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:Story:

Aeons ago, before planets and worlds came to be in the fabric of time,
Goddess Gaea the creator of Life and Rebirth, created six mystical elements
which made the foundation of a world. Nature, Fire, Water, Earth, Light,
and Shadow, these elements coalesced to form planets full of life and energy.

The world you live in is known as Lakria, a planet blooming with lush life
and full of wonderful mysteries and legends. Many inhabitants of the world
often give praise and thanks to Gaea for bestowing them such a life to live.

Until one day, the energy of the Lakria appears to be waning and the planet slowly begins to start dying. Everyone is in shock and is wondering what might be causing the planet's pain, they began to look up at the sky to Gaea for a miracle, hoping
she will once again visit the planet and bless it with rebirth.

:Spiritual Energy:
In the game, energy and spiritualism are heavily referenced throughout.
Spiritual energy pertains to the very essence that makes living things..
well, living. It is also the makeup of thoughts, emotions, and one's being.

There is positive Spiritual Energy, which is basically positive emotions
like kindness, optimism, purity, etc, which can really make one's aura
visible and shine. Negative Energy on the other hand is the exact
opposite, evil, greed, lust, doubt, and envy.

Spiritual Energy is also a source of which Magic is drawn from,
this allows one to use Magic depending on how great/type their energy is.

It is noted that in the world of Lakria, there are extremely powerful entities of spiritual energy that are capable of manifesting into physical material depending on what they seem to represent.


:ORIGINAL SOUNDTRACK:


Stream the whole album here on Spotify!

https://open.spotify.com/album/4GwERXJBpkg827jeH5kIH6
-------------------------------------------------------------
Download or pay what you want for the full original soundtrack
here on Bandcamp as well!

https://mctricky.bandcamp.com/album/lakria-legends-original-soundtrack

(FULL WALKTHROUGH AVAILABLE HERE!)
https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0





Latest Blog

New Project announced! Shadow Seeker

Unrelated to Lakria Legends, but here is the new game I am currently working on!
It is called Shadow Seeker, a Action/Horror game that is going to be great, so many new elements and ideas to implement. If you're interested, stay updated with the game page, I'll be uploading a lot to it frequently :) thank you!

Shadow Seeker
https://rpgmaker.net/games/11284/

Posts

Ok.thanks,now i understand.
I mean the orange one in Nivel.I tried a couple of times but no response.I don`t have any problems with other stars.I don`t know if i did something wrong there.
author=KoopaKush
@Pheadona
Sorry for not getting back sooner! Glad you figured it out though :)

@canim
After the cutscene in Urumun with Serene and her grandma, head back to ship and make your way to Lyia Village. Go talk to your mom and show her that Leena is safe, after that, new events should open up from there!

Unfortunately, party members will only level up when they are in your Party. But, they should catch up fairly quick if you take them along. The dragon on Fairy Island is a pretty tough secret boss, there are some strategies to the fight, but you will need to be at a good level at least. The dark circle that you found can only be used once you get an item from the fifth dungeon in the game, the Void Chamber.

In Ogron's Den, talk to the Ogron that is next to the food and campfire, he can make many dishes for you to eat. You can craft the frog dish there needed to complete that quest! Hope all this helps! :)


@ogswan
Thank you very much for the insight and feedback, there is a lot to take in from it! I'm glad you really enjoyed the dungeons, I felt like that was a huge driving force to the game in terms of gameplay. I heavily agree with the item menu being really clustered, especially late game. This is partly my fault due to how I created the database for it, it's good to learn from though!

The game does get pretty dialogue heavy at certain parts, I'll look into cutting it down a bit, I tried to not let it drag too much, especially the ending. The Relics were an idea to let players experiment with different builds, as they can also synergize with some Skill upgrades. But, after getting the ultimate relic(Incarnation), they do seem to kinda lose their feel. I feel like the battles and some skills can still use some overall balancing, that can come within more testing. Thank you very much for the feedback and the compliments, so glad you had a nice experience with the game :)

@kenlan
You need to learn more patterns for the Forger to level up. For example, there is the Gold Gown pattern and the Mirage Gear pattern that you can find in the Ishen Desert. Learning these, will grant you a new pattern, plus the ability to craft Intermediate and Expert level crafts!

The password for the Bandit Hideout can be found by going to talk to the Bandit Leader Kirito again after completing the Void Chamber. He will give you the password in exchange for 1000 Gold. Since it's just optional content, if you just want the password, it's "GOODTIMES". Hm, do you mean the orange star mark in Nivel or inside the Void Chamber? This is interesting, they should be working fine.


@reglan
Thank you! Ah, the Mirage Temple, I know it can be quite a huge dungeon. If you're short a key you might need to do a little backtracking. In rooms where you find a key and the exit gets locked with spikes, putting the key inside the stone device will cause the spikes to release. The key is then sent to another device that is within the temple. So, you'll need to find another one of those stone devices to see if your key was transported there.

Let me know if this makes sense, or helps you out!



Im not sure. I found two stone devices, one near the entrance and the other in the dark room where you get the bag of offerings, but havent been able to do anything with them. The one key i had was i think a risty key and i used it to open a door already.The door i cant get past is to the right of the room that lets you go into the dark room. In this room there is a button in the top left corner, a chest blocked by spikes in the bottom right,and a smal pedestal with a chest in the center of the room, with the door in the center of the top of the screen (sorry I dont have the ability to do a screen shot right now)There arent any spikes that appear to be in my way. I figured i would have to do something with one of the mummies to find the key, but havent found anything yet.
author=regian06
Im not sure. I found two stone devices, one near the entrance and the other in the dark room where you get the bag of offerings, but havent been able to do anything with them. The one key i had was i think a risty key and i used it to open a door already.The door i cant get past is to the right of the room that lets you go into the dark room. In this room there is a button in the top left corner, a chest blocked by spikes in the bottom right,and a smal pedestal with a chest in the center of the room, with the door in the center of the top of the screen (sorry I dont have the ability to do a screen shot right now)There arent any spikes that appear to be in my way. I figured i would have to do something with one of the mummies to find the key, but havent found anything yet.


Previously on the first stone device you found, the hatch on it was closed. After finding the first key in the dungeon and sending it to the other device, the hatch on the first one will be opened and you can retrieve the key from there. All those little devices are connected to each other.
Please hide this if this is considered a spoiler(Really sorry if it is!!!) - I don't know how to put up spoiler tags.
So I'm currently runnging for the dark essence and in the dungeon I'm about to enter the last room but there are still a few things I haven't figured out yet.
There's one demon mumbling something about a treasure hidden behind a wall and I've looked everywhere but couldn't find anything.
The second thing is some kind of ghost demon who doesn't notice me but is probably necessary to get to a switch or something? How do I make him notice me? It's hard to explain where I currently am.
And where do I find the pure water for the special wine?
author=ghabaz
Please hide this if this is considered a spoiler(Really sorry if it is!!!) - I don't know how to put up spoiler tags.
So I'm currently runnging for the dark essence and in the dungeon I'm about to enter the last room but there are still a few things I haven't figured out yet.
There's one demon mumbling something about a treasure hidden behind a wall and I've looked everywhere but couldn't find anything.
The second thing is some kind of ghost demon who doesn't notice me but is probably necessary to get to a switch or something? How do I make him notice me? It's hard to explain where I currently am.
And where do I find the pure water for the special wine?


If you're talking about the shadow figure in the room with the portal, don't worry about him. In fact, try going back to that room after beating the dungeon. As for the demon that doesn't notice you, stand in front of it and use the Spirit Scepter. This should let you control the ghost and fly around the room, you can hit the lever and land on the other platform this way!

For the Clearspirit Wine quest, you can find the Pure Water in one of the homes in Ishen. I believe you can buy it off an NPC there for 400 Gold.
author=KoopaKush
author=regian06
Im not sure. I found two stone devices, one near the entrance and the other in the dark room where you get the bag of offerings, but havent been able to do anything with them. The one key i had was i think a risty key and i used it to open a door already.The door i cant get past is to the right of the room that lets you go into the dark room. In this room there is a button in the top left corner, a chest blocked by spikes in the bottom right,and a smal pedestal with a chest in the center of the room, with the door in the center of the top of the screen (sorry I dont have the ability to do a screen shot right now)There arent any spikes that appear to be in my way. I figured i would have to do something with one of the mummies to find the key, but havent found anything yet.
Previously on the first stone device you found, the hatch on it was closed. After finding the first key in the dungeon and sending it to the other device, the hatch on the first one will be opened and you can retrieve the key from there. All those little devices are connected to each other.

Finally found it! It was in a room that I though was just a wall and kept walking by.
The exact words of the demon are:
"I must not let anyone know of the treasure I found here, surely they'ld only be after it.
Behind that wall they'll never suspect."
I looked everywhere but i simply can't find that wall. Do I have to use a bomb somewhere? I only found 18/21 treasures in the dungeon and that is my last lead as to where they could be.
Anyway, thank you so much for your help, it's really appreciated!
There's a game-breaking bug in Sorrow's room in the Void Chamber, though the player once again has to challenge his luck intentionally to trigger this. When releasing the soulless demon in a location where it can't be released, the player receives an appropriate message. This is a good idea per se, which is unfortunately rendered useless, for after the player has received this message in a location where he really can't walk in his normal constitution, he is permanently stuck.

Edit: The player will also get permanently stuck (everywhere) if he uses the Spirit Scepter when flying around in Night's bat form.
Hey Koopa, for some reason the side party abilities are bugged for me. When I use the abilities in those seals on the ground nothing happens.

PD: Sorry for my bad english xD.
Where exactly does that happen? It would be helpful if you were more specific.

I haven't had any problems so far, but I think it's easy to confuse Marian's (Mystic Dance) orange circles with Masoud's (Excavate) yellow (rather brighter orange) circles. On the other hand, I've only encountered five of Masoud's circles so far (the first one in Westwood Creek) as part of a side quest, so this shouldn't evolve into a general problem. Apart from that, make sure you use the latest version.
I'm not sure if already mentioned:
But I could really use some icon to show your position when walking under trees. I got awfully stuck at the Fishing Pond near Westwood Creek that I closed the game.
It could even be something like in FF9 (this hand over the character, adjustable perhaps with the #1 Key)


And I am writing a guide so I am curious when you can walk somewhere.
In this guide I'm collecting grammar issues too.
Hi.
Need some help again.
Where`s the 5:th map piece?If its in Nivel,how to get there again?It shouldn`t be missable.
I`m in the Tower and i did`nt have Masoud until now when i started to backtrack and look and grind(for the boss,what level do you recommend there?I have around 42-43(and leena 10 levels below,she maybe should be a higher level from start i think. ).
Don't worry, no grand map piece location is missable. Off the top of my head, Masoud's five yellow circles should be located at:

Westwood Creek, Hijiro Mountain, Ishen (desert), Deserted Island, Urumun (vicinity).


Hopefully, you can piece the grand map together now.

After having obtained the grand map, you can access Fairy Island. Unicorns can be encountered there in the woods (rare encounter).
If you don't attack them, they flee and drop Enchanted Bags.
Enchanted bag's contents are semi-random, but the Pegasus Armor (resists Light) is one of them. You can also find one copy within the Tower of Eden. This piece of equipment should prove very helpful against the boss Aedus, who is weak against Shadow (- 200%) and Nature (- 150%).
Thanks Kyle for helping out these people with their questions, I really appreciate that! Sorry, I haven't been on this site as frequently as I used to, but I still try to help when I'm around.

I fixed a lot of the things you stated already with getting stuck in certain areas and freezes.

@KermexRPG
Did Kyle's suggestions end up helping your problem? I can't think of any reason why the Side Party Member marks wouldn't work as of now.

@ghabaz
Hm, I'm trying to recall the NPC that states this, but I just can't for the life of me! lol I even looked through the editor, hmm but from what I can remember, I don't think it's necessary for S ranking the dungeon.

@Firefly84
Only in a few sections of the game where you're covered by something, your graphic will change to an arrow. But in most cases it doesn't, that's something I'll look into for sure though! Don't want people getting stuck all over the place now.

@Kenlan
Kyle's right, those are the 5 locations to find all pieces of the Grand Map. After that, Masoud really doesn't have much use compared to the other side party members. Although, I'd say the optional content he unlocks is really worth it all! The party member levels are still a little iffy to me, I tried to base them on how the game would progress without grinding. It seems like the later members seem to somewhat fall behind in levels in the end.
author=KoopaKush
@Firefly84
Only in a few sections of the game where you're covered by something, your graphic will change to an arrow. But in most cases it doesn't, that's something I'll look into for sure though! Don't want people getting stuck all over the place now.
Thanks. I just chose to just mention things that might be missed by others.
But the Guide is taking on form.
I've finally completed this wonderful game. I was very impressed by the dungeon design. If there was a voting for the best classic JRPG dungeons of all time, Tower of Eden would be my number one, and Water Sanctuary, Mirage Temple and Void Chamber would at least make the top ten.

Here's a list of minor bugs and improvement suggestions, in no particular order. This isn't really much when it comes to an ambitious game of this scale:

One of the possible Mystery Box's contents is the "Revitalizing Elixir", but it should be "Revitalized Elixir". This mistake also occurs when receiving this item from treasure chests (e.g. in the Water Sanctuary).

I don't know if it's easily achievable, but it would be nice if the skill scrolls also featured the new name players have input for Ren.

After having played the Ancient Flute on one of these blue music circles, the player can't access the menu until he takes a step. The same probably applies to other tools as well.

Is Ren the only one who's supposed to profit from the Gaea statue blessings? At least in the Water Sanctuary, where I could easily check, only Ren got the bonus.

Bestiary: The Trapper (no. 53) can also be encountered in the Forgotten Chamber.

Bestiary: The Mummy (no. 63) can also be encountered in the Mirage Temple.

Bestiary: Tombkeep's (no. 65) location should be "Forgotten Chamber" instead of "Forbidden Chamber".

Bestiary: Fear (no. 87) also drops the Grove Relic.

Unicorn (no. 94): Maybe the Enchanted Bag shouldn't be referred to as loot, since it isn't a reward for killing the monster, which is technically possible by using instant death skills (especially Night's Creeping Death/Impending Doom), although this method doesn't yield any experience/gold and prevents the Unicorn from transforming into a Midnight (no. 95). I don't know how many Unicorn encounters I wasted killing them with Night's Creeping Death/Impending Doom instead of simply waiting/defending.

Queen Orla (no. 97) also drops the Solais.

It seems Xelor's (no. 138) bestiary entry still isn't unlocked upon its defeat, even though this bug is supposed to be fixed in the 2.0 version.

Lyia, small map that contains three statues (western part): It's possible to access the outer northern frame via the outer edges of the map. Players could think they got stuck, even when they didn't.

Mithros pub: The Mithros Citizen in the lower right corner still says he had ordered the Steamed Shish Kabob even when he already received his meal (before reporting to the chef and even after having reported to the chef during this side quest).

When entering Mithros Castle, maybe this should appear as "location logo" instead of "Mithros City", though it isn't technically wrong since Mithros Castle is located in Mithros City.

I think it shouldn't be possible to take the Gojiri Gumbo leftovers out of the pot in Witch Doctor Kali's "house" before the party has received the two Gojiri Gumbo portions from Kali.

Underwater passage: Malo gets stuck nearly everywhere, but it doesn't really matter since he teleports to the party's side upon screen transition. The same applies later to the penguin (Urumun vicinity).

Underwater passage: The whale shadows often get stuck at the screens' edges and need 10 to 20 seconds to disappear.

Staying at the Kappo settlement spa is actually for free (the fee - 50 Gold - isn't subtracted).

Ship, journey to Ishen during night: Where's Big Bob?

While browsing the bestiary in the desert, the sandstorms are still visible. The same applies to rain anywhere else.

The Mayor in Aramos Town could use updated dialogue. He still talks about the empty harbor at Mithros when the party - after having reached Ishen until the end of the game - talks to him.

I think it's funny how no one seems to know where the Mirage Temple is located - despite the sign one map south of it.

After its defeat, Sebek is called Sekt in its last dialogue panel.

The Third-Eye Charm's description is too vague. Does it prevent enemies from surprise-attacking the party (if the party can be ambushed at all)? Does it increase evasion?

Leon's "Combustion" upgrade "Hellfire" doesn't sound promising if it really loses the (burn) effect completely.

I really don't know what Peace's skill "Meditation" is supposed to do when he's equipped with the Drought Relic.

It's possible that the amount of Bandage Wraps the party possesses is always displayed as 0 when browsing item shops' selections.

Alfard: It shouldn't be possible to confront Kirito without having triggered the meeting in the pub. Otherwise, the sequence of story events might be out of order.

Alfard Manor: I think it would be a good idea to add another save point in Doctor Levecus' room, because it's beyond aggravating to "screw up" the guard mini game after such a long cutscene. On the other hand: This isn't really necessary as long as the left guard in the room right of the entrance hall is bugged and the player knows about this (he always gets stuck on the upper edge of the screen after a while).

It probably shouldn't be possible to enter Olly's Joint without having been told the password by Kirito. As matters stand now, the player can buy the password and reload a previous save to save 1000 Gold. Perhaps it's even possible to gain access to Olly's Joint this way during the first visit in Alfard - provided the player somehow knows the password. A possible solution would be that the password question can only be triggered after having been told the password (otherwise the player just gets a "no entry message"). The same applies to the William side quest in Nivel, where the player doesn't have to buy and use the memory item in order to complete the side quest.

I think it's possible to "cheat" when using the slot machine. The trick is to hit the wanted symbol on the left side as soon as possible (on the first spin). Then the player just has to press enter two times in quick succession when he's sure he would hit the wanted symbol in the center (at least it works when aiming for the bells). Because of this timing, the player should also hit the same symbol on the right side. With a bit of practice this can be pulled off many times in a row. How I wish it were this easy in real life...

Some monster drops like Shark Tooth or Eel Scale aren't used for crafting as intended, are they?

The Wandering Memory that is used for the side quest concerning the NPC woman in Nivel should be removed from the inventory upon the side quest's completion.

Void Chamber: When the player transitions into another map while being in Night's bat form, he can't sprint anymore.

Void Chamber: It isn't possible to use the Party Jewel here (probably because Night has to be an active party member), though the player can use the Party Jewel outside of the Void Chamber, but then he isn't able to select Night. It could be possible the player gets permanently stuck by forming a party without Night outside the Void Chamber, provided there's no way to get him back or activate his field skills.

Void Chamber: Even though I achieved S Rank, I had one unused Dark Key left.

Lyia: After returning from Nivel, several NPCs still utter their "danger messages".

In case the player completes Nivel/Void Chamber before acquiring the Fenrion summon, it would be nice if Night was part of the cutscene that plays before the fight against Fenrion. To make matters worse, Night gets stuck (doesn't move) during the cutscene that plays before the fight against Efreet.

When visiting Paradise Island while being in the Hijiro Mountain area, Paradise Island suffers from the same eruptions as Hijiro Mountain. Why are there still eruptions anyway after the party has completed the dungeon?

It shouldn't be possible to talk with Crystalla about the mysterious energy in Ishen after the party has completed said side quest (or at least the dialogue should be updated). The same applies to the Tower of Eden topic when the party has already reached/completed this dungeon.

The fruit growing side quest is (still) bugged. I planted the Special Seed before leaving Mithros for the first time per ship (which should be as early as possible). The fruit won't be available, though, not even before entering the final dungeon.

Vicious plant on the way to Ogre's Den: The game lets me use the Frost Medallion on the plant's right side, but not on the left side. Nothing happens anyway.

It seems that using Power Serenade (Marian's special skill) doesn't consume MP.

If the player has less than 3000 Gold, he can still purchase the Holy Book page from the Ogron NPC, leaving him with 0 Gold.

The Ogron weapon crafter says to go deeper into the caves to find monsters that drop the needed materials, but these monsters/materials can only be found in the fields (forest).

When using Peace's skill Sand Shield, I always get a "miss" message.

The party (temporarily?) loses its ability to sprint by entering and leaving Flavum's cave (Gaea's Crown) without beating him.

The party loses its ability to sprint after having defeated the doppelgangers (Tower of Eden), but it can be regained by climbing a ladder.

If I'm not mistaken, the Sunlight Dress (Tower of Eden) - when found in the treasure chest - is referred to as accessory instead of armor.

Does Serene's Pure Rain skill really have an additional healing effect?

I don't know if it's intended. Situation: Leon attacks (after Ren) with his Smolguun weapon and commands for the other two party members have already been issued. While the Smolguun animation plays out and all other party members and enemies are frozen, Ren's command bar advances normally, practically granting him a free turn.

25 Rainbow Seashells are correctly subtracted when trading them for a Fairy Ink (Fairy Island). If the player only holds 20 Rainbow Seashells, though, he can still trade them for a Fairy Ink (leaving him with 0 Rainbow Seashells). At least this doesn't seem to work with less than 20 Rainbow Seashells (15, 10, 5 or 0).

Are there really items that can be attached to the fishing lure as "fishing tip no. 6" claims?

The message that plays out when Night receives his Novuz Summon Arte includes cut off text.

When returning from Nivel using the Rift Generator, achievements can't be viewed (temporarily) - probably because achievements can't be viewed in Nivel at all.

Airkal Laboratory: At least two of the scrap metal spots don't sparkle.

Is it possible that Leena's Breath of Life skill doesn't cure sleep (at least during the Oracle boss fight)?

It happened to me once that a Fairy Ink I had found in a Mystery Box was just a dummy (displayed in inventory, not useable for skill upgrades).

I suspect that the ability of Ren's Starshine Relic doesn't work.

Right before the beginning of the last boss battle, Ren was tiny. I don't know if I caused this by clicking on the menu's Essences section beforehand.

Party selection screen: When the player chooses a party member and then "yes", there's a short time window during which he can move the "cursor" to the side. As a consequence, the selected party member won't be added to the active party.


Thanks for this fantastic game. I will always cherish the time I've spent with it.
Hey man.

Where do I find Light Orb?
Light Orbs are dropped by Sphinxes (bestiary entry no. 67). They can be encountered in Mirage Temple (probably the dungeon you're about to tackle).
Could anyone help me with the 4 switches in the Arman Caves. I know which switches to press but the timing (for me) is too short. My hands are not as dexterous as they used to be so I am having trouble in negotiating all the keys.
Hi Mimella.it s a post that describe that earlier.Maybe here or in the blog post:Full game download is now out!
But i think it`s the left upper you should take to fix it.i answer quick if you will have help fast.Koopa shows up sooner or later
try hitting the toplever second to last)