AETHERS'S PROFILE

Search

Filter

THE Captain's Log #4 - do we have something to say??

Are those... custom? Looks pretty damn nice.

Chronology of the Last Era

Wasn't there a demo in the past? Also I noticed some of the screens are removed. Sadly.

Btw, if you are using FF6 sprite, might want to look at RS3 sprites edit (from the Japanese hack). They do have some pretty cool edits you can use (something like phantom legacy's).

However, FF6's sprite is smaller than RS3's though.

+++ DynRPG - The RM2k3 Plugin SDK +++

Sounds pretty awesome. Well, let me know if you release some sample/demo game then. Perhaps I can learn how to make that kind of plugin myself.

Or well, if you decide to release the modified "engine" to be used en masse.

RM Limit Changer

author=Craze
if only you had the ability to personally customize every aspect of your menus and battle layouts :<

CRAAAAAAAAZZAAACEEEEEEEEE

But seriously though, your gorgeous menu system keeps popping up in my head whenever someone mentioned/I think about >4 party system. It looks neat and well, organized.

In short, Damn you and ACE.
Can someone release a side view battle game already so I can learn by dissecting your game?


RM Limit Changer

Party limit idea sounds really fun, but won't it clutter the whole menu and battlefield?

+++ DynRPG - The RM2k3 Plugin SDK +++

author=dragonheartman
s_w, I should really get on these. I'm spending some time with this on my own project to really get things figured out though, as some things aren't clear to me so I've gone and done some hacky things. (As if this isn't hacky enough.) Regarding your list...

1. should not be at all difficult
2. I have already implemented in my own project; again it's very messy and only for a subset of the game stats. I could make an independent plugin for it though.
3. I have hacked this with conditions, so something like "Enrage" will just apply a condition that adds 10 str. There are other conditions that even temporarily increase max hp. ;)
4. you should be able to "force" a particular battle sprite for a particular character and then create your classes around that. I'm not too sure what the best approach otherwise for this would be.

Welp, I missed the response for a few days it seems. My bad.

To reply, No:
2. I am no programmer, so I thought it would be pretty simple. Looks like it isn't. No matter, I have my own method of bypassing this limitation (albeit it's more of a workaround).

3. Hmm, I not too sure if we are on the same frequency here. Sure, that enrage thing is sweet (saves another workaround and is HANDY to have). But what I had in mind is basically ANTI spells. Absorb, Null, Reflect; for specific element. Pretty sure this is a nightmare to program (especially if that Absorb/Null/Reflect only works for a particular element, say, Anti-Fire for Fire)
Hmm, I guess it's something like "Script Trait System for Rm2k3" now that I think about it.

4. Yeah, something like adding Battle Sprite function to the Hero's Database that cannot be affected by class's database.

----------------

Also, some more:
- Can you allow customization to the enemy's stat in battle? (Add str or INT to them)

-Last but not least, is changing the whole battle function possible? Say if I want to program it like melody's battle system that gives turns based on using correct element etc. Actually, wait, no I don't think this one is possible - the answer would be "just use VX ACE already". :[




The Seven Towers

Thanks, but I'll have to pass on the offer; I have too much things on my hands right now.

EDIT
Pro tip:

1. Please remove me from the tester category, thanks.
2. You should not add people as tester without asking their consent.

The Seven Towers

You know, I enjoyed your trailer when I saw it thinking you are being sarcastic (the plot, and especially the boring attack button slugfest which actually cracked me up; no seriously, I thought that was intended as a joke!).

Turns out you are serious. Oh dear.

Well, to offer some thoughts; the mapping can use some work. The rooms are too spacious and empty (also square, but that's VX for you).

Consistency is also a good thing. Use one style of faceset or the other I guess.

Also grammar.

EDIT
Now, I don't think English is your first language, so consider spell checking as well as proof read your words to ensure that they MEAN what you THINK they mean all right.

Today is Craze's birthday!

You're insane

Happy Birthday Craze. Keep the screenshots trucking.

+++ DynRPG - The RM2k3 Plugin SDK +++

To quote myself in the old RM2009 Ultimate

1. Changing Class graphic in battle (instantly applied?)
2. Ability to set stat value to x instead of adding/reducing it -x +x
3. Ability to change resistance/reduce stat like in SMT series (perhaps by “level”) so stat change skills is more strategic
4. Changing class while maintaining battle graphic (instead of making duplicate of class just to change resistance).


I was specifically looking for these functions, if they are possible that is.

1. Not sure how it works, but the change is applied after battle, is there a way to make it instant?

2. Basically RM only lets you increase or decrease value of stat (change stat like HP/MP, ATT/DEF/MAG/SPD) a way to set them to x immediately is what I am looking for. Set value x to 10 for example.

3. Resistance works in grade A to E (-100% is possible only for E). Equipment and skill CAN change the resistance by 1 grade (ex from c (100%) to B (80%; 20% resistance)) but only 1 grade for equipment and 1 grade from skill to a maximum of 2 grade.

What I am thinking is that the ability to make it cumulative (E -> D --> C etc) via skill in battle as well (as well as to reset it to normal value, like in SMT series, if you are familiar with that..) as the ability to set it to a grade ex to E (100% resist) immediately.

For example, if I have anti-fire shield which is only effective if I decide to . It is possible to use equipment to bypass limitation, but it is limited to 1 grade only. So I can't go from ex. A (200% very weak to fire) ---> E (0%, resist) in one go.

4. This one is a bit harder to explain, but the gist is, that I want to be able to select a battle sprite for a character, which is independent of the class while still having the benefit of the class.

Example, I have 3 character with 5 distinct class. I have to duplicate it 5 times to allow full custom.

If I can assign a class to character while maintaining their default battle sprite, I only need 5.

-------------

Let me know what you think (possible/impossible). It's nothing major, so if you can make it but need like 1000 man hours to accomplish it, please don't. I can live without these "improvements".