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I keep thinking how to make money with my AR PEE GEE maker game.
That's how I never got to finish anything.

Pizza's Products


I got your monster fixed, boss!

The Screenshot Topic Returns

author=Dookie
@S_W love the design. Are they like upgrade/different versions or are you redesigning them to be smaller?
Oh um, missed your post. It's a redesign.

author=Neok
I did. I came back recently, like a few weeks back. Using VX Ace now. And speaking of which...
(Fair warning, I'm like Craze now in that I tyrannize everyone and their cats into migrating to VX Ace.)
Sounds great. I just recently got back to spriting myself, mainly because I have a drought of pc games and after a few practices I kinda got into the mood again.

VXACE... yeah, I am still in love with Rm2k3 mainly because I can't really script in VXACE, tried it for a while but it seems more of plugins heaven. Not that it is non customizable, but I guess it's just me unable to understand how to (see below)

Thou may convinced me with these game criteria:
1. A well done sideview battle RPG in ACE. Something a bit more than... that plugin
2. Pixellated look of RM2k3 (but I kinda grew out of it..I think)
3. Err... if ACE script is easily re-customized?

Truth is, I spent a good amount of time (almost 1.5 year I think) "reverse engineering" Rm2k3 Games since GamingWorld/RmNet days. While don't have a complete collection, I am pretty sure I have played/crack open (in Rm2k/rm2k3) about 50+ (or even more) games/demos/vaporwares reading the coding (sometimes wondering for hour or so scrutinizing the coding - including your game. So much coding if I recall correctly). Add forum lurking and questioning and I think I get the gist of Rm2k3 (mostly, I am no veteran yet)

Now, I have always like the old SNES side view battle thing, so it was pretty fun to do. ACE though, I haven't really played anything (arguably I don't like XP too because of the charsets) and honestly I haven't seen something I like and want to dissect (shit, typing this makes me feel so elitistelitistelitist. Sorry) . In XP I think the demo game (mechs) was nice, and for ACE I think the last game I played was.... Altima (name?). It was fun but both are pretty basic regardless.

So yeah, make something cool, I'll probably ask for the open code edition, dissect it, and reverse engineer it. Probably!

(then never got to finishing my game because I upgraded it to ACE, except now I can blame you!)

author=LockeZ
Deciding to redo a ton of your graphics is definitely a pretty common cause of vaporware.
Thanks, Captain Obvious!
But hello, I remember your game... it had... laser shark I think.

The Screenshot Topic Returns

(Double Post, actual post below)
And after all this years I still get confused by quote/confirm/edit button!

The Screenshot Topic Returns

@Neok
Yo, haven't seen you too in ages. I checked your user profile a few months back but thought you kinda left.

The game well, it got err.. "lost" in the middle of upgrades.

From the regular Rm2k3, to custom/modified Rm2k3 Battle system (like your game or Magi's) to picture based CBS. Arguably it would be more "Innovative" (take it with a box of salt though) than regular battle system; but also a pain to code/make.

And the pixel process is really tedious (Tiring! Shading (damnit!) !). Not to mention the "regular" size (see leftmost pixel) took up ton of space in the screen. So I can only have like, 3 character or something before all you see are robots. And I was planning to have 5 person in battle.

So that common size = fix everything/make a new common size. Couple this with a few games (and an upgraded pc), I got burned out with the game.


TLDR ver : Vaporware ahoy!
EDIT: More like Duke Nukem Forever

The Screenshot Topic Returns



It's all about size; Survival of the fittest and all that jazz.

Rainbow Nightmare: Libra

author=kentona
because I was like "whoa it's sleeping wind! haven't seen him in a dog's age"

Capitalism (and playing video games) got me!
One day you just decide to take a break, and suddenly two years had gone by without working on a project.

Good to see you too, man.

[Rpg maker 2003] Change battler?

@bugmenot
Yeah sorry, I meant battle sprites.

Anyway, yeah. Less work is always nice, can't argue with that logic there.

[Poll] Your favourite magic element!

Wind.
But you put time and space there, so my brain just decide to take a break.

[Rpg maker 2003] Change battler?

author=bugmenot
author=s_w
Change class should work fine.
Well... except <Change Class> not really working, due to too simple implementation of a JobClass system in 2k3:
EXP getting reset, battle commands being changed and stuff... and the whole issue of classes just being different progress curves slapped onto the character sheets.

I admit I never really test the whole curve thing but (if there is any) as for EXP, one can uh, go around the issue with using variable (I guess, I didn't really test it). Set var x to hero EXP, when change class, set level to 1, set exp to 0, add that Var x later to re-level hero.

As for battle command, really? I thought you just need to set the battle command similar and it should work?

As for class, you can get creative; but the TC just want to change the sprites.