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Full game download is now out!!

Alright ladies and gentleman, here is the full version of the game!
Tons of bugs/glitches have been worked, balancing has been updated,
along with many other features!

Testing this massive game has proven challenging
and while I'm sure it is pretty polished up, there may
still be some small little issues lingering around.

If you happen to encounter any problems or bugs along the way of your journey, please feel free to let me know so I can go ahead and fix it up! :)

https://rpgmaker.net/games/5562/downloads/9559/

Posts

With Blackmoon Prophecy releasing next week, I'm going to be busy with RPG Maker the next few weeks.

Anyway, I'm 14 hours into the game.

In the underwater segment, I took a left from the starting point (when Ren is alone) which led me to the panorama view area. I was unable to leave out of here,
so had to restart.

Up to the desert area. I'm not sure if this was suggested already but I think it would be a good idea to develop a quest log in a future update. There are so many quests and it's hard to keep track of all of them. I do applaud you for creating this much side content though.

The Water Sanctuary was a really good dungeon.
Elininator: In the panorama area, there actually is a way out back to the right (i think 4 or 5 tiles up from the bottom). I do think being able to access that area is an odd choice given you can't do anything over there though. The exit itself isn't obvious either as I had to search for it when I did the exact same thing.

I haven't had any trouble keeping up with quests, though in some cases I did find it a bit vague on what I needed to do, or the amount of an item that I needed, which would be another benefit of a quest log. I do think it would be nice to have, but it would probably be complicated to add at this point. It's possible he'll add it eventually, but that's something for him to verify on how difficult it would be.

Noel: There should be a chest with 8 bombs somewhere in that dungeon. I don't think it is possible to lock yourself out of it. I agree with the timer puzzle being tough. My approach was to activate the first switch, then go for the one with 2 seconds right away, and from there the 5 seconds. Once you get that 2 second one out of the way it isn't too bad.

Ogswan: good catch, you found a bug that even I missed despite all the searching I've been doing.

koopa: edited my last post quite a bit with more observations in case you missed them. Also curious about one of the minigames I posted about in it.
@Noel
The timer for the switch puzzle is doable, but you may be right, it might
be a bit too quick, considering it being a first dungeon too. Also,
in the room where you summon the platforms to get across the water there, heading upwards will lead you to some vines you can cut to proceed into a room. Inside there, there are more vines on the wall that you can cut revealing a hidden room, inside there you can light a couple of torches to reveal a chest with bombs.


@ogswan
Oh, I'm not sure how that one could have escaped me, at least it's a quick fix! Ah nice, you got the challenge mode down for the boss in the Water Sanctuary? That's a good amount of extra loot too! Thank you for the compliment :)


@Eliminator
Hm, I'm sure that if you wander off that way, there is a way back. But, there is no point that that outer area really, I guess I just wanted to show the vastness of the ocean. Sorry, if it seemed confusing. About midway through making all these quests, I really did consider adding Quest Log granted with how many quests there are in the game. But, after adding some many systems like the Beastiary, Achievements, and even the Party Switching Menu, I feel like I got burnt out lol I also kinda felt like I just kept adding too much to the game. But, it is always a possibility to consider though! Thank you, as you may have probably noticed if you're a fan, the Water Sanctuary is hugely inspired from the Water Temple of Ocarina of Time.


@demonlord5000
Whoa, that's quite a bit of graphical bugs huh? Man, I really wonder how these things slip me? Considering that I've never happened to stumble upon them! At least they are quick fixes. The Ogron Boulder Squat challenge is definitely doable, I suppose you just have to find a certain rhythm to pressing the key fast enough. Although, it might be a bit strenuous considering it's 30 seconds huh? But yeah, I know it's doable for sure, and I advise that you complete it, because the reward is great! lol. Yeah, that whole thing with Leon leaving the Party is iffy, originally I had it so he actually leave the Party, but had to do some disabling with the Party Switching, etc. I think I ended up leaving it so that he just stays, but some former code is still lying around that I need to get rid off. And about that whole sailing and warp point in Alfard, after going to Urumun Village and back home, even if you were to warp, the point for Alfard disappears because of what took place there with you causing the ruckus in the Manor. But, what I didn't plan on, was that there was still the option to sail back there still, and it allows you to thus causing problems. Don't worry, after going further into the game, the warp point will become available once again.

On a side note, how is the Skill Tree System? Is it fine and working as intended?
Skill system works great. I'm rather conservative with the ink and only use it for what I considering either the most powerful skills (which would be the two at the top), or for useful heal spells. I personally think the most useful upgrades are ones that upgrade a single hit spell to an aoe spell, but those seem to be rare. A lot of spells I've seen either stay single hit or aoe, with very few exceptions.

With the boulder minigame, you have to break the record of 12 squats in 30 seconds. I've managed exactly 12 before, but I've never came close to getting that 13th one. I'll keep trying and see if I can pull it off.
What is the condition for Masoud joining? He just keeps muttering about the mirage temple but I lost track of exactly what he wants doing so many things across the desert. I cleared temple w/ S rank and don't think I missed anything exploring the rest of the desert.
author=ogswan
What is the condition for Masoud joining? He just keeps muttering about the mirage temple but I lost track of exactly what he wants doing so many things across the desert. I cleared temple w/ S rank and don't think I missed anything exploring the rest of the desert.


It is a bit vague, but you're supposed to craft the weapon Al'Setet using the Idol of the Hawk item drop off of the Mirage Temple boss
I see. I have discovered some issues with the forging system

, or more specifically, with the inventory showing the wrong count of certain materials that have all ready been used by the forger.

Right now my inventory shows 7 enchanted silk when the true count should be lower because I crafted Gold Gown. The blacksmith seems to be aware though, as he will not allow me to craft Priestess Robes.

Similarly, my inventory shows that I should be able to craft Al'Setet, but I was able to calculate the total amount of materials I used forging and I suspect that I do not have the required 'true' number of obsidian ore



Also, is it possible to mine more than 3 ores from a node.



I might as well also note another (likely unimportant) issue. I haven't been able to harvest my banana plant below Mithros City for a very long time despite flying back once in a while to check on it.
I've got a game breaking bug in the tomb. During the escape, if you play Nature's Embrace at the music spot to get rid of the vines, it makes you unable to open the menu. This persists after getting out of the dungeon, as well as after saving and reloading. (Thankfully I tested that on a second file!)
I reported that one already. Apparently if you step on any symbol that lets you know to use a side party member, it fixes the menu at that time. Unfortunately there is no way around using that fix if you want the item from the tomb. He has fixed it, but I'm not sure if its fixed in the current version of the download as I've often been reporting bugs.

On a more positive note, I finally finished the boulder challenge. It wasn't easy at all, and I'm not even sure if others can pull it off.
Guess I'll just wait then. Would just move on, but I get the feeling that item's probably important for a sidequest.

Nevertheless, loving the game so far. It's got some amazing dungeon design, and is managing to have both fun water AND desert areas, something I can't say about many games at all. Water dungeon took me like 2 hours, but was worth it.
found a problem in the dark room inside Mirage Temple, the game was slowing down a lot. Made it difficult to navigate the room.
author=Kyubey
I've got a game breaking bug in the tomb. During the escape, if you play Nature's Embrace at the music spot to get rid of the vines, it makes you unable to open the menu. This persists after getting out of the dungeon, as well as after saving and reloading. (Thankfully I tested that on a second file!)

I did this segment yesterday without any problems (playing latest version). I'd guess that if you try a couple more times you should be able to finish without incident. You can save after beating the boss before triggering the boss so it won't take long. Just open your menu immediately after playing the song to make sure.

The menu-lockout issue happened to me in the mirage temple after I used the 'mystic dance' but I did a quick reload and it didn't happen again.
Minor bug found. Whenever I check my mail account in alfard, it gives me mail #2 over and over. Not sure if this will lock me out of a reward or not so I wanted to post it early.

Edit: Figured it out. It doesn't give you new mail until you have read the old one. This could cause glitches for people who don't realize it and try to collect a bunch of mail at once.

Edit 2: Interestingly enough, after the 10th mail he says that I have mail when I access the account, but he doesn't give me anything or say the mail #.
stuck at the Jackal's room invisible bridge (still in the Mirage Temple), the only path I can find lead me to a dead end. Am I skipping something or are there any other path?
author=demonlord5000
I reported that one already. Apparently if you step on any symbol that lets you know to use a side party member, it fixes the menu at that time. Unfortunately there is no way around using that fix if you want the item from the tomb. He has fixed it, but I'm not sure if its fixed in the current version of the download as I've often been reporting bugs.

On a more positive note, I finally finished the boulder challenge. It wasn't easy at all, and I'm not even sure if others can pull it off.


Well I redownloaded the game and tried it, it works, so I guess Koopa updated the download. Great, I can continue!
author=invisibledragon
stuck at the Jackal's room invisible bridge (still in the Mirage Temple), the only path I can find lead me to a dead end. Am I skipping something or are there any other path?


Keep searching, you must have missed a turn.
@invisibledragon
I believe I may have fixed the possible slowdown in the lantern area of the Mirage Temple. It should be fine now in any case!


@ogswan
I'm sorry for that mishap, it turns out, crafting the Gold Gown wouldn't remove the Enchanted Silk from your inventory, but it would remove the counter from the variable. Mirage Gear also had a similar problem. Also, I think the Obsidian Ore reductions are fine, although the crafting materials needed for Al'Setet seem to be wrong. It takes 5 Obsidian ore, but it states 3, this has been fixed. And yes, 3 is the maximum amount that you can gather from a node, I also added in an extra node. I'm saddened that you couldn't end up crafting it, did you just end up running out of Obsidian Ore? This is pretty unfortunate, having Masoud in your Side Party opens up a huge amount of optional content :/
I could have sworn I had added enough Obsidian nodes to gather for crafting all 3 top tier weapons and then some


@demonlord5000
The whole mailing system has now been fixed, even if you're holding onto some mail, you can still collect the newer ones. It should all work as intended now! I have also fixed the warping and sailing issue to Alfard after the events in the manor.
I am back on track :)

I was able to reload a slightly older save before I had done a lot of crafting and crafted all the idol-weapons no problem (I just ignored some of the weaker equips this time) and picked up Masoud afterwards. Previously I had crafted 1x of all items I could make prior to the boss - when the blacksmith said he needed to level up I thought I would probably be forced to craft most items to unlock highest-tier and therefore would probably have enough material to craft everything. This goes against my normal rpg hoarding instincts.

I do think this is an area where many players could easily go wrong so think it would be good if players have some mechanism to replenish Masoud specific-materials after the temple is closed


Also another small bug discovered: Dwarven Armor Vendor in Alfard has a sparkling armor to the right of cashier that looks like it can be salvaged but no interaction is possible.
If you like I will write a guide for this game once I'm done with the testing of another game (being ill for the 4th week sucks).
Found a few other things.

You can use the paradise fruit in nivel. Normally this wouldn't be a big deal, but I discovered it added warp points inside it at some point. This means if you use a warp point you could lock yourself out of nivel.

When you warp using the paradise fruit, you could potentially trap yourself as well. It would work like this: You could warp to alfard, and then because your ship is not there, and because your menu doesn't open after using those warps, you would be trapped. I don't believe there is any place to fix the menu in alfard outside of the dungeon that you can no longer access. My recommendation would probably be to just remove the warp points inside the paradise fruit. You have more than enough other ways to travel that are already locked properly at the proper times.

I'm also curious about something. In the void temple I decided to do nights path first because I wanted to try him out. I found the enemy that offers you a quiz, and I'm curious what the difference is between doing the quiz and just choosing to fight them. If I had a preference I'd just fight them for the beastiary entry, but I'm curious if there is some sort of reward for the quiz.

Edit: Tried the left route in nights path, and it's weird to have a serene section given that I didn't pick serene to go with him (I chose leena).