AESTHETICGAMER'S PROFILE

I'm Dusk Golem, aka AestheticGamer. You can also just call me Ryan. I work on small RPG Maker horror games for contests and pleasure, that usually tell cryptic surreal stories and were made relatively quickly. Most of my games either feature mostly original or completely original graphics, art, and music. However, I also work on much bigger and developed games as well. My first big developed RPG Maker game I'm working on slowly over time is Complete Isolation. In the meantime, I work and release smaller things here and there, they're good practice and learning experiences.
Red Haze
A twisted and cryptic take on the classic Red Riding Hood story.

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Girl's Graveyard: Redux

Oh my, thank you for the kind words. Round 3 is when the difficulty ups itself a bit, the game also has a twist coming in Round 4.

For Round 3, a tip is that the candy is very close to the left side of the house, and that the stages loop. The only problem is the ghost that is immediately to the left, but with some wall hugging you can easily trick and dupe it to the right side of the house so nothing but bats are blocking you from getting the candy on the left side.

Be interested hearing more thoughts when you get a bit further in.

[Poll] Dealing With The Lure Of The New

I'm one of the main squeezers. I have an overall big project I focus on, but I take breaks and do shorter projects to vent out other ideas, short things I want to do that are less polished but fun to make.

Girl's Graveyard: Redux

Of course, positive or negative, feedback is welcome and helps me consider things for future projects.

Hey Everyone!

I've decided finally to become part of the community after using the site for the last two years, both to find RPG Maker games to play and submit my own little games every once in a while.

I'm Dusk Golem, aka AestheticGamer, though Ryan is fine too. I'm the type of person to make dumb jokes and puns in conversation, and listen to and see if I can help even just a little bit to people'a troubles. I love horror, and am a huge ethusiast, collector, and player of the genre, I literally consume several horror games a month (including RPG Maker horror games, of course).

I've already made a few short horror games on the site, just small little flawed things mainly for contests I made in a couple days. I just released a touched up version of my Hallow's Eve 2013 game, Girl's Graveyard, and working on my longest short project, Nostalgica: An Old World Passes, right now, and on and off my long-time project, Complete Isolation. I do most of the graphics and soud for my game, though I get helped by a few friends sometimes.

I've very much have enjoyed the site, and am happy to finally join the community. You will likey see me posting around every once in a while. When I join communities, I join for keeps. It's very nice to meet all of you, and hope to get to know some of you guys more.

P.S. I'm known among friends to be a rambler who overly states what could of been a simple point, so be prepared for much of that from me.

Girl's Graveyard: Redux

If you choose too, you can be the first person I've gotten feedback from. It's not insanely long. When I speed run the game to test for bugs and such, my playtime is usually 20-30 minutes, though friends who played the original reported 2-4 hours long, part of that having to do with the difficulty. XD; This version is easier, but has some new content that extends some things, so is what it is.

I bet it won't take 2-4 hours though, one thing that amplified the difficulty in the original game was how unforgiving save points were, they were long and far between. The original game had six save points, this Redux has 12.

Girl's Graveyard: Redux

(This post contains some minor spoilers for Girl's Graveyard. May ruin some surprises if you haven't played past Round 5.)

Yup, I like obscure-type games too, it's a fun niche you can dig a lot into. For me, I love the horror genre, so there's a lot to dig into there.

To be honest, I'm a bit nervous to see what people think of Girl's Graveyard. There are some purposely janky elements, and then the graphics are super simple, there's a few flaws in it's execution, but I do think this game has it's moments, especially later into it. But I think at least it's very different than other RPG Maker Horror games out there, I'm curious if the flaws will drag down the entire package for people or if the elements I at least think are interesting shine above that for people, or maybe if those elements resonate with players as I hope it does. To be seen.

Blank Slate, Close Your Eyes, and Belong I all made in less than 2 days and released, and knew of their flaws. Now with the new content/fixes and original development time, I've worked on Girl's Graveyard for 7 days, which makes it the longest worked on project I've released thus far (when Nostalgica: An Old World Passes releases, that'll take the spot easily, and later on when Complete Isolation finally releases, that will be it by a long stretch). So maybe I feel a bit more invested into it.

Also, I'm curious if people playing will find the hidden content in the game or not. A lot of the new content is stuffed away in secrets that are easily missable, I've decided I was not going to tell a single one of them and let people uncover them themselves, but I get curious if people will find some of them or not. Without saying too much, some of my favorite parts of this game are hidden away.

Girl's Graveyard: Redux

Thank you, they were made a bit simplistic to match with the style that Girl's Garden had.

I actually didn't realize there was another (potential?) homage to Girl's Garden, that's interesting. The game is interesting, so I can understand why there might be, but it's also relatively obscure as it was Japanese-only and for a less popular console, so again, a bit surprising.

I want to say more about the game, but I do feel it's best experienced rather than told. All I will say is that there's a certain level of purposeful jank and difficulty to the game, though in the original version of the game the difficulty was so high, it became an in-joke with some friends who had tried the game. I also found most people never made it past the very beginning of the game.

BIT OF SPOILERS BELOW:
The beginning of the game is a bit of a mask, I want people to play and think it's a bit like Pacman or Girl's Garden, and it has a lot of jank to it and a weird feel to it all. However, as you get a bit deeper into it, it becomes immensely obvious there's something wrong here, and then begins to develop into something else entirely different. However, most people never got past the beginning, so most only got to see the game's mask and not what it actually is. In this sense, I did a good job at hiding what the game actually is, but on the flip side, most people have up before they got to see what this game actually is.

Girl's Graveyard: Redux

Yup, Girl's Garden is a bit of an odd game. Outside of being an early game (as in, pre-dating Mario) and being the first game that Yuji Naka worked on (best known as the leader of Sonic Team in the 90s), just the game itself is weird. The gameplay consists of you trying to win over the love of your boyfriend by collecting him flowers, which is a bit odd and superficial, to say the least. And other odd quirks, like how the house has a Welcome sign on it, but it's misspelled as, "Wellcome." (Parodied in Girl's Graveyard with, "Helloo".)

Girl's Graveyard: Redux

Weird glitch uploading an image on mobile, keeps on uploading the same image though Inselect different ones, will upload more pics when I'm by a proper PC.

Girl's Graveyard: Redux

Mediafire link added. I'll add more links when I'm not busy with the holidays and away from home. Hope people enjoy.

Two notes.

Game is a parody of the 1984 game, Girl's Garden. I suggest just looking into the game a little bit before you play if you don't know it as some things about the game will make more sense.

Secondly, hopefully I made the game easier some. I meant to make the game challenging, but apparently the original game was so hard, most people didn't make it passed the first Four Rounds, which is just the tip of the iceberg of the game. Hopefully more people will be able to enjoy it now, it still has many flaws, but it was fun to work on. As a heads-up, the new version has multiple endings and a number of secrets, hopefully it's enjoyable enough.