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Cast Aside


Anamei Productions


Feedback
The main goal of this project is to practice telling stories and developing characters. While playing and giving feedback, please be sure to think of things that stand out as unnatural or bland and I won't shrug off any tips on how to improve my writing either!

15 Minute Review by Coprophiliac

Story
Welcome to the world of Cast Aside.

You'll play the role of a young girl with a dull future ahead of her. A kitchen assistant and foster-daughter to the island's most powerful Luminary, you wonder if your life is really worth living... How will her life unfold? You'll need to play to find out!

Cast Aside is an episodic game where your Save File will transfer from one episode to the next. Released long ago, Cast Aside has seen a lot of work since then.


Characters

Rayne: The main character, Rayne struggles in her everyday life. Living with the legacy of parents who bailed out of debt and left her behind, she feels she needs to make up for their sins and her foster-parents kindness by being what they want.


Kael: A childhood friend of Rayne, Kael is a spirited youth with a seeming gift for the spear and combat training.


Gameplay
Cast Aside is a story heavy game with a lot of puzzles. Combat is based on an Active Tactical System and will sometimes integrate the terrain and puzzles into combat.

Cast Aside introduces several new features with it's custom ATBS including attribute values on the map that can be used to entirely change the flow of combat, from increasing the range of attacks, to making them hit more targets, to causing an increase in regen or attack to the user.


Releases
Note: Before playing please install the FORTE font from the game folder! (Right click and select "Install")
Each episode contains the one before it, so there's no need to download early episodes!

Episode 1 and 2: http://anamei.net/files/CA-EP2.zip
(New release on 9/14/2008 at 12:14PM EST with most suggestions and all bug fixes listed up to that time.)



Screenshots


Who needs a recipe?

Message system example and custom face set.


Looks safe to me!

I don't think I'd have the guts to step on those...


A Kinda Sucky (but I was lazy!) Battle Screenshot


Demo Battle Screenshot (Example of menus)

An example of the skill system's power increase functions.


Repeat Attack Mode

Attacking something with the "Repeat Hit" feature.

Credits

Message script: ccoa
Menu system and cursor: Raziel and Selwyn
Icons: Whitecat

We Did It First screenshot thread

Here's one with white text, and another with white text and no shadow, the black looks a bit odd I'll admit, but this looked way too washed out to me. :(



We Did It First screenshot thread

author=Forever An Ill Fate link=topic=5.msg1127#msg1127 date=1182837439
I really like those percent bars! Something doesn't feel right about black color font in the second picture, though.

author=Craze
Try taking the shadow off of names and AP. It looks silly- I think that's what FAIF was trying to say. But yeah, looks good.

With the window-skin in that CMS (Raziel's Chrono Trigger CMS) white text was almost impossible to read, and the shadow helped to make the black more visible until the color changed to yellow/red from getting too low.

When I get time tonight I'll do a quick swap on the colors again (one with white one without shadows) and post that to see what you think.

Thanks for the feedback. :)

We Did It First screenshot thread

I'm new to the site, although not too new to RPGMaker XP, and was refered here by a friend (Prexus). I've been looking for a way to jump start my interest in finishing a project that's already got a good start.

I'd just like to include a couple screenshots, I'll work on getting the project posted probably tomorrow: