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:Story:

Aeons ago, before planets and worlds came to be in the fabric of time,
Goddess Gaea the creator of Life and Rebirth, created six mystical elements
which made the foundation of a world. Nature, Fire, Water, Earth, Light,
and Shadow, these elements coalesced to form planets full of life and energy.

The world you live in is known as Lakria, a planet blooming with lush life
and full of wonderful mysteries and legends. Many inhabitants of the world
often give praise and thanks to Gaea for bestowing them such a life to live.

Until one day, the energy of the Lakria appears to be waning and the planet slowly begins to start dying. Everyone is in shock and is wondering what might be causing the planet's pain, they began to look up at the sky to Gaea for a miracle, hoping
she will once again visit the planet and bless it with rebirth.

:Spiritual Energy:
In the game, energy and spiritualism are heavily referenced throughout.
Spiritual energy pertains to the very essence that makes living things..
well, living. It is also the makeup of thoughts, emotions, and one's being.

There is positive Spiritual Energy, which is basically positive emotions
like kindness, optimism, purity, etc, which can really make one's aura
visible and shine. Negative Energy on the other hand is the exact
opposite, evil, greed, lust, doubt, and envy.

Spiritual Energy is also a source of which Magic is drawn from,
this allows one to use Magic depending on how great/type their energy is.

It is noted that in the world of Lakria, there are extremely powerful entities of spiritual energy that are capable of manifesting into physical material depending on what they seem to represent.


:ORIGINAL SOUNDTRACK:


Stream the whole album here on Spotify!

https://open.spotify.com/album/4GwERXJBpkg827jeH5kIH6
-------------------------------------------------------------
Download or pay what you want for the full original soundtrack
here on Bandcamp as well!

https://mctricky.bandcamp.com/album/lakria-legends-original-soundtrack

(FULL WALKTHROUGH AVAILABLE HERE!)
https://www.dropbox.com/sh/es2jxtj06fp1dcr/AABPLcUKwLZDcpCYI721CaPia?dl=0





Latest Blog

New Project announced! Shadow Seeker

Unrelated to Lakria Legends, but here is the new game I am currently working on!
It is called Shadow Seeker, a Action/Horror game that is going to be great, so many new elements and ideas to implement. If you're interested, stay updated with the game page, I'll be uploading a lot to it frequently :) thank you!

Shadow Seeker
https://rpgmaker.net/games/11284/

Posts

Yes the bestiary works fine. And also when i got a new party member like Leon some areas started to lag more after that.Even the beginning area which was workig clean before i think. So i don't really get this once it worked cleaner latter it didn't.
Asmos town is also a pretty bad offender with the lag.
But yeah it could be just my pc specs weird that it doesn't go over 50 cpu in the task manager even though both cores are activated for this game.
I`m having a constant error... Peace eyes closed - run is coming up when I enter Peace`s memories inside Void Chamber...
Help me please... :(
author=musicaddiction2
I`m having a constant error... Peace eyes closed - run is coming up when I enter Peace`s memories inside Void Chamber...
Help me please... :(


Interesting bug, I'm checking it out right now, it's more than likely giving you that error when you're trying to run in there. Try not running through that section and see what happens. Haven't had this one reported :[
Ok, so overall I'm enjoying the game, but there are some design flaws that are really aggravating me. Particularly with the Chamber of the Void, where I am currently stuck. The progress of this dungeon makes very little sense.

As far as I can tell, I have done everything but open the door to the boss. I have all three orbs, but I have yet to find where to place the Orb of Agony. Earlier, after defeating Nitemare, I backtracked through some areas and ended up in a stealth segment with just Leena. After completing that segment, I came across a room with a ghost but couldn't figure out what to do. Turns out I needed to possess it and hit some switches. However, since I've left that area, there is no way for me to get back there. The door I left through sealed behind me. Were those switches needed to progress through the dungeon? Or is there something else I am missing?

Also, I would love to be able to use the walkthrough, but the DropBox link for it is not working. Is there a way you can email it to me? Thank you.
author=Zeonic_Weapon
Ok, so overall I'm enjoying the game, but there are some design flaws that are really aggravating me. Particularly with the Chamber of the Void, where I am currently stuck. The progress of this dungeon makes very little sense.

As far as I can tell, I have done everything but open the door to the boss. I have all three orbs, but I have yet to find where to place the Orb of Agony. Earlier, after defeating Nitemare, I backtracked through some areas and ended up in a stealth segment with just Leena. After completing that segment, I came across a room with a ghost but couldn't figure out what to do. Turns out I needed to possess it and hit some switches. However, since I've left that area, there is no way for me to get back there. The door I left through sealed behind me. Were those switches needed to progress through the dungeon? Or is there something else I am missing?

Also, I would love to be able to use the walkthrough, but the DropBox link for it is not working. Is there a way you can email it to me? Thank you.


I wasn't aware that the dropbox link wasn't working, I'll have to reupload it myself soon. After defeating Nitemare, none of the character trials should be available, which is weird. But, you basically need to put each of those orbs onto these platforms that make you glow when you stand on them, there is usually a face statue in front of them, you need to activate all 3 to open the Big door leading to the boss.

The boss key is obtained differently though. In the room where you possess the ghost, it is for additional loot only, but that room should still be accessible no matter what? The only rooms that get barred from accessing should be the character trial/memory ones.
So there is a third glowing platform in the room with the demon that comments about the circle being connected to "energy in the room", but I can't get anything to happen there. I guess I'll try again.

I do have the boss key, assuming it's the one you get by dropping the boulder in front of the floating eye. But yea, I can't get back to the room with the ghost. When I finished Leena's scenario (again, post Nitemare - it triggered when I went through a scenario door in the right-most wing), it put me in a hallway that connects to the room I can't get back to. When I left the south exit of that hallway, the exit sealed behind me.
All right, I'm dumb. I guess I wasn't pressing the action button when I was within that third circle. Ugh. Sorry about that - thanks for the help.
Glad I could help you! I'm still a little unsure on why you can't go back to that room, I'd hate for you to miss out on additional loot :[ The room with the ghost is located on the right side of the main room right? (Trying to remember here lol)

it's just odd because I remember that room not being apart of those scenario entrances, so in theory, it should still be accessible, I'll have to test it and see myself when I get the chance!
author=Firefly84
Strange, that my Dropboxlink doesn't work.

Here is it again: https://www.dropbox.com/s/zmv8cmjdlwi0z56/Lakria%20Legends_Guide.pdf?dl=0


Thank you for all that you do Firefly! <3
author=KoopaKush
Glad I could help you! I'm still a little unsure on why you can't go back to that room, I'd hate for you to miss out on additional loot :[ The room with the ghost is located on the right side of the main room right? (Trying to remember here lol)

it's just odd because I remember that room not being apart of those scenario entrances, so in theory, it should still be accessible, I'll have to test it and see myself when I get the chance!


So I only did two scenarios (left room and right room) before the event trigger happened that caused the first boss fight before the rest of the dungeon opens up. That may have have something to do with it.

Some other bugs I noticed throughout the game:

- The demon boss (Goliath) in the desert drops a Fairy Bottle, but it did not show up in my inventory

- Night's Watcher Summon never worked in battle for me - there was no text with the summon's name, so there was nothing to select. I was forced to use Skills because "Attack" would remain stuck on "Summon" as a result.

- When you first get to the Dimura Ocean, I was able to use the flute to fast travel out of the ocean. This could result in a player becoming permanently stuck because there was no fast travel option back to the ocean. This was all prior to gaining the ability to play the flute underwater.

- There are also a few abilities that get weaker when upgraded with a Fairy Bottle. Leena's first healing spell (Nature's Touch?) is one of them. Also, Serene's healing spells are almost completely useless as they never get stronger.
author=Zeonic_Weapon
author=KoopaKush
Glad I could help you! I'm still a little unsure on why you can't go back to that room, I'd hate for you to miss out on additional loot :[ The room with the ghost is located on the right side of the main room right? (Trying to remember here lol)

it's just odd because I remember that room not being apart of those scenario entrances, so in theory, it should still be accessible, I'll have to test it and see myself when I get the chance!
So I only did two scenarios (left room and right room) before the event trigger happened that caused the first boss fight before the rest of the dungeon opens up. That may have have something to do with it.

Some other bugs I noticed throughout the game:

- The demon boss (Goliath) in the desert drops a Fairy Bottle, but it did not show up in my inventory

- Night's Watcher Summon never worked in battle for me - there was no text with the summon's name, so there was nothing to select. I was forced to use Skills because "Attack" would remain stuck on "Summon" as a result.

- When you first get to the Dimura Ocean, I was able to use the flute to fast travel out of the ocean. This could result in a player becoming permanently stuck because there was no fast travel option back to the ocean. This was all prior to gaining the ability to play the flute underwater.

- There are also a few abilities that get weaker when upgraded with a Fairy Bottle. Leena's first healing spell (Nature's Touch?) is one of them. Also, Serene's healing spells are almost completely useless as they never get stronger.


thanks for the insight! Also, how long ago did you download the game? I fixed a few of those bugs already like the Goliath loot drop and Night's summon in the latest patch, interesting nonetheless, I'll be sure to check it out, thanks for reporting that :) I hope you've been enjoying the game at least!
author=KoopaKush
author=Zeonic_Weapon
author=KoopaKush
Glad I could help you! I'm still a little unsure on why you can't go back to that room, I'd hate for you to miss out on additional loot :[ The room with the ghost is located on the right side of the main room right? (Trying to remember here lol)

it's just odd because I remember that room not being apart of those scenario entrances, so in theory, it should still be accessible, I'll have to test it and see myself when I get the chance!
So I only did two scenarios (left room and right room) before the event trigger happened that caused the first boss fight before the rest of the dungeon opens up. That may have have something to do with it.

Some other bugs I noticed throughout the game:

- The demon boss (Goliath) in the desert drops a Fairy Bottle, but it did not show up in my inventory

- Night's Watcher Summon never worked in battle for me - there was no text with the summon's name, so there was nothing to select. I was forced to use Skills because "Attack" would remain stuck on "Summon" as a result.

- When you first get to the Dimura Ocean, I was able to use the flute to fast travel out of the ocean. This could result in a player becoming permanently stuck because there was no fast travel option back to the ocean. This was all prior to gaining the ability to play the flute underwater.

- There are also a few abilities that get weaker when upgraded with a Fairy Bottle. Leena's first healing spell (Nature's Touch?) is one of them. Also, Serene's healing spells are almost completely useless as they never get stronger.
thanks for the insight! Also, how long ago did you download the game? I fixed a few of those bugs already like the Goliath loot drop and Night's summon in the latest patch, interesting nonetheless, I'll be sure to check it out, thanks for reporting that :) I hope you've been enjoying the game at least!


Ah, that might explain some things. I think I downloaded it back in May 2019. It was just sitting in my queue of games to play. I didn't take that into consideration.

Was the Masoud quest made simpler since then? I had seen you make mention of that in earlier comments. I was a bit disappointed to find that I had to get a certain ranking in the Mirage Temple to complete his quest, which I didn't. That resulted in a lot of content being locked for the rest of the game.

I managed to complete the game yesterday. I think some of the aforementioned bugs prevented me from experiencing the full game as it was intended. That said, Lakria Legends has some of the best dungeon design of any RPG Maker game I've played. I was getting so tired of dungeons in other games that were just long slogs with multiple dead ends featuring uninspiring loot, and otherwise no puzzles or creativity involved. Lakria Legends set a new mark for dungeon design. The Water Sanctuary was my favorite (perfect length), followed by the Mirage Tower.

I also think it's awesome that the game used an original soundtrack courtesy of Jeremiah George. While most of the tracks won't stick with me, "Astral Plane" is a top-tier track that I won't soon forget.
Your game does not start it goes to a blank white screen and then closes to a smaller black screen one
author=Lion786
It says directdraw error
This might be because of a low resolution support problem. What you can do is try to run the game windowed first, then use the program I put that's included in the game folder called "anotherfullscreenmode.exe"

This should help with resolution problems. Are you running Windows 10 by any chance?
author=KoopaKush
author=Lion786
It says directdraw error
This might be because of a low resolution support problem. What you can do is try to run the game windowed first, then use the program I put that's included in the game folder called "anotherfullscreenmode.exe"

This should help with resolution problems. Are you running Windows 10 by any chance?
Yes I am using windows 10 i'll try your way out thank you

edit:
I tried it still does not work.
author=Lion786
author=KoopaKush
author=Lion786
It says directdraw error
This might be because of a low resolution support problem. What you can do is try to run the game windowed first, then use the program I put that's included in the game folder called "anotherfullscreenmode.exe"

This should help with resolution problems. Are you running Windows 10 by any chance?
Yes I am using windows 10 i'll try your way out thank you

edit:
I tried it still does not work.


Hmm, interesting, I know it has to do with fullscreen resolutions that are no longer supported. Can you try right clicking the game file, go to Properties, then check the compatibility and check the box that says run in 640x480. I'm curious to see if that would fix it
author=KoopaKush
author=Lion786
author=KoopaKush
author=Lion786
It says directdraw error
This might be because of a low resolution support problem. What you can do is try to run the game windowed first, then use the program I put that's included in the game folder called "anotherfullscreenmode.exe"

This should help with resolution problems. Are you running Windows 10 by any chance?
Yes I am using windows 10 i'll try your way out thank you

edit:
I tried it still does not work.
Hmm, interesting, I know it has to do with fullscreen resolutions that are no longer supported. Can you try right clicking the game file, go to Properties, then check the compatibility and check the box that says run in 640x480. I'm curious to see if that would fix it

The screen just goes all white and then black and then says direct draw error and that its not supported I'll just re-download it

Edit: Now it says: The RPG Maker 2003 Runtime Package is not present or registered".
author=Lion786
author=KoopaKush
author=Lion786
author=KoopaKush
author=Lion786
It says directdraw error
This might be because of a low resolution support problem. What you can do is try to run the game windowed first, then use the program I put that's included in the game folder called "anotherfullscreenmode.exe"

This should help with resolution problems. Are you running Windows 10 by any chance?
Yes I am using windows 10 i'll try your way out thank you

edit:
I tried it still does not work.
Hmm, interesting, I know it has to do with fullscreen resolutions that are no longer supported. Can you try right clicking the game file, go to Properties, then check the compatibility and check the box that says run in 640x480. I'm curious to see if that would fix it
The screen just goes all white and then black and then says direct draw error and that its not supported I'll just re-download it

Edit: Now it says: The RPG Maker 2003 Runtime Package is not present or registered".

For some reason, I guess this download didn't include this one line to fix that, I could have sworn I did.

Add that line that's circled in red in the RPG_RT settings file, and that should do the trick!