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Short games, yay or nay?
As long as you have a good gameplay (eh, I am talking about the fighting aspect mostly), it can be 3 hours long (plus cutscene and all that) and I'd still play it.
Maybe multiple times.
(with replay value)
Maybe multiple times.
(with replay value)
The Screenshot Topic Returns
Skyrim Hype Thread: Undead Chicken Soup for the Dragon's Soul
So I have been preparing my Laptop today to handle SKYRIM so I can kill things by shouting really mean things to their faces (killing them by breaking their tiny feelings).
So I upgraded it to 8GB RAM...
Irony is so friggin delicious. GFDSSJDAdjsh
Ah well, I'll just wait till the patch comes in then get the game.
So I upgraded it to 8GB RAM...
Irony is so friggin delicious. GFDSSJDAdjsh
Ah well, I'll just wait till the patch comes in then get the game.
Ye Olde Ancient Screenshots Topique
@KillerWolf
Aye, that was it. Gobli the Goblin.
@AlterEgo
Thanks, I want to see your games finished as well. Lots of nice spriting and unique look for each of them! Also, the reason my games never got finished? I got too ambitious with spriting. It is precisely the spriting (which I tend to enjoy most) that halt the whole production. That and laziness.
And we can check other people's lockers? Wow, I feel really dumb now.
@Ness
I remember that chart you made that represent story paths (Sacred Moon was it?). It end with "everyone dies" Good times. And whoa, Nostalgia. Those screens sure have been around for a long time since GW.
Aye, that was it. Gobli the Goblin.
@AlterEgo
Thanks, I want to see your games finished as well. Lots of nice spriting and unique look for each of them! Also, the reason my games never got finished? I got too ambitious with spriting. It is precisely the spriting (which I tend to enjoy most) that halt the whole production. That and laziness.
And we can check other people's lockers? Wow, I feel really dumb now.
@Ness
I remember that chart you made that represent story paths (Sacred Moon was it?). It end with "everyone dies" Good times. And whoa, Nostalgia. Those screens sure have been around for a long time since GW.
Ye Olde Ancient Screenshots Topique
@Max
Goblin I think. Also yes, adorable story indeed!
@KillerWolf
Even your older work is amazing. It seems to share some elements from shadowrun - which is pretty cool imo (also because I read Neuromancer for one of my class ages ago).
Oh and, Mystery story huh, one of my project is also Mystery/Light horror based story ; although my inspiration would be Max's Eldrich (Not as "messed" up universe though) and SNES game Darklaw : Meaning of Death.
Either that or some more Robots.
Goblin I think. Also yes, adorable story indeed!
@KillerWolf
Even your older work is amazing. It seems to share some elements from shadowrun - which is pretty cool imo (also because I read Neuromancer for one of my class ages ago).
Oh and, Mystery story huh, one of my project is also Mystery/Light horror based story ; although my inspiration would be Max's Eldrich (Not as "messed" up universe though) and SNES game Darklaw : Meaning of Death.
Either that or some more Robots.
The Screenshot Topic Returns
Ye Olde Ancient Screenshots Topique
Haha, Toby's Quest anyone? (PS1 RM sample game).
Oh and as ancient project goes, I actually still feel a bit sour being a latecomer in the RM scene. Basically I discovered RPGmaker in like... 2006-ish? (YOU CAN MAKE/DOWNLOAD RESOURCES AND SHARE 'EM???) Took me a year or so to get accustomed to it and about a year or two to get better at pixelling. By that time it was XP/VX's time. If only I know about it sooner (when I have more free time)...
@KillerWolf
I got a few of your screens saved up as well. Mainly for the pixelworks hehe. And that hacking minigame looks really rad.
@SW (Supreme Warrior)
I tried to find some screens for that one, but I couldn't find it. Oh well.
@Dudesoft
Kind of lost/abandoned my old project after I made (most of) my unused resources (sprites mostly) public a few years back. Haven't looked back since. So yes, guilty as charged here.
And indeed, everyones' project looks really neat! *saved*
Thanks for the compliments :)
Oh and as ancient project goes, I actually still feel a bit sour being a latecomer in the RM scene. Basically I discovered RPGmaker in like... 2006-ish? (YOU CAN MAKE/DOWNLOAD RESOURCES AND SHARE 'EM???) Took me a year or so to get accustomed to it and about a year or two to get better at pixelling. By that time it was XP/VX's time. If only I know about it sooner (when I have more free time)...
@KillerWolf
I got a few of your screens saved up as well. Mainly for the pixelworks hehe. And that hacking minigame looks really rad.
@SW (Supreme Warrior)
I tried to find some screens for that one, but I couldn't find it. Oh well.
@Dudesoft
Kind of lost/abandoned my old project after I made (most of) my unused resources (sprites mostly) public a few years back. Haven't looked back since. So yes, guilty as charged here.
And indeed, everyones' project looks really neat! *saved*
Thanks for the compliments :)
The Screenshot Topic Returns
Ye Olde Ancient Screenshots Topique
Ye Olde Outdated System (RM2k3) screens :
Probably one of the very first game ever attempted. Something about a guy getting whisked to another dimension to fight evil or something.



2008/9/10/11 Works



Giant mess wooo



The city was a giant pile of mess, before I decided to divide it into 9(?) smaller maps. Works better. I believe I release a short demo that allows you to navigate through the city (and that's all).
Also does this mean I spend months only on the cityscape??? (terrible realization)

Battol

Cars

More Car (inside?)

The thing is, instead of a non functioning project/map whatever, I tend to end up with unused sprites (they are not screens, so uh, not appropriate for the topic I guess); since that's when I got stuck most of the time.
Ambitions ambitions.
And no, I can't read script Ruby. A shame.
EDIT
New page, sorry.
Probably one of the very first game ever attempted. Something about a guy getting whisked to another dimension to fight evil or something.



2008/9/10/11 Works



Giant mess wooo



The city was a giant pile of mess, before I decided to divide it into 9(?) smaller maps. Works better. I believe I release a short demo that allows you to navigate through the city (and that's all).
Also does this mean I spend months only on the cityscape??? (terrible realization)

Battol

Cars

More Car (inside?)

The thing is, instead of a non functioning project/map whatever, I tend to end up with unused sprites (they are not screens, so uh, not appropriate for the topic I guess); since that's when I got stuck most of the time.
Ambitions ambitions.
And no, I can't read script Ruby. A shame.
EDIT
New page, sorry.















