
  • 22
  • 1795

Posts

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author=Varn

Thanks for your thoughts, the whole idea behind the remaster of this game is not to improve to games like Final Tear 3 for an example. But to improve aspects of the original but leaving the 2000 first rpgmaker games feeling in tact. It's not a remake and this was never the plan to begin with.


However you posted some fair points that I will look into some later.

when does final tear 2 remastered releases?
author=Mackenzi
when does final tear 2 remastered releases?


I suspect in 1-2 months, the game is mostly done
(-4 14) (-7 47) (-8 ?)

I gotta say, this is not a riddle. This is a friggin' guessing game that only someone who had an advanced interest in Highschool mathematics can *maybe* guess correctly. It would actually be a nice advanced version of the number sequence puzzles often found in these RPG's, but for that, a third one should've been present. That's how number sequences work. If I just present you

2 5 ?, yes, you *may* guess 8, because the only relation between these numbers is the discrepancy of 3.

However, if I just present you 3 15 ?, you immediatly guess either (3+12=15 15+12=)27 or (3*15)45 or (3*5=15 15*5=)75, all three are wrong, and no, the solution isn't (3-15=)-12 either. The Solution if 53. Why? You were supposed to figure out, that you first divide the second number by the first(5), then, you multiply the second by the first(45). You take these two results and add them together (50) and then simply add the first number to get 53. Now wasn't that a well made 'riddle'?

That's expecting the player to randomly guess that they have to throw the rubber chicken against the waterfall to receive a monkey-butt that they need to use as fuel for a flying carpet to travel back in time and deliver a cactus to a parrot. That would be horrible Adventure Game design. And that's how figuring out the solution to this one feels like.

I eventually considered all possible relations to the numbers and made a pretty wild guess, that the -4 and -7 are 3 apart, and the sister number of the first means -4 was multiplied by 3 to get 12 then add 2 to get 14, assuming that operation wasn't complete nonsense, which wasn't clear, looking at the second part it multiplies -7 with 6 to get 42 and add 5 to get 47. So what were you supposed to do? Realize that the multiplier is N and that the adder is N-1, and that the discrapancy of N in the first part and N in the second part is also 3 each. Now we go to -8 and just assume these rules to be true, so, it is 4 apart from -4, so we add +4 (or +1 going by the second bracket) to the multiplier N of the third bracket, and to N-1 of the third bracket. So the first brackets 'Multiply by 3' becomes 'multiply by 7', and the 'Add 2' becomes 'Add 6' leading to (Click 'Show' for the actual solution, if you're a traveler from the future having a problem here)
-8*7+6 = 62


That, is not a riddle. Any number of assumptions can be made about these numbers, one very very far fetched assumption leads to the solution. I got lucky. Worse is that the order of negative and positive number are reversed upon inspection. -7 is -3 away from -4, but N-of-7 as well as Nminus1-of-7 are +3 away from the factors of N-of-4 and Nminus1-of-4.
Any Person of sane mind expecting the Riddler to have made a logically structured Puzzle is correct in calling this one 'Impossible', despite me having randomly guessed it, expecting a flaw. The only reason people can get past it anyway is that the scale is small enough to brute force it (or they get lucky with their assumptions).

A Number Sequence puzzle only works if the solver can observe the first numbers relation to the next number and at least another number OR the relation of the next number to the next-to-next number (Numbers = Similar Instances for your Bracket Magic), and then you ask for the 4th.
In this one, to make this an actual riddle rather than a guessing game there should've been a third backet stating i.e. (-5 23). In that case it doesn't even need to be in order, but we can actually *observe* a pattern consistent between 3 examples, and can only come to one solution through deduction, not multiple solutions based on speculation. It would result in actual Challange, instead of resulting in Crap-Shoot.

With that, I'd even commend you for having made an interesting take on a somewhat 'boring' usually added arbitrarily number sequence puzzles in RPG MAK games.

And Just for fun, other Speculations leading to a result which the game considers false, but are no less viable to the actual solution:

-Simply add the numbers together in each bracket, then observe, then *speculate* to use the only relation you can see. (10) (40) (-8 78)/(70) making the Solution 78.

- -4 14 to -7 47, so, we multiply the first brackets solution by 4, so that must mean, we do it again, so the solution is (-8 168), because added together they are the solution of the second bracket multiplied by 4, consistent with 10*4 being 40 (+ 7).

And probably a number of random ass assumption that could be made.

Other than that, I've been enjoying the Remaster of this game for what it is, and I like the straightforward simplicity of it, as well as the execution. Earlier sections are sometimes deliberately repetetive, but as the game moves on, Quality of life improvements show. It is like 20 years ago someone made a single map for an RPG, and then made the second, then the third, and as time passed, things were balanced out and systems implementet to compliment what's already present. From my perspective, it's a timecapsule of how a well made RPG Maker game from ages past looked like, when we didn't have all these fancy scripts and sprites to work with. It's almost like following a Developer on their Process of continuasly adding and improoving to the creation, while leaving the 'mistakes of the past' intact for genuinity. So Kudos to that! :) Nostalgia intensifies

P.s.: And no, the third puzzle is also not 'fair' as one poster from the past claimed (realized a kindred soul actually already provided the solutions to all three puzzles, check the first page, bottom). It suffers from the same problem, it needed in that case at least a second already fully presented 'instance' (1st number times 3rd number equals 2nd number is an observation you do at random, it is simply easier to guess that that's also the expected operation for the second string, which isn't even presented as such.) To make that one viable as a riddle, and not rely on people simply assuming the right solution, it needs to be 1st number times 3rd number equals 2nd number, 4th number times 6th number equals 5th number leading to the magic of *repeated observation*, from that, and only that, the rules are clear, and then it is fair to ask 7th number is x, 8th number is y, what Number is 9th?

P.p.s: I played the Hell out of Lufia II when I was a kid/teen, and I really love the inclusion of its music everywhere :) I guess that's why the combat system ends up being so well made, forcing me to use all the spells, items and tactics (defend) which I often neglect in other RPG's. Lufia had a similar effect, especially in the Cave of the Ancients. I'm also a sucker for the Chrono Trigger Soundtrack, and some Final Fantasy inclusions I also recognize. Well, that's that, thanks for making this ^^

P.p.p.s.: AND Terranigma Musix too!! ^.^
So, I have beaten the final Boss.

(not the Bonus thingy, grinding myself to Level 50 and get my stats to not one-shot-by-epsilon-range would take approx. 500 Monsters to kill, unless I'm overestimating the amount of XP I need. Really think you should at that point just set the players Level to the required range, and probably just give him Full GP, so we can follow up what was an Epic fight with another Epic Fight)

I gotta say, while everything except the combat is *basic as hell*, it is all competently put together. I am quite impressed by the effort that must have went into turning the defaul RPG-Maker Combat System into a continuasly challenging and interesting experience. At some times it seems almost unfair, but when you use dem Items, when you cast dem spells, when you do think 2 turns ahead, you end up having a hard fight that usually doesn't end in some too difficult to deal with attack sequence on the boss. Only really needed to intentionally grind on one Boss (The first time you fight the Girl-Warrior), and 2 minor grinds to get in range of some Items I wanted to buy early.

Speaking of Items, at first I thought it is a massive oversight that there are no boots or helmets to buy at one point, but at least the boots are sorted out by the Hidden Ultis, but there is no Helmet, and no Staff. Meaning, that if the player would somehow be unlucky enough to have chosen the type of items that actually have a strongest tier over upgrading their Helmets/Staffs, they might be screwed a bit for the middle of End-game, Endgame, and Postgame. I was relatively lucky having picked up Crystal Staffs and Crystal Helmets when they were available, foregoing getting Armor/Blades until later, because I just kept going, and my GP kept being eaten by Ethers/Potions. The game tries to tell you that you don't need to grind, there's always a next shop, but while that is true for most Equipment, it isn't for Staffs/Helmets. So, as a hint for any potential future player, if you see Crystal Staff/Crystal Helmet in de shop, get them ASAP. Will spare you alot of trouble. Soon After Helmets and Staffs will just not appear anymore. Like, at all.

Regardless, if one gets into a pretty well balanced (it gets continuasly better in that regard as well, as described in my above Comment) classic RPGmaker Battles, this game is actually fun, and the lack of complexity in many areas serves to keep the focus sharp, although some of these dungeons, or, well, almost all of them, as well as the dialogues feel like a parody of RPG's, almost like it's making fun of it, by showing you the bare bones of what effectively makes up any other RPG, except that everything looks nicer in those others, and usually doesn't deliberately show you that, this is just hallway, that loops all the way around to waste your time.

I have practically never (except to get to Savepoints) escaped from battles until the Endgame after I ported back and needed to walk the path again to reach the final boss. Doing that kept my level adequate without running in circles to grind, most of the time and I found enjoyment in how the battles kept ramping up.

On to Final Tear 2, because despite many a shortcoming in Final Tear 1 in comparison to other games, I'm super curious about how much Turn Based RPG fun there may be in the battles of the sequel. At the time of originally creating this, your game did only one thing right, but that one thing it did incredibly well.

P.s.: Needing to reload multiple times to get the post-Endboss sequence to play is pretty silly considering that we have a previous instance of the same where you just allowed the player to even skip a bossfight (you are supposed to loose anyway), and in this case, nothing would be lost, because the next sequence is a proper fight, that is hard to loose. I needed only 3 reloads. I get the feeling that all three 'Children' need to have already spawned into the battle before you loose it for RPGmaker to pass on the next event instead of giving you a Game Over. Well, at least you put a saveopportunity right before it.

P.p.s: "...but I left the old school and the amateurish aspects in it as much as possible." And I appreciate that aspect alot personally :)
Your "Map Tree" data is corrupted. I was trying to look at the project but it's corrupted.
Your install is missing maps as well, Map(s)

2,3,7,10,17,19,27,33,34,35,46,47,48,49,50,51,52,53,57,63,68,,72,78,80,88,98,99,100,102,106,107,108,109,110,113,116,118,136,137,138,142,
143,144,145,146,148,154,167,168,169,170,171,172,179,180,186,194,202,203,205,206,211,212,213,214,218,219,221,222,224,225,237,241 are all missing.

No wonder your map tree is outta wack! I think you might want to fix that when you get a chance!
author=thedarkdreamer
Your "Map Tree" data is corrupted. I was trying to look at the project but it's corrupted.
Your install is missing maps as well, Map(s)

2,3,7,10,17,19,27,33,34,35,46,47,48,49,50,51,52,53,57,63,68,,72,78,80,88,98,99,100,102,106,107,108,109,110,113,116,118,136,137,138,142,
143,144,145,146,148,154,167,168,169,170,171,172,179,180,186,194,202,203,205,206,211,212,213,214,218,219,221,222,224,225,237,241 are all missing.

No wonder your map tree is outta wack! I think you might want to fix that when you get a chance!


I will look at this thx
InfectionFiles
the world ends in whatever my makerscore currently is
4622
Oh man, this is oldschool! I remember playing this in highschool. Good for you for keeping up with it!
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