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Help With Some Battle Sprites (RM2K3)
Secret/ Super Boss length
author=Feldschlacht IVauthor=MagiI am actually in love with the somewhat random 'anything can happen' unpredictability of the very nature of battle itself, and it makes for absolutely gripping battles in games like Romancing Saga: Minstrel Song where no matter how strong you are, there are always factors outside of your control and you're at best really, really prepared, and never quite strong enough to absolutely mop the floor with the toughest enemies the game has to offer, because there are so many factors to how a battle can go and nothing is never formulaic.author=LightningLord2Simple solution: Design a modern RPG system that largely eliminates the antiquated random chance structure and flow of battle.
I think the boss SHOULd take some time to defeat, otherwise you could just luck out with some crits and be done with it.
What if a passive skill activates during a clutch moment? What if your character's shield's parry kicks in and you block that crushing attack (this can happen also for an enemy against your own attack)? What if the gods (literally, this can literally happen) favor falls upon you and you get randomly blessed in the middle of battle and your HP is fully restored and your enemies get smited (different effects depending on which god has grown to like you throughout the game)? None of this will make you certainly lose where you should have certainly won (or vice versa), but that 'what if', or 'this time' factor, wow, it's amazing.
If any of you have time, hop on Gamefaqs and check out the Battle Mechanics for RS:MS, it's insane. Once you come to understand it and use it to your advantage in battle (and outside of battle) its absolutely gorgeous.
But that's just me.
I am a fan of RS series as well, but the unpredictability of the game actually can be really aggravating.
OF course, by the time you learn the battle mechanics faq, the unpredictabilities should be manageable (or you know, predictable and exploited as strategy - but there is always the SKILL LEARNING SYSTEM, let's just not get into it) Which is good, but then you'd realize that only (mostly) fans of the series would attempt this far. The rest might quit halfway.
In fact the reason I can beat the game 2 times so far would be because of the faqs explaining the mechanics in depth. I'll be honest, sometimes scouring the faqs to understand how to play the game feels like a chore (you'd be penalized for fighting battle?!).
For me, I tend to put the favor to the players.
Resource Museum
So I stumbled on this list of links while trying to fill back my lost bookmarks.
Some of these doesn't work, just give it a shot to see if it still works.
quoted from the original poster.
Some of these doesn't work, just give it a shot to see if it still works.
Graphics resource
* http://pokemonrm2k.ryux.net/
* http://www.geocities.co.jp/Milano-Cat/3319/muz/002.html
* http://uirpg.com/resources.php?act=b...=group&cat=gfx
* http://www.rpg-palace.com/
* http://hypercrescendo.net/foxlee/fls/bmg/main_recs.php [
* http://cyocorune.cocolog-nifty.com/
* http://charas-project.net/
* http://fayforest.sakura.ne.jp/sozai/english.html
* http://necro.shardweb.net/
* http://untamed.wild-refuge.net/rpgxp.php/
* http://vorpal86.snesorama.us/
* http://www.tekepon.net/fsm/ REFMAP for 2k3 and VX
* http://forever.sakura.ne.jp/ REFMAP RM2k3 and XP
* http://umekobucha.web.fc2.com/ REFMAP RM2k3
* http://wato5576.hp.infoseek.co.jp/kiyaku.html REFMAP RM2k3
* http://rod211x.hp.infoseek.co.jp/
* http://wild-pd.hp.infoseek.co.jp/
* http://members.jcom.home.ne.jp/hide.mats/
* http://www.geocities.co.jp/Milano-Cat/3319/
* http://v-r.hp.infoseek.co.jp/
* http://www008.upp.so-net.ne.jp/newiceax/framepage1.htm XP battle char
* http://www5f.biglobe.ne.jp/~itazu/etolier/ XP resources
* http://naramura.sakura.ne.jp/index.html XP resources
* http://neortp.k-server.org/ XP resources sekul style
* http://untamed.wild-refuge.net/rpgxp.php XP reoursces
* http://sozaimenu.gozaru.jp/english.html
* http://dots.hp.infoseek.co.jp/ RM2k(3) stuff
* http://www5f.biglobe.ne.jp/~firedream/ RM2k(3) stuff
* http://oceansdream.sitesled.com/TheoMaterial.zip RM2k(3) stuff
* http://theodore.ikebukuro.cc/ RM2k(3) stuff
* http://k-kamio.hp.infoseek.co.jp/rpg/ RM2k(3) stuff
* http://whss.biz/~tsukasa/main.html Mixed Stuff, XP ama 2k3
* http://www.geocities.jp/green_leaves_2005/ faceset
* http://www.nekomuragames.com/nekowor...ames/#more-113 Misc
* http://azureflame.dasaku.net/rpg-maker-xp/ XP naruto resources
* http://www.reinorpg.com/galeria/index.php?cat=31 Ruruga faceset
* http://www.rpgmakervx.net/index.php?showtopic=22295 VX scifi tileset + char
* http://www.hbgames.org/forums/viewtopic.php?t=13324.0 VX scifi tileset
* http://www.lorestrome.com/pixel_archive/main.htm Tileset, icon, monster
* http://homepage2.nifty.com/nakkuruman/ Char buat XP & VX
* http://www.pinemaker.rpgmakerbrasil.com/ Char XP & VX
* http://zpuswarehouse.wordpress.com/z...s-and-reworks/ Tileset, battle animation, windowskin modern VX
* http://www.teamanti.com/rmxp/ XP tileset.
Sprite resource:
* http://sdb.drshnaps.com/
* http://www.gsarchives.net/index2.php
* http://www.spriters-resource.com/
* http://tsgk.captainn.net/
* http://www.bogleech.com/games.html
* http://www.rpglegion.com/sprites/index.htm
* http://www.leyviur.net/index.php?sec=gateway
* http://www.angelfire.com/rpg2/seikend/RM2k/Main.html
* http://forums.bobandgeorge.com/viewtopic.php?t=6222
* http://www.gamingw.net/forums/index.php?topic=69875.0
* http://spritefun.oddigytitanium.com/...ped/psp/so1fd/
* http://raichu.s41.xrea.com/poke/index.html
* http://tales.namco.com/forums/viewto...er=asc&start=0
* http://www.sprites-inc.co.uk/
* http://www.goldensun-syndicate.net/sprites/
* http://www.dragon-warrior.com/Images/Tile_Sets.shtml
* http://www.angelfire.com/planet/mmxile/HM/Index.html
* http://untamed.wild-refuge.net/rmxpr...php?characters
Scripts
* http://atelier-rgss.com
* http://pockethouse.wordpress.com/vx/
* http://wiki.pockethouse.com/
Music, BGM n SFX
* http://www.midishrine.com/
* http://www.flashkit.com/loops
* http://www.flashkit.com/sfx
* http://a1freesoundeffects.com/
* http://vgmusic.com
* http://astralcraft.sakura.ne.jp/music.htm Free BGM
* http://www.tam-music.com/ Free BGM
* http://kaziki.sakura.ne.jp/
* http://rpgmaker.net/forums/topics/2786/
* http://www.geocities.jp/cyber_rainforce/
* http://fhouse.s17.xrea.com/
* http://hannya.nce.buttobi.net/
* http://www.kazamit.com/
* http://www.skipmore.com/
* http://topics.news.www.infoseek.co.jp/isweb/clip.html
* http://www.velvetend.net/
* http://lucern.net/en/
Misc
* http://www.rpglegion.com/
quoted from the original poster.
Outworld
author=harmonic
s_w not the music please...
But in terms of the mechas in combat, I used various parts of Front Mission 1 wanzers and edited them together. Pretty easy to do yourself with an emulator and photoshop.
Can't remember where the tilesets are from but they are certainly ripped from something...
The planets in the planet menu are actually from Rock 'N Roll Racing. :D
Note that.
Also if you still want to work with mechs sprites from FM 1, well, they have every wanzer (I think) ripped now in The spriter resource. Both view.
Outworld
I suppose it's a good thing someone necropost this, because apparently I missed giving this mecha game a shot.
I will certainly steal every resources in there.
I will certainly steal every resources in there.
The RPG Checklist
+ A math puzzle
+ An illogical math puzzle
+ Wait are you kidding me? THAT'S the solutio- puzzle
+ Consult our expensive guide book puzzle
+ 100 hidden tokens
+ Lolis
+ DLC and bonus content
+ An illogical math puzzle
+ Wait are you kidding me? THAT'S the solutio- puzzle
+ Consult our expensive guide book puzzle
+ 100 hidden tokens
+ Lolis
+ DLC and bonus content
No save marathon game. Good or bad idea?
author=Max McGee
IIRC (and I very well may not be recalling correctly) an amateur game that handled this fairly well was The Blue Contestant.
Roguelikes were the other thing I was going to mention, but I see they've already been discussed.
Anyway, 10 hours is way too long for a no-save game. More like one or two is more like it, and two is probably pushing it.
Played blue contestant myself, but I can't remember if it has no save points..?
Well, yes, 10 hours of no saving is straight up agony I'd say - that's beyond normal people's tolerance and some just don't have the luxury to play RM games for 10 hours straight.
So I am pretty sure he doesn't mean 10 hours game.














