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"This world sits on the edge of an abyss. The moment you forget it's there, the moment you get comfortable - that's when you fall into it's darkest depths."

On the world of Villnoire, a war between two races reaches breaking point. The story follows Lukas, an unfulfilled man living on the under populated island of Palmira. Lukas finds his life thrust into chaos when a series of lucky coincidences leads him to meet Vivian, a girl who isn’t quite what she seems. Driven by a senseless conflict and those who pursue him, Lukas is drawn into a battle he can no longer escape. He slowly learns he is not alone, and a shared common goal cannot only unite a team of unlikely friends - but unite a whole nation.


- Capturing the heart of a SNES RPG, explore through the blazing deserts, cold mountains, tranquil forests and dark caves of Villnoire in this 12 hour character driven adventure.
- Original assets such as character artwork and a completely original soundtrack spanning over 25 beautiful tracks.
- Collect various materials from slain enemies, and combine them to concoct rare Potions in the Alchemy Shop.
- Equip skills on each characters flexible and unique Ability Board. Equip different combinations of skills to unlock compound passives to further enhance each character.
- Store power in battle and unleash devastating abilities using the Overflow system.
- Collect each treasure chest throughout the locations in Villnoire to receive extra bonuses and rare equipment upon completion.
- Explore a classic world map by land and sea. Stumble upon plenty of hidden areas and secrets to collect.


Primary Graphics - First Seed Material
Original Soundtrack - Clayton Stroup
Original Facesets - Trevor McAleese
Original EX Font - Trevor McAleese

If the font is not showing correctly, please install MS Echoes which is included in the game folder

Latest Blog

Patched Download

Hey everyone!

Yes, yet another blog and yet another notification from this game (sorry about that). This is just a really quick blog to let anyone currently playing Villnoire they may experience a few bugs or glitches:

  • A graphical glitch with the cliffs in the Sekmet Desert.

  • The save point at the Isolated Cabin doesn't work properly.

  • A graphical glitch with the ladders in the Inchor Aqueduct.

  • The game crashes when fighting enemies in the Inchor Aqueduct (has only effected one person so far).

  • The game crashes when entering Vorian's Manor (has only effected one person so far).


All the above errors are fixed now and updated in the main download. If you've already downloaded the game before today (a huge thank you) I would suggest keep going as you are. These errors don't seem to effect everyone, but if you do get one of those errors, all you need to do is download the game again from the game page and transfer the save over. A little bit of a hassle I know, but I'm going to be constantly updating the download here every time a bug is mentioned (no matter how small).

Please do let me know if you encounter any other bugs that I haven't listed above. It's really important to me that players are uninterrupted and have a pleasant experience playing!

Thanks everyone for all your support, the response has been overwhelming, and I cannot believe how many people are giving this game a go!

Posts

Just wanted to say that I finished the demo this morning, and it was such a treat! The maps are all very well done, and the custom menus have the sort of polish that you don't usually see in an RM2K game (especially considering they're all picture-based). Of particular note was the chests mechanic: the little item popping up, the little strip of text at the bottom, plus the note saying how many chests you'd discovered in the area—all super neat.

I felt like I was playing an RPG from the glory days of yore. You can really tell that you've put a lot of love and care into this and I'm really looking forward to playing more.

My only gripes (well, not gripes exactly):

1. The Quizzer didn't give me the Druid Badge, although it said he did. :(

2. Lukas's cape pokes out over some tiles, mainly the corner pieces of the cave top and tree top. It's not a biggie, but it's a little immersion-breaking.

3. The fights in the forest were a little bit rough towards the end there. I'm all about that grinding life, but I felt like I couldn't grind in the forest because I ran out of healing potions. I mean, not everyone plays games the same way, and grinding obviously isn't integral to the game, but I thought I'd mention it. I wish there was some kind of 'tent' mechanic at the save points a la FFVI, although it wasn't a problem in the later dungeons.

4. The little menu that pops up when you step on the save point is choice, but I kept getting confused and thinking it was the menu and pressing X to get out of it ... which would then bring up the menu. Perhaps shift it to the right side of the screen?

5. Vivian's revive skills heal the target, even if they aren't knocked out. Not sure if that's intentional or not.
Hey, thanks so much. That's a lovely comment, especially coming from the creator of Vermillion - a game that is entirely too overlooked. I really appreciate your feedback, and honestly this is a labour of love, but those words makes all my efforts feel even more worth while. If you're interested I'll just address your points quickly:

1. The Quizzer didn't give me the Druid Badge, although it said he did. :(


This is fixed now, you must have downloaded a somewhat early demo. I've been secretly updating the demo every week or so, fixing the random errors and rejigging things a little, hoping I don't break anything!

2. Lukas's cape pokes out over some tiles, mainly the corner pieces of the cave top and tree top. It's not a biggie, but it's a little immersion-breaking.


A few people have mentioned this (and by a few I mean every single beta tester) I have a whole word document with a list of all the changes I need to do, and I keep putting this to the bottom. It's such a simple fix I swear I'm really going to do it this time. Thanks for reinforcing this.

3. The fights in the forest were a little bit rough towards the end there. I'm all about that grinding life, but I felt like I couldn't grind in the forest because I ran out of healing potions. I mean, not everyone plays games the same way, and grinding obviously isn't integral to the game, but I thought I'd mention it. I wish there was some kind of 'tent' mechanic at the save points a la FFVI, although it wasn't a problem in the later dungeons.


You can go back to Lukas' house and rest for free if you interact with his bed. Not exactly obvious I know! I didn't want to have healing save points or tents, as I wanted item management and endurance to be part of the difficulty. There's no shop until you reach the town, so I'll have to think of a way to address this (probably just more generous chests but I won't rule out Tents completely).

4. The little menu that pops up when you step on the save point is choice, but I kept getting confused and thinking it was the menu and pressing X to get out of it ... which would then bring up the menu. Perhaps shift it to the right side of the screen?


This one is a little awkward. I never really anticipated this happening, and changing this is going to be a right bugger just because of the stupid way I've set it up, and the huge amount of images I'd have to change. I guess the problem is that it looks too much like a menu. If I ever wake up one day and feel like I want to punish myself I'll look into changing this in some way - until then it's doomed to stay as the last item in my change log.

5. Vivian's revive skills heal the target, even if they aren't knocked out. Not sure if that's intentional or not.


Unless I'm missing something obvious, RM2k3 can't tell the difference between living and dead party members so skills and items still apply the same healing effect. While it's not technically what I wanted, I've pretty much just decided to accept it and hope the majority of players don't notice!
author=Little Wing Guy
5. Vivian's revive skills heal the target, even if they aren't knocked out. Not sure if that's intentional or not.


Unless I'm missing something obvious, RM2k3 can't tell the difference between living and dead party members so skills and items still apply the same healing effect. While it's not technically what I wanted, I've pretty much just decided to accept it and hope the majority of players don't notice!


I have this same problem with my own game. :/ I believe RM2k3 is broken. Either that or, we're both doing something wrong, lol.

*blush* Thanks man! I'm always surprised when people have heard of Vermilion, haha. Totally get the whole labour of love, thing; that's where I'm coming from, too.

I've been secretly updating the demo every week or so

Ah, that'll be why! I think I downloaded it as soon as it came out and just hadn't gotten a chance to play it yet.

You can go back to Lukas' house and rest for free if you interact with his bed.

Doh. I don't know why I didn't try that. I usually interact with EVERYTHING. I honestly wouldn't worry about bumping up the treasure chests or anything—if players know about the bed, then I think that's enough.

Hey, I understand how labour-intensive those event/picture-based systems can be! I wouldn't even worry about it. Major props to you for those systems, btw. I said it before, but they're super tight. I can only imagine the nightmare of getting them set up.

Been a while since I made anything with RM2k3, but I never realised that. Huh.
I love this. The plot flows so well, gameplay is fun and I love the battle system as well. +1 for the font being cool. Really nice game. Hope it finishes soon :)
I just found out how good this game looks...
author=Raiem
I love this. The plot flows so well, gameplay is fun and I love the battle system as well. +1 for the font being cool. Really nice game. Hope it finishes soon :)


Thank you. That's a really kind comment. I certainly hope I finish it soon too!

author=nemojbatkastle
I just found out how good this game looks...


Thanks. If you can hold off downloading the demo for a few more days, I have a huge update coming up. It's three times as long, with some pretty significant improvements and new features along the way!
author=Little Wing Guy
Thanks. If you can hold off downloading the demo for a few more days, I have a huge update coming up. It's three times as long, with some pretty significant improvements and new features along the way!


Will keep an eye out. I have massive respect for anyone who can get a pixel font into RM2k3, plus that tileset has never looked better.
Tau
RMN sex symbol
3206
How have I never seen this haha. To be fair I'm never on this site but looking forward to this LWG!
Cap_H
DIGITAL IDENTITY CRISIS
6228
Madness! This looks like a big deal.
This is actually pretty FREAKIN' EXCITING, 'cause I was itching to play something like this for a while now (y'know, that's not Blackmoon Prophecy or another fangame).
Congratulations on finishing this game after so many years!
Happy
Devil's in the details
5337
Well done finishing this game. Just started playing it for the first time now. It sure does look and sound good so far in.
author=Happy
Well done finishing this game. Just started playing it for the first time now. It sure does look and sound good so far in.


Thanks so much! Villnoire is a little bit like “baby’s first JRPG” in some ways. I deliberately kept it quite light and easy on the systems and ideas, and it only clocks in at around 10-12 hours. I wouldn’t say it’s restrictive in a bad way, but it’s easy to pick up and play for absolutely anyone.

Basically, it’s not the next meaty RPG experience for hardcore players. Considering you’re the creator of Ascendence (an excellent demo with lots of polish and ideas) it would be awesome if you did enjoy it - but I could totally understand why it might not be for everyone!

Thanks to everyone who has posted so far. It means a lot to me. I won’t respond to everyone all the time (no one wants 100 notifications a day do they?) but know that I read everything and will always address any concerns, bugs or constructive feedback.

You guys are the best!
Frogge
"nothing can beat the power of gay"?
10595
author=Little Wing Guy
Thanks so much! Villnoire is a little bit like “baby’s first JRPG” in some ways. I deliberately kept it quite light and easy on the systems and ideas.


Oh, that explains a bunch. Welp.
Just a heads up that I may or may not have a point about this in my review in the queue. I'd go and edit it but I think it'll the point will still stand, so oh well.
Hi.
This game are really great. One thing is that in Casanero when i spoke to the teacher from the left in front of the class(of two) and to the right of the bookshelf,she just stand there and i was captured between her and the bookshelf.I hope you understand what i`m trying to explain. She should move around like the other NPC s. I know this is surely truly rare to be locked there,but i load an save file from the other town and only lost some minutes so not a big problem.