ADON237'S PROFILE

Adon237
if i had an allowance, i would give it to rmn
1743
future ruler of rmn





i didn't specify how far into the future

Diabolica
(In Development) A dungeon-crawler RPG focused on Alder's mission to appease his deity and ensure humanity an era of prosperity.

Search

Filter

Final Fantasy XII Zodiac Age trailer ~

Porting the old games that haven't seen the light of day in a while is never a bad idea, but LockeZ is pretty spot on about Square Enix forgetting how to make an RPG. FF13 (and twelve kinda...) was pushing it, but past then I've felt completely alienated from the series in the new installments.

If the most they can do still is make pretty MMO games with FF-flavor, they'd best just keep on milking their already existing great work.

Final Fantasy XII Zodiac Age trailer ~

I think FF12's combat system was a tasteful move forward. It integrated the exploration and combat system nicely in a way that FF had never done before. Personally, having to transition into a different combat scene when you wanted to battle something would have been ridiculous for a game that pretty & emphasized on exploration.

People rabidly attack it yet FF13 and beyond have some of the most ridiculous concepts behind them... especially the recent FFs that are literally online games. FF12 does have its fans and I'm sure with the addition of the Zodiac Job system that comes from the PS2 International version the game will be much more sensible. (Plus there's a fast-forward option which makes the game a lot more tolerable for impatient people)

The International version of the game is noticeably better as far as gameplay is concerned:
1) espers are controllable (actions) and moveable, so they aren't entirely useless
2) The Job System forces you to specialize your characters instead of making them clones like in the original version (the jobs are permanent once chosen however, which is questionable but it really doesn't ruin the game)
3) there are miscellaneous fixes and tweaks that make the game better in general

Final Fantasy XII Zodiac Age trailer ~

Final Fantasy 12 is my favorite FF of all time, I am SOOOO excited for this! This game had the most ornate graphics and world, I am in love with it all over again just watching the trailer. 2017 is such a long time to wait though

YYEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSS

Evoker

I saw your screenshots in the Screenshot Survival topic and came straight to this game page and subscribed. This looks great! Good luck!

The Top RM Games Of All Time

In order to contribute to the list, my favorite RM games in this order are:

I Miss the Sunrise, Hero's Realm, Final Fantasy Blackmoon Prophecy, Star Stealing Prince, Wither, Starless Umbra, The Reconstruction, Wine & Roses, Balmung Cycle, Lunar Wish: Orbs of Fate

RPG Maker games are renowned for being shitty. However, there are dozens of titles that have defied this convention, which happen to be the very same games that people are voting for. One thing is for certain, how you view a community due to your own petty fighting on its internet forum is not an objective measure of its quality.

Do you pretty much test as you go or after a build up of development?

I test as I build the game. In this way, I end up testing much more times than I would have if I had only tested after a big burst in development. In my experience it has helped me find problems with not only what I have just developed but in already developed aspects of the game.

The nature of some games requires that you test them as you go, because if you do not it could be rather bad having to fix all of it. With games that are not linear testing them as-you-go allows you to test all of the branches too.

Also, being a perfectionist and not knowing the quality/status of any block of development is excruciatingly annoying.

ScreenShot1.png

Yes, it is a "Save Fire", from which you can save your game, load your game, craft items from recipes, and dismantle existing items. They are found at the start of every floor.

Escape sequences

A short question: What does the "\e" escape sequence thing do exactly? Not only do I not understand what it does, I also believe it could be removing a chunk of my text that is pushed to an event window.

In Yanfly's Event Window script for Ace, the default Header text template is set to "\e", meaning that this escape sequence code thing is applied to whatever text I push to the event window with the event_window_add_text(string) script command.

So, I'm having this problem where text "You triggered a stun trap!" is being reduced to "triggered a stun trap!" in the game. Which is of course very annoying, and I think this "\e" escape code might have something to do with it? Maybe.

If someone could help me figure this out, that would be greatly appreciated.

State Count in Damage Formula

Thank you very much GRS! I got it all to work using the information you linked me to.

State Count in Damage Formula

I am having an issue with a battle damage formula that involves counting the amount of a states the target has that are also found in a pre-defined array.

  
def determine_states(y)
$good_states = [1, 2, 3, 4, 5]
if y == 0 # look for good states
for $good_states.each in self.states
statecount += 1
end
elsif y == 1 # look for bad states

elsif y == 2 # look for all states
end
end

I am not formally trained in programming, so I really am just making guesses from what I've experienced over the years of using VX/VXA. This formula does not determine the damage, statecount is just appended to the actual damage formula for its effect.

Pretty much, I'm trying to increase statecount by 1 for each state in the good states array that the target has been affected by in that use. How would I (better) go about this? Thank you!