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I Can Delve for Miles: What Draws you to Dungeon Crawls?
Some reasons I can think on top of my head (why I tend to ignore story(1&2)):
1. Gameplay Based game
That is to say the story is put to minimal and depends on player's own interpretation. Setting and plot is given, but interaction and events are less engaging. (SaGa series to a degree). Basically a design strategy to satisfy the thirst of making a super-character. Naturally the story is slightly punished for this most of the time. Not terrible but nothing much to say
2. Great gameplay Terrible/weak story
let's face it, sometimes (or most games anyway) the story is just horrendous (or so cliche you literally know how it's gonna turn out 80% of the time) but it's good on the gameplay aspect and everything else. A letdown, sure but whatever, skip cutscenes, fight battles. I am good.
(In short, you salvage what you can. Not to say simple story is terrible though; sometimes I prefer game that is light on thinking for a change/break.)
3. Great story, challenging gameplay
Like the 1st one but more well done. Logically should satisfy the audience (power levelling audience that is). Especially if it ties in with the character progression.
I suppose it's like saying if the 1st point (see above)'s story is mostly *handwave*, the 3rd point elaborate it further (at least, consistency) while the 2nd one just.... take it beyond the extreme (to the point you'd say "Ridiculous" and block it from your memory).
A dungeon crawl should be fine with 1st (hey, it's mostly the gameplay and challenge these people are looking for), and especially nice with the 3rd. I dunno, after reading LP of wizardry Alternate (a plug in? how dare you s_w!?) I am actually surprised to find the story is really good. I wasn't expecting much at first (lol dungeon crawls) but it turns out to be awesome.
And personally, for this whole idea to work, I'd want to be able to make a custom character. At least that way I can feel involved in the story in some way (even if it is just making a small impact; but not like in white knight chronicles style - that's just an excuse for online content (from what I heard anyway). In short, terrible).
When playing as a named character, I dunno... some of the magic is lost. But maybe that's just me. Sadly that also means I like silent protagonist (but with diverse/funny dialogue choices like Fallout1/2/Arcanum).
1. Gameplay Based game
That is to say the story is put to minimal and depends on player's own interpretation. Setting and plot is given, but interaction and events are less engaging. (SaGa series to a degree). Basically a design strategy to satisfy the thirst of making a super-character. Naturally the story is slightly punished for this most of the time. Not terrible but nothing much to say
2. Great gameplay Terrible/weak story
let's face it, sometimes (or most games anyway) the story is just horrendous (or so cliche you literally know how it's gonna turn out 80% of the time) but it's good on the gameplay aspect and everything else. A letdown, sure but whatever, skip cutscenes, fight battles. I am good.
(In short, you salvage what you can. Not to say simple story is terrible though; sometimes I prefer game that is light on thinking for a change/break.)
3. Great story, challenging gameplay
Like the 1st one but more well done. Logically should satisfy the audience (power levelling audience that is). Especially if it ties in with the character progression.
I suppose it's like saying if the 1st point (see above)'s story is mostly *handwave*, the 3rd point elaborate it further (at least, consistency) while the 2nd one just.... take it beyond the extreme (to the point you'd say "Ridiculous" and block it from your memory).
A dungeon crawl should be fine with 1st (hey, it's mostly the gameplay and challenge these people are looking for), and especially nice with the 3rd. I dunno, after reading LP of wizardry Alternate (a plug in? how dare you s_w!?) I am actually surprised to find the story is really good. I wasn't expecting much at first (lol dungeon crawls) but it turns out to be awesome.
And personally, for this whole idea to work, I'd want to be able to make a custom character. At least that way I can feel involved in the story in some way (even if it is just making a small impact; but not like in white knight chronicles style - that's just an excuse for online content (from what I heard anyway). In short, terrible).
When playing as a named character, I dunno... some of the magic is lost. But maybe that's just me. Sadly that also means I like silent protagonist (but with diverse/funny dialogue choices like Fallout1/2/Arcanum).
I Can Delve for Miles: What Draws you to Dungeon Crawls?
I hated dungeon crawls, I really did. Until EO series comes along.
Sure, the game was slow as snail (EOI), Unbalanced (EOII, and EOIII to a degree) but most importantly, it was cruel and unforgiving.
That's right, it is precisely because the difficulty curve is almost impossible (unless you know what you are doing) that I am hooked into the series. The first time I fought the 1st boss, I got wiped out in 3 turns. At recommended level no less.
The 2nd time I gave it a shot, I wiped the boss 3 levels below the recommended level. Feels amazing man (until I got wiped out in the 2nd stratum from normal enemies). From that moment, I plow through the rest of the series and didn't regret it (much that is).
Point is, I think that if the game is hard, but doable; that makes it endearing. I'll admit though, at the end game, balance is always fucked up. Either they present you with a cheap boss (bind all, Instant kill spell (you need antis, and you are binded) hooray) or that some combination is just unparalleled while some are just... whattheheckdidtheydowiththisclass (See EOI's Landsknecth Vs the EOII version's)
In short, the most fun part of the game is the beginning to the middle. After than it goes "Downhill" (powerlevelling etc). of course, it's still a fun slide.
I suspect this series is turning me into a masochist. Nowadays I start games in HARD (instead of normal) and deliberately choose unforgiving (What? impossible? Let's do this) games like Demon's Soul (which I just started and is pretty damn fun actually). From an LP I read once, Wizardly Alternate(the one for PS2) looks pretty fun as well (and with a good story to boot too!).
Also this. It's a... strange urge, but when you give me games with these selling points "Create Original Character, Learn all skills, Become godlike" (like Disgaea, Oblivion, etc) I'd probably pick it up even if I don't really give too much damn about the story. I still pick up Dynasty Warrior Empires (which is... kind of pointless hack and slash) to reach the top and beat everyone else, conquer china, look back at how much time I have wasted, realize the repetition, cry inside, and stow it away for another time.
Of course, if the game have a good gameplay AND story, that's fucking awesome.
In defense of EO - like games, or Wizardry, I am pretty sure the player should "make up" their own story as they go on. I for one enjoy this method of storytelling, so there's that.
Lastly, I'd say graphics matter for me (there is a bare minimum of standard for me) but it's a plus, not a necessity.
EDIT
And Speed, battle speed. let's just say I amp EOIII's battle speed to the max, and no "normal" encounter last more than 3 turns or about 30 seconds (give or take). Set it once, never turn it down.
Sure, the game was slow as snail (EOI), Unbalanced (EOII, and EOIII to a degree) but most importantly, it was cruel and unforgiving.
That's right, it is precisely because the difficulty curve is almost impossible (unless you know what you are doing) that I am hooked into the series. The first time I fought the 1st boss, I got wiped out in 3 turns. At recommended level no less.
The 2nd time I gave it a shot, I wiped the boss 3 levels below the recommended level. Feels amazing man (until I got wiped out in the 2nd stratum from normal enemies). From that moment, I plow through the rest of the series and didn't regret it (much that is).
Point is, I think that if the game is hard, but doable; that makes it endearing. I'll admit though, at the end game, balance is always fucked up. Either they present you with a cheap boss (bind all, Instant kill spell (you need antis, and you are binded) hooray) or that some combination is just unparalleled while some are just... whattheheckdidtheydowiththisclass (See EOI's Landsknecth Vs the EOII version's)
In short, the most fun part of the game is the beginning to the middle. After than it goes "Downhill" (powerlevelling etc). of course, it's still a fun slide.
I suspect this series is turning me into a masochist. Nowadays I start games in HARD (instead of normal) and deliberately choose unforgiving (What? impossible? Let's do this) games like Demon's Soul (which I just started and is pretty damn fun actually). From an LP I read once, Wizardly Alternate(the one for PS2) looks pretty fun as well (and with a good story to boot too!).
author=calunio
I have a simple honest answer to that: character evolution. I like customizing characters and have them get more powerful. Battles are often secondary, in the sense that they're only ways to get my characters stronger and to use their recent acquired strenghts.
Also this. It's a... strange urge, but when you give me games with these selling points "Create Original Character, Learn all skills, Become godlike" (like Disgaea, Oblivion, etc) I'd probably pick it up even if I don't really give too much damn about the story. I still pick up Dynasty Warrior Empires (which is... kind of pointless hack and slash) to reach the top and beat everyone else, conquer china, look back at how much time I have wasted, realize the repetition, cry inside, and stow it away for another time.
Of course, if the game have a good gameplay AND story, that's fucking awesome.
In defense of EO - like games, or Wizardry, I am pretty sure the player should "make up" their own story as they go on. I for one enjoy this method of storytelling, so there's that.
Lastly, I'd say graphics matter for me (there is a bare minimum of standard for me) but it's a plus, not a necessity.
EDIT
And Speed, battle speed. let's just say I amp EOIII's battle speed to the max, and no "normal" encounter last more than 3 turns or about 30 seconds (give or take). Set it once, never turn it down.
Resource Museum
author=kentona
what if people had a way of flagging a file in their locker as a "resource" and having them show up on a list somewhere?
That sounds good, but uh, I don't know if that's a good idea?
1. The resources/art sub-forum is lukewarm nowadays - it used to be popular in GW but not so much now (just my observation, but then I am no frequent visitor here too so this might be off)
2. I think that idea would work well if you want to promote original material from the member (just like in Charas-EX site). So that way we can "search" an artist's work easier. Actually, I was thinking to make a spriting topic once to create original/edited resources from this site's member - but was worried no one would turn up so I decided not to. (*insert joke about amateur artists' productivity and procrastination here*)
3. If it is just to "compile" the online resources I think editing the first post for links and directions would be enough. i.e. This site for x, this is theo's chip xlink, this is chipset Z at page 10 or something, etc etc
Also making a topic about sharing your edited resources like Neok's is pretty organized if you ask me (just point to the thread itself if you are looking for an artist' resource)
So yes, in my opinion, it's awwwright to implement it but no necessary (better to spend your MANPOWER on something else).
EDIT
Unless you are planning for no.2 that is.
The Screenshot Topic Returns
@Mr.Nemo
That office is amazing.
I was working on a present age (modern city) game in the past, and this would be a nice reference.
@SupremeWarrior
I am liking that menu. Nice fonts and design there.
That office is amazing.
I was working on a present age (modern city) game in the past, and this would be a nice reference.
@SupremeWarrior
I am liking that menu. Nice fonts and design there.
The Screenshot Topic Returns
author=Mr.Nemo*explosion*
*hi-fives*
author=UPRC90% of them chief
Looks great s_w! Are those robots custom?
The rest is magic - my wizard lawyer says so.
The Screenshot Topic Returns
The Screenshot Topic Returns
Rm2k3 Oddities in Windows7
Well, I am afraid global also doesn't work well - a pity.
But thanks a lot for the advices. If there are anything (anyone) that can point me in the right direction, I would be thankful.
But thanks a lot for the advices. If there are anything (anyone) that can point me in the right direction, I would be thankful.
Rm2k3 Oddities in Windows7
Welp, sorry, that's a misleading error there. The only one available is RPG2003.exe
Can't choose the Rpg_rt (it just doesn't come up when I decide to "add program" in Nvidia setting).
Yeah, it's a bit strange that I have to use intel's to customize the scaling option (no option to do so in Nvidia). From what I have gathered past few hours it seems disabling GPU scaling in Nvidia for the newer driver is also an issue (strange enough, there are reports that the disable option is greyed out).
So I dunno, I don't feel like updating the driver if it doesn't work at all :\
Can anyone confirm this? (Nvidia user)
Can't choose the Rpg_rt (it just doesn't come up when I decide to "add program" in Nvidia setting).
Yeah, it's a bit strange that I have to use intel's to customize the scaling option (no option to do so in Nvidia). From what I have gathered past few hours it seems disabling GPU scaling in Nvidia for the newer driver is also an issue (strange enough, there are reports that the disable option is greyed out).
So I dunno, I don't feel like updating the driver if it doesn't work at all :\
Can anyone confirm this? (Nvidia user)
Rm2k3 Oddities in Windows7
Update:
Sadly, there is no option to choose that program, the only .exe available is RPG_RT.
All right, since method 1 failed, how about we focus on the F5 function instead?
So I came into conclusion that the reason I could not use F5 is because of the GPU Scaling that is in the laptop. I am using the native resolution, so the image scaling option never came up. If I reduce it a bit, I can choose the panel fit setting (center image, stretch, maintain aspect ratio)
The problem is, I want to disable it if possible and allow RM2k3's default (which I assume will allow the F5 function).
Center image is too damn small (can't F5 to enlarge it); Stretch is well, messed up and maintain aspect is a little bit too big for my taste.
In the past I can set it via Nvdia control panel, but for some reason, I have to use IntelGraphic's processing this time.
There is no "disable GPU scaling" option strange enough.
Any ideas?
Sadly, there is no option to choose that program, the only .exe available is RPG_RT.
All right, since method 1 failed, how about we focus on the F5 function instead?
So I came into conclusion that the reason I could not use F5 is because of the GPU Scaling that is in the laptop. I am using the native resolution, so the image scaling option never came up. If I reduce it a bit, I can choose the panel fit setting (center image, stretch, maintain aspect ratio)
The problem is, I want to disable it if possible and allow RM2k3's default (which I assume will allow the F5 function).
Center image is too damn small (can't F5 to enlarge it); Stretch is well, messed up and maintain aspect is a little bit too big for my taste.
In the past I can set it via Nvdia control panel, but for some reason, I have to use IntelGraphic's processing this time.
There is no "disable GPU scaling" option strange enough.
Any ideas?
















