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   Rain Garshon, the naive young prince of Glacia, awakens to find his wife strangely absent from their bed. Unbeknownst to him, this marks the beginning of nation-shaking treachery that will turn his once blessed life to utter ruin in a single night.

   This perpetrator of this betrayal, none other than his very own wife Lailah Garshon, has made it impossible for Rain to return to his kingdom. Now, Rain must travel the world of Elesca searching for proof of his lineage.

   However, what he finds is something sinister waiting in his family tree. Before Rain can take back Glacia’s throne, he must first discover if it was ever his to begin with.

FEATURES:
- Completely customizable characters.
- Hundreds of build paths for every character.
- A massive game world, split into four unique chapters.
- A fun and easy to use alchemy system.
- No random forced encounters.
- A cool new skilling system, similar to LOTR: The Third Age.
- An entertaining mini-game in every major city.
- Puzzles in each area to provide fun and unique game play!

UPDATE: Version 2.2 has been released!
This update changes quite a few things! We have fixed some minor bugs, as well as clarified parts of the story in order to properly convey the ideas behind it. We have added some new sound effects in order to better complement our game's unique style. Enemies and stats have been rebalanced, and should provide a more consistent difficulty level while playing through the game. Caves and forests have been given new lighting effects that just give a little bit more visual flair to the maps, as well as their respective battle backs. We have also modified the overdrive images a little bit to make them a bit more unique. The Firian King has been given an entire face set and sprite to match, so he no longer shows only one emotion. The title screen has also been modified a bit, incorporating the new text style with its fonts. Finally, we have added a swanky new save system which lets you know exactly where you left off with more detailed information about your save and a cool little screenshot of the area.

PLEASE NOTE: YOU MUST NAVIGATE TO WHERE THE GAME HAS BEEN EXTRACTED AND CREATE A NEW FOLDER CALLED 'Save' IN THAT DIRECTORY. OTHERWISE, THE GAME WILL ERROR OUT AND CRASH WHEN YOU FIRST ATTEMPT TO SAVE THE GAME. THIS WILL BE FIXED IN THE NEXT UPDATE, SORRY FOR ANY INCONVENIENCE YOU HAVE BEEN CAUSED!!
 

Latest Blog

Glacia 2019-2020 Edition


Hello, Glacians work for 2019 is beginning again on Glacia. Myself and DrawnActor aka (DarkBox) are putting the final and finishing touches on a special release we are going to be renaming Glacia 2019 or 2020 depending on release date. We are going to stream some of the development on DrawnActor's stream if anyone wants to stop by to say hello. Great changes and wonderful things are on the way!

https://www.twitch.tv/drawnactor

We are planning daily development streams starting at around 10pm eastern standard time.

Posts

GETTIN' IT ON, GLACIA COMING SOON(TM)

WHY MUST I MAKE SO MANY CHANGES

WHY MUST I MAKE THIS GAME GOOD AND NOT TRASH LIKE ITS SUPPOSED TO BE

WHY MUST THE FILES CORRUPT THEMSELVES AND ERASE ALL OUR CHANGES
hello, i know you guys are working on a new release, but i am curious about something pertaining to the old one: can phisical abilites critically strike? i am asking because so far i dont think that a single one has in my entire playthrough, so i want to know if that is intended, if its a bug or if you simply never considered whether or not they could, i think this is pretty important information for people who are thinking of investing in critical, also can magic crit? if you could answer something i would apreciate it.
author=SoulAuron
hello, i know you guys are working on a new release, but i am curious about something pertaining to the old one: can phisical abilites critically strike? i am asking because so far i dont think that a single one has in my entire playthrough, so i want to know if that is intended, if its a bug or if you simply never considered whether or not they could, i think this is pretty important information for people who are thinking of investing in critical, also can magic crit? if you could answer something i would apreciate it.


Hi! Thanks for playing our game. So much has changed since the release of 2.2 that neither of us have any idea what was in that version. It's honestly a terrible game compared to what we have now. I can confirm though that for Redux physical and magical abilities can both crit (including heals!) :)
The old version (the one I played at least) has what I'd call "good simplicity". All the game mechanics are simple and easy to use, but most of them are still fun. I'm curious what the new version holds in store and look forward to see it.
author=Crystalgate
The old version (the one I played at least) has what I'd call "good simplicity". All the game mechanics are simple and easy to use, but most of them are still fun. I'm curious what the new version holds in store and look forward to see it.

They're all definitely still simple and easy to use, so no worries about that at all. My number one priority was in making sure no items/builds were a "trap" or confusing, and they were all viable and powerful and still simple as concepts (for the most part!). Actually, a lot of my time is spent making things more consistent and less confusing when regal puts things in haha
How have I not seen this game before? o__o This looks so amazing. Downloading now.

Version 2.2... Does this mean it's a complete game that's being added onto/tweaked?
author=Knightowl
How have I not seen this game before? o__o This looks so amazing. Downloading now.

Version 2.2... Does this mean it's a complete game that's being added onto/tweaked?

It's a completed chapter one of a planned four chapter game. We are totally overhauling and re-releasing chapter one in the next four months and it has a TON of changes. Big ones are no crashing with the save folder error, no crazy miss chances, enemies with actually unique attacks and new, game changing skills, just to name a few things!
one thing that i feel should be present in the revamped version is tanking mechaniques, ther should be some abilities that allow for a character to protect the others to an extent and/or at a cost, otherwise there is little reason to make a tanky character if not for using revival herbs once everyone else is dead.
author=SoulAuron
one thing that i feel should be present in the revamped version is tanking mechaniques, ther should be some abilities that allow for a character to protect the others to an extent and/or at a cost, otherwise there is little reason to make a tanky character if not for using revival herbs once everyone else is dead.


Love the feedback, thank you! We agree with you, and if we can make it happen, tanky characters should have more options and skills to use their build effectively in the rework.
author=DrawnActor
Love the feedback, thank you! We agree with you, and if we can make it happen, tanky characters should have more options and skills to use their build effectively in the rework.

ah, thats nice to hear, i hope its not too complicated to do that :P
also if you want you could have an ability that damages you in order to do something, you know, for a berzerker type of character.
I'm looking forward to you playing the new version SoulAuron I think you will be pleased.
author=captainregal
I'm looking forward to you playing the new version SoulAuron I think you will be pleased.

i will be looking forward to playing it as well then :)
Pretty good game, but its filled with bugs and imbalances. You should probably create the save folder in your next update to avoid that crash. Besides that, there are problems with the battle scripts that cause warning boxes to appear when I use the most overpowered spell in teh game. Speaking of which, this overpowered spell makes all boss fights more or less a joke. I am not going to spoil what spell it is, but it should be pretty obvious. Also how come all the characters have heavy favoritism towards teh SPI stat? There is really no reason not to use magic exclusively when Minor MP drain is available so early in the game. Physical attacks have a ridiculously high miss rate anyway, for some reason.

Regarding the rest of the game, the plot was pretty straightforward, you see the same puzzles over and over thru the game (excluding the town-specific ones). Another thing that was hugely annoying was that the sidequest system. The next one doesnt appear until the previous one was cleared, meaning you have to go back and forth constantly like in borderlands, adding loads of padding where you just walk around. I do like the FF9 style spell learning system though, especially with so many options available at the start. Didn't like the stat distribution thing, you can never tell which stat are more important early on in the game and end up investing in the wrong ones, for example here you dont want any points in ATK because of how everyone has ridiculously high miss rates. Everyone has higher SPI stats anyway even if they had a physical attack focus, for whatever reason. Another big bug is that the Resurrection spell doesnt work, at all.

I can tell this would be a pretty good game but you should really deal with these bugs and some of the horrifically unbalanced spells, like the ones that are too overpowered and other ones that outright never work. You have been active this year so I assume this isn't a dead game, good luck
The favoritism towards the SPI stat has a history to it.

To start with, VX came with a lot of sample spells and those sample spells had a SPI-F of 30. A lot of VX users saw that as a recommendation and in their project, gave their spells a SPI-F of 30. The problem with that is that this setting makes the SPI stat very weak, to the point of near uselessness (I have no idea why Enterbrain gave the sample spells such a low SPI-F). Glacia was one the many games where the developers fell victim to that trap and made the SPI stat near useless. I discovered that problem and pointed it out.

Rather than say making the SPI-F of the spells four times as high, the solution in this game was to make the SPI stat four times higher. An explanation to that decision is posted somewhere, but I didn't understand said explanation. Regardless, the SPI stat in this game is point for point much weaker than any other stat, but compensates by being larger than the other stats.
I noticed the high physical attack miss rate was something in the battle scripts that the developers claimed they had no idea how to fix. I can see why this game needs a revamp
Yeah, I agree you really need to increase the Spi stat to something a lot higher, it's just too weak and at the moment, which makes magic unuseful at the time I wrote this.
Hey guys, thanks for the continued interest. Magic and Physical stats etc have all been totally revamped and even use an entirely different behind-the-scenes battle system. There is also no more miss chance, we fixed that bug! Development on the game is still continuing, and you guys are going to love all the changes and expanded options.
Sounds good, looking forward to playing the next version in future.

You might want to also update the header image on this game's profile as it's a broken image for me right now.
This looks interesting, is it still being worked on?
author=Ebanyle
This looks interesting, is it still being worked on?


Hmm I hope so... I have a lot of updates I want to get out. Someday....