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Generic RM2k3 RTP Gaming Fun!

I always wanted to make that game based on everything I enjoyed as a kid. This is the end result.



Hero's Realm creates a super-synergy of proactive features to create a gaming experience greater than the sum of its parts.


Lead four heroes and their teams against the evil forces of Mephistocles, the Lord of Demons in this retro-RPG adventure. Toggle between the four heroes as you explore dungeons, ascend towers, spelunk caves, save villages and defeat the forces of evil! Reminiscent of classic RPGs such as Dragon Quest III and Final Fantasy V, Hero's Realm is a fun romp in old-school RPG nostalgia.


-22 character classes (12 base classes, 4 hero classes, 3 secret classes, 3 master classes)
-TONS of game content and sidequests
-Classic NES-era and SNES-era RPG gameplay
-Great music
-Multi-party switching system (like Kefka's Tower in FFVI!)
-Multi-party tactical battles (at least 5 of them!)
-Massive world map
-Fun


The story is split into 5 chapters, with each of the first four chapters focusing on a new hero, and the 5th chapter bringing them all together.

Chapter 1: Won't Somebody Please Think of the Children?
Chapter 2: There is Something Fishy Going on...
Chapter 3: Land of the Rising Son
Chapter 4: True Calling
Chapter 5: The War on Terror


This is a list of websites where Hero's Realm has been mentioned or linked to.


Download and unzip this file. Install the fonts in your C:\Windows\Fonts folder.
http://rpgmaker.net/users/kentona/locker/Fonts.rar


Hero's Realm has a TVTropes page.Check it out.
Did you enjoy Hero's Realm? Consider helping me out so that I can make more games in the future.


Latest Blog

Hero's Realm: Heroic Expedition



Calling all heroes! Hero's Realm: Heroic Edition has launched its gameprofile. Further updates and announcements and requests will be made through this new gameprofile. Follow along there if you are interested in the revamp!

So long and thanks for all the downloads!



  • Completed
  • kentona
  • RPG Tsukuru 2003
  • RPG
  • 06/25/2007 11:50 PM
  • 08/17/2023 01:18 PM
  • 06/19/2009
  • 2753218
  • 258
  • 46379

Posts

I also lost a great number of items when I started chapter 5, I normally won't mind but I'd hate to lose something that can't be replaced such as jester hats. If only there was a shop somewhere in the game where everything that can't be purchased elsewhere was for sale such as cursed equipment and medal gifts.

Also my characters can't enter towns or caves, I'm stuck in San Vegas; if I use return to a town I can't leave somehow the location changer got switched off. Its the same for all my saves, should I just move my saved games to another folder and redownload Hero's realm? I'm worried about losing my saved games.


EDITED


Never mind, it fixed itself; must just have been one of those things that happen 1/100 times. My engineer still can't flee though.

Does anyone know where the all womens club is in San Vegas? I can find the all mens club but not the womens.
My hero's are all permanently facing left. If I move, they're standing facing left, if I go up or down or right, they look as if they're walking to the left but still go in the direction indicated. Even getting on the boat it's permanently to the left.

This must have happened sometime during the Underwater City quest. Does anyone know how I can fix this, or what did it?

I tried saving, quitting and opening the game back up, but it has persisted.

Edit: Okay, I tried using the Return spell. Now my parties are permanently facing South. Even in multi-party dungeon battles, everyone is stuck looking south. :(

Edit2: Entering a boat makes me stuck left again.

Edit3: Thank christ, going into a well managed to fix it somehow.
I've spent the last 30 minutes hunting down Ivangorod in the Snowy Plains north-west of Marx at night, with no success. Where are these 'snowy plains' he spawns in, that pass between the mountains with the lone trees scattered about in it? Am I even in the right area?

Edit: Took an hour, but he eventually showed up. I guess I was just continuously missing him.
author=Weave
My hero's are all permanently facing left. If I move, they're standing facing left, if I go up or down or right, they look as if they're walking to the left but still go in the direction indicated. Even getting on the boat it's permanently to the left.

This must have happened sometime during the Underwater City quest. Does anyone know how I can fix this, or what did it?

I tried saving, quitting and opening the game back up, but it has persisted.

Edit: Okay, I tried using the Return spell. Now my parties are permanently facing South. Even in multi-party dungeon battles, everyone is stuck looking south. :(

Edit2: Entering a boat makes me stuck left again.

Edit3: Thank christ, going into a well managed to fix it somehow.


Yes that happens to me too, it usually goes away as you said. I think it happens when the game is trying to do too many things at once and it prioritizes certian things and character direction isn't always one of them. If anything else save and quit and it should be fine.
I think I figured out what causes it. If you use Outside while on a rope, the game forever thinks you are still on a rope and doesn't change the direction you're facing until you get back on a rope.

Just like if you use Return while in Cid's house, the game thinks you're still on a bridge in the air and won't let you walk through any shadows or the sides of bridges until you walk back on another bridge.

Also, a few thoughts:

There really should have been some mega-hard optional sidequest bosses scattering the world to force you to make full use of the Party Swap feature and all 16 characters. As it is, I've never once had to use party swap or my other 3 parties except to have them run around and stand on switches.

The level requirement for the arena is a bit annoying. I was hoping to tackle the arena bosses at a lower level for a challenge. Having to grind my levels up to face them takes all the fun out of it. And having to grind up the parties I never use to raise my 'average level' is just tiresome. It also makes me want to not upgrade my party's classes since it will drastically lower my average.

Monopolo is pretty damn cool.

There's a no-random-encounter item for the high seas, but not one for general random encounters? Dang, I really could have used something like that for all these multi-party puzzle dungeons.

Did my Daredevil just do 30-50 attacks in a row? Holy shit!
Yeah, the dual-wielding Daredevil can also randomly strike x5, so pair that with say a couple of Falcon Swords (which do x4 I think) and that's like 40 attacks in a row...

Even with the lower challenge (and the apparent skill you have at RPGs in general), I am glad to hear that you are playing through the game!
Okay, I'm at the end of the game it looks like. Are there any secret dungeons or other things I should keep an eye out for before I go on? I saved Catan, but some things I heard earlier in the game caught my attention. People were saying the tower on the lake was guarded by a monster that lurked in the water and killed anyone who went near, but I never fought any lake monster. Did I miss something?

And one of the journal entries mentions something about "behind the waterfall...", was there something hidden I missed?

Any info on super-secret sidequests (other than Ghost Pirate Boat) would be much appreciated. :) I'm curious if there's any super-secret hidden items underfoot I may have missed as well - there are plenty of 1 tile mini-islands scattered across the world map.

It seems almost a shame that Hero's Realm didn't have a world map treasure hunting minigame like Final Fantasy 9 did, considering the existence of the Underfoot ability and the compass. Trekking all across the world map, following vague directions given by NPCs, digging up extremely rare treasures would have been a blast.
I never played FF9. (The last one I played was FF7). But yeah, a treasure hunting minigame would've been cool.

However, by the end of making this game, I just ran out of energy. I had originally planned to make a bigger and more challenging final dungeon, but that got nixed. I also wanted to make a "mirror world" extra hard optional dungeon, accessible through the mirrored stand in the Child of Light's room in Paranor, but never got around to it.

The waterfall referred to the Towers of Ziam and the way they crossed the waterfall/river. Nothing more hidden there. And the lake monster was just an excuse for why none of the people ever traveled on the lake to explore the tower on the island in the middle - so that when you got the airship YOU could go explore it. That's all.
AHAHA holy shit! I just completely broke the game! That was fantastic!

So I beat the game, watched the ending and thought to myself - that was depressing. Everyone is dead now. Even that little kid.

No, that's not going to fly. I'm going to save the Child of Light and it will be awesome.

Load up previous save, put all my best gear on Holdana, teach Holy Judgement to the Child of Light. Engage battle. Child of Light spams Holy Judgement until Holdana shows up. Holdana Pummels. Holdana then kills the Shadowstorm before any of the other characters have a chance to show up. I get +4,000 EXP and the battle cuts out to Holdana being in the lead, in her party. I guess the Child of Light didn't die after all!

I can keep walking back and forth over the spawn line to fight Shadowstorm as many times as I want now, so far I've killed him three times just to see what would happen.



Unless there's any secret sidequests or bosses I haven't yet killed, I think I'm finished. Fantastic game. :)
Hahahaha oops.

Thanks for playing!
My Witch has a level 2 poison dagger in her eguipment, its not in the equipment list on the website and I don't know where she got it. I assume its the same dagger she equips when she casts that spell of poison dagger but I thought those disappear when the battle is over.
They are supposed to! I wonder how that happened.... probably a glitch with RM2k3. I wouldn't worry about it.
I'm almost done with the game and I'd like to play it again under "new game+" but I'm afraid of losing some of my stuff the way I lost it at the beginning of chapter 5, what can I do to save my gear?
author=starfiretbt
I'm almost done with the game and I'd like to play it again under "new game+" but I'm afraid of losing some of my stuff the way I lost it at the beginning of chapter 5, what can I do to save my gear?
What all did you lose?

Also...I think I disabled that function in New Game+. You shouldn't lose any gear between chapters in New Game+, and thus there was no need to "re-add" those items when Chapter 5 starts. I think you'll be okay.

But just in case make a backup savefile in another slot.
Oblic
Once a member of RMN, always a member of RMN!
1937
Yea, I lost stuff at the beginning of Chapter 5 as well. Nothing terribly important (Silver Harp is the only one that comes to mind right away). But, I also gained a TON of stuff. Like 10+ scale shields and a handful of fur coats. No big deal really; since its my second play through, I'm more worried about getting all the "tiny" medals and having a female and male party to get into those two places near the end. Again, no biggy, just thought I'd make you aware.

EDIT: I also gained a falcon blade (really nice, but still).
is there a way to speed up the walking on the world map...it's really slow
author=nitrasis
is there a way to speed up the walking on the world map...it's really slow


It's been asked, check the answer earlier in the blog but the slow speed is for effect to show the vast world as oposed to the towns.

Also arn't the brown and grey ajah mixed up. In the "Wheel of time" series the brown ajah are the scholars and keepers of knowledge, it seems like they are the ones who would study history and lore of the realm. The grey ajah are the mediators who go out into the world and deal with other cultures but I saw the brown ajah in other towns talking to the rulers like they are the ones performing this task.
Yeah, I probably got them mixed up! Grey just seems more scholarly than brown to me, I guess!
So far the best party combination I’ve got that uses all classes while still keeping one of each kind of class, a healer, and someone who can cure poison since poison seems to be the most common permanent effect. Later in the game every party has at least two people who can revive in case one gets killed. Also later in the game 3 out of 4 parties has the ability to completely restore their health with both healing and thaumaturgica or with harlequin cards. By using all the classes I found the game to be even more interesting, and every time you find equipment you know somebody can equip it. These combinations I believe balances the weak and strong classes the best and even increases the weak class’s potential in some cases. If anybody has a better way to use all of the classes in all four parties it would be great to see it.

Chapter 1
Holdana hero spare healer revive antidote
Engineer rogue
Shape shifter warrior
Druid mage healer revive anti-undead antidote
This party is slightly more physical than magical. Druid learns antidote fast, good against the early poison enemies in chapter 1. If you need money for engineer tools I found that the shape shifter doesn’t really need weapons, they also got great defense and regeneration, especially with wolf lord, so they might not need armor.
Chapter 2
Zefiryn hero spare healer revive
Ranger rogue spare healer revive anti-undead
Paladin warrior healer revive anti-undead
Mesmer mage spare healer revive antidote
This party is very magical. The paladin is the main healer but has little MP, but everybody has healing powers to some degree to make up for it. The Mesmer’s status effects complement the magus magic. The paladin is great against the ghosts in the mine. Every party has healing powers. Every party revives.
Chapter 3
Akira hero spare healer revive anti-undead
Harlequin rogue healer remedy revive*
Dark Knight warrior
Wizard mage
*Skull card
This party is slightly more magical than physical. The harlequin is used to not only heal but restore magic which the wizard needs the most and which validates using spells with the dark knight. If you need gold for ninja gear the rogue, gem, and even key card provides, also the wizard doesn’t need weapons.
Chapter 4
Raj Ahtan hero healer* revive
Bandit rogue spare healer** antidote revive**
Ronin warrior
Warlock mage spare healer anti-undead revive
* All heroes can heal but this guy does it well enough to be considered a main healer to me
** Can steal potions
This party is very physical. The bandit was essential to this group, chapter four starts off with very little gold and lots of monsters with the ability to cast status effects throughout chapter 4 which can be cured with the many potions the thief can steal. Thief also provides gold for recipe’s and toss effect for ronin. If you want the Monk’s powerful double fighting abilities the warlock’s potions makes the weaker bandit an excellent healer, the bandits speed allows them to cast many tonics at a time while everybody else fights. Both the monk and ronin double fighting can make up for the weak attacks of the bandit and the warlock.
That is a very effective set of party combinations! Good job!